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The Book of Knots - Jags

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train their members (in invisible ink with advanced ciphers, <strong>of</strong> course).<br />

<strong>The</strong>re are mind-expansion gurus and their cults (within them an<br />

accountant or right-hand-man will be meeting select students <strong>of</strong>f on the<br />

side). <strong>The</strong>re book-clubs that read demented exotic fi ction and hold fullyclothed<br />

orgies in the backs <strong>of</strong> prestigious bookstores in a fashion such<br />

that you could watch one from afar without realizing anything unusual<br />

was happening (there’s someone about mid-way up who will speak with<br />

those <strong>of</strong> a certain bent and see if they want to try something stranger).<br />

Lodges tend to be well-<strong>of</strong>f (but not always wealthy or super rich: magic<br />

is not a method to easy money). <strong>The</strong>y tend to meet in secret, having<br />

social contact only through the host organizations they feed <strong>of</strong>f <strong>of</strong>. <strong>The</strong>y<br />

meet to exchange notes, to share experiences, and to assist the others in<br />

their exploration <strong>of</strong> magic itself.<br />

Lodges are <strong>of</strong>ten composed <strong>of</strong> 3 to 12 men (sometimes women) who<br />

are <strong>of</strong>ten average men in many respects. Some may be wealthy. Some<br />

may be powerful. Some may work as mid-level managers in department<br />

stores. Some are virtually homeless. Many are poorly received artists.<br />

Magicians are always “dangerous” in that they are <strong>of</strong>ten possessed <strong>of</strong><br />

very shaky morals and have both exotic appetites and little respect for<br />

the rules <strong>of</strong> society. <strong>The</strong>y are also sneaky—a mediocre Magician may<br />

have diffi culty killing a man, but far less than a court <strong>of</strong> law would have<br />

<strong>of</strong> convicting him.<br />

Lodges, however, are usually advisors to the more dangerous<br />

conspiracies. <strong>The</strong>y are adjuncts to the political movers and shakers<br />

who employ armed assassins. <strong>The</strong>y are fi gures behind the regimes that<br />

commit atrocities. <strong>The</strong>y are more likely to be found in a jury than as<br />

the judge. When men <strong>of</strong> power do seek to become Magicians they are<br />

<strong>of</strong>ten the worst sort—but for the most part Magician’s goals do not deal<br />

with the manipulation <strong>of</strong> governments or the silencing <strong>of</strong> witnesses<br />

(there is usually nothing to witness). When they act they are more <strong>of</strong>ten<br />

inscrutable, petty, and personal.<br />

<strong>The</strong> Three Knowledges<br />

<strong>The</strong>re are three things that a magician can learn to do and these,<br />

combined, make up the Magician’s Tricks (which are called spells by<br />

Initiates and neo-Pagans and contributes to the mysticism that obscures<br />

all <strong>of</strong> Magic). <strong>The</strong>se are:<br />

• Sciomancy: <strong>The</strong> art <strong>of</strong> commanding and seeing through the eyes<br />

<strong>of</strong> one’s Shadow.<br />

• Binding: <strong>The</strong> art <strong>of</strong> strongly associating what a happens on a<br />

lower Chessboard to what happens on a higher Chessboard.<br />

• Warping <strong>of</strong> the Shadow: Sometimes a human is not enough.<br />

Magicians can Twist their own Shadows to be more than human.<br />

Buying Magic<br />

Each Archetype Point spent<br />

on Magic counts for 4pts used<br />

to buy Sciomancy, Binding,<br />

or Twist Shadow. A character<br />

who invests 4 Archetype points<br />

in Magic would have 16pts to<br />

purchase Sciomancy, Binding,<br />

and Twist Shadow with.<br />

<strong>The</strong> character might look like<br />

the following:<br />

Sciomancy Level 3 [4pts]<br />

Binding Level 2 [8pts]<br />

Twist Shadow [4pts]<br />

Such a character could perform,<br />

for example, the Sleight Trick<br />

which requires Sciomancy and<br />

Binding and Level 2.<br />

103<br />

<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians

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