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The Book of Knots - Jags

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Most <strong>of</strong> the games take place on Chessboard One—not Chessboard<br />

Zero—however, once someone is cast, the game can take them up and<br />

down rapidly. Essentially, the character may have burst episodes where<br />

strange things happen (seemingly in reality) but the results are hard to<br />

prove.<br />

In the Killer Mannequin game, there is, indeed, a mannequin somewhere<br />

on the premises—on Chessboard Zero, it’s inert. On Chessboard One,<br />

it’s walking around with a butcher’s knife. It’ll move on Chessboard<br />

Zero when no one is watching it.<br />

Dramas<br />

<strong>The</strong> Major Studio is in the Great Gray City—but there are other studios<br />

all over the place. <strong>The</strong>re are many on Chessboard Four in the Naught<br />

lands. People come from far and wide to be on the shows in an attempt<br />

to better themselves. Some <strong>of</strong> these people need help. Some need to be<br />

rescued.<br />

<strong>The</strong> Beastly Baby<br />

Side: Caretaker<br />

Overview<br />

In the grimy countryside out past the Great Gray City, near the Basalt<br />

Peaks, and near the slate-rock lake, there are villages, cottages, ranches<br />

and farms. Many <strong>of</strong> these have connections with the politics <strong>of</strong> the city<br />

and the machinations therein—but there are other stories as well. One is<br />

particularly dark.<br />

<strong>The</strong> Beastly Baby travels amongst them and other places as well. Its<br />

form is vile but helpless—those caught in its thrall are subjected to the<br />

torments worse than outright slavery. Keeping it is a horror visited on<br />

the unfortunates—one that usually, if the Beastly Baby has its way, ends<br />

with the life <strong>of</strong> its caretaker.<br />

Its ambitions are far less visible than many <strong>of</strong> the Caretakers, but in a<br />

sense far more vile. It has no realm, but rather travels where its guardianvictims<br />

take it. No one attached to it will be welcome in one place long,<br />

and so it moves.<br />

<strong>The</strong> Baby’s desire is to play – and all the world is its plaything. Its games<br />

range from the elementally simple (breaking things) to the monstrously<br />

intricate and complex. It has a razor-honed appreciation <strong>of</strong> chaos; both<br />

the confusion and misery it wrecks and the ability for a small change (or<br />

small creature) to affect the world at large.<br />

<strong>The</strong>re are those who suspect the Baby may be one <strong>of</strong> the most masterful<br />

strategists in Wonderland.<br />

Description<br />

<strong>The</strong> Beastly Baby is first recognized as being worse than other babies.<br />

49<br />

<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - <strong>The</strong> Caretakers

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