The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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train their members (in invisible ink with advanced ciphers, <strong>of</strong> course).<br />
<strong>The</strong>re are mind-expansion gurus and their cults (within them an<br />
accountant or right-hand-man will be meeting select students <strong>of</strong>f on the<br />
side). <strong>The</strong>re book-clubs that read demented exotic fi ction and hold fullyclothed<br />
orgies in the backs <strong>of</strong> prestigious bookstores in a fashion such<br />
that you could watch one from afar without realizing anything unusual<br />
was happening (there’s someone about mid-way up who will speak with<br />
those <strong>of</strong> a certain bent and see if they want to try something stranger).<br />
Lodges tend to be well-<strong>of</strong>f (but not always wealthy or super rich: magic<br />
is not a method to easy money). <strong>The</strong>y tend to meet in secret, having<br />
social contact only through the host organizations they feed <strong>of</strong>f <strong>of</strong>. <strong>The</strong>y<br />
meet to exchange notes, to share experiences, and to assist the others in<br />
their exploration <strong>of</strong> magic itself.<br />
Lodges are <strong>of</strong>ten composed <strong>of</strong> 3 to 12 men (sometimes women) who<br />
are <strong>of</strong>ten average men in many respects. Some may be wealthy. Some<br />
may be powerful. Some may work as mid-level managers in department<br />
stores. Some are virtually homeless. Many are poorly received artists.<br />
Magicians are always “dangerous” in that they are <strong>of</strong>ten possessed <strong>of</strong><br />
very shaky morals and have both exotic appetites and little respect for<br />
the rules <strong>of</strong> society. <strong>The</strong>y are also sneaky—a mediocre Magician may<br />
have diffi culty killing a man, but far less than a court <strong>of</strong> law would have<br />
<strong>of</strong> convicting him.<br />
Lodges, however, are usually advisors to the more dangerous<br />
conspiracies. <strong>The</strong>y are adjuncts to the political movers and shakers<br />
who employ armed assassins. <strong>The</strong>y are fi gures behind the regimes that<br />
commit atrocities. <strong>The</strong>y are more likely to be found in a jury than as<br />
the judge. When men <strong>of</strong> power do seek to become Magicians they are<br />
<strong>of</strong>ten the worst sort—but for the most part Magician’s goals do not deal<br />
with the manipulation <strong>of</strong> governments or the silencing <strong>of</strong> witnesses<br />
(there is usually nothing to witness). When they act they are more <strong>of</strong>ten<br />
inscrutable, petty, and personal.<br />
<strong>The</strong> Three Knowledges<br />
<strong>The</strong>re are three things that a magician can learn to do and these,<br />
combined, make up the Magician’s Tricks (which are called spells by<br />
Initiates and neo-Pagans and contributes to the mysticism that obscures<br />
all <strong>of</strong> Magic). <strong>The</strong>se are:<br />
• Sciomancy: <strong>The</strong> art <strong>of</strong> commanding and seeing through the eyes<br />
<strong>of</strong> one’s Shadow.<br />
• Binding: <strong>The</strong> art <strong>of</strong> strongly associating what a happens on a<br />
lower Chessboard to what happens on a higher Chessboard.<br />
• Warping <strong>of</strong> the Shadow: Sometimes a human is not enough.<br />
Magicians can Twist their own Shadows to be more than human.<br />
Buying Magic<br />
Each Archetype Point spent<br />
on Magic counts for 4pts used<br />
to buy Sciomancy, Binding,<br />
or Twist Shadow. A character<br />
who invests 4 Archetype points<br />
in Magic would have 16pts to<br />
purchase Sciomancy, Binding,<br />
and Twist Shadow with.<br />
<strong>The</strong> character might look like<br />
the following:<br />
Sciomancy Level 3 [4pts]<br />
Binding Level 2 [8pts]<br />
Twist Shadow [4pts]<br />
Such a character could perform,<br />
for example, the Sleight Trick<br />
which requires Sciomancy and<br />
Binding and Level 2.<br />
103<br />
<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians