The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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Tell Me About<br />
Actors and<br />
Dramas<br />
Imagine the <strong>of</strong>fice<br />
<strong>of</strong> a Caretaker as<br />
a castle (and if<br />
you envision it as<br />
Kafka’s Castle,<br />
all the better).<br />
Imagine that<br />
around it is the<br />
lands it rules: This<br />
gives you have<br />
an easily grasped<br />
(and very, very<br />
wrong) impression<br />
<strong>of</strong> how a Caretaker<br />
manifests itself.<br />
For another<br />
analogy, imagine<br />
a super-storm<br />
whose central eye<br />
is a baleful sun<br />
and each particle<br />
caught up in the<br />
cyclone around it<br />
is both created by<br />
the sun and given<br />
an intellect by it<br />
so that it believes<br />
that in the exercise<br />
Running Dramas<br />
Running Dramas<br />
For characters caught in Caretaker dramas the experience can be anything from demented horror (the<br />
character is assigned the role <strong>of</strong> setting up a party at which the guests, Shadows <strong>of</strong> the people the character<br />
knows and cares about, will be flamboyantly executed) to lighthearted adventure.<br />
In our experience, running the Drama game involved the following:<br />
1. A Caretaker who was at least moderately sympathetic to the characters and treated the characters<br />
as though they were subjects or employees.<br />
2. Fantastic terrain (the worlds <strong>of</strong> Chessboards five and six) to adventure in.<br />
3. A task to which the characters were at least nominally suited.<br />
Examples<br />
In one game, a Caretaker (the Red Queen, a 9’ living chess piece) summoned an astronomer character<br />
(and her escorts, the other PCs) to her court. A new constellation had been sighted in the sky and the Royal<br />
Astrologers needed to know its name in order to properly read its portents.<br />
<strong>The</strong> character was assigned to a fleet <strong>of</strong> sailing vessels (the Winkin, Blinkin, and Nod) to sail <strong>of</strong>f the edge<br />
<strong>of</strong> the world and into the sea <strong>of</strong> night to reach the constellation and ask it its name).<br />
In another drama-based adventure a mountaineering character was asked by the Mad Hatter to carry a letter<br />
(penned using tea as ink) to Time, who was imprisoned on a mountain across the Tulgy Wood.<br />
In both <strong>of</strong> these adventures the characters weren’t sure if they were going nuts or not—but they were<br />
motivated to work with the powerful (and fairly friendly) forms <strong>of</strong> these beings (who, in their turn were<br />
able to do some things for the characters such as <strong>of</strong>fer protection from other Wonderland dangers).<br />
Timing<br />
A drama may be played out in one descent but the above dramas took place over many days and weeks <strong>of</strong><br />
game-time. <strong>The</strong> ongoing action in the drama simply ended when the characters went back to Chessboard<br />
Zero and resumed more or less where it left <strong>of</strong>f when they had their next Episode.<br />
In our games deep Descent dramas were played out interspersed with shallow Descent Episodes.<br />
<strong>of</strong> its free will, it dances and swirls according to its designs while the<br />
greater perspective shows that is merely part <strong>of</strong> a larger vortex.<br />
That’s a little better. Now expand it out to eleven dimensions and<br />
pretend that virtues and vices were actually physical forces like<br />
electromagnetism and gravity. Still got that? Good.<br />
<strong>The</strong> particles caught up in the storm are actors. <strong>The</strong>y are not (directly)<br />
servants <strong>of</strong> the Caretakers. <strong>The</strong>y are not (exactly) subjects either<br />
(although they may perceive themselves as such—or not even be aware<br />
such things as Caretakers exist). In their realms (Chessboards Five<br />
and Six) time is not a linear thing: existence over any great period is<br />
dreamlike. <strong>The</strong> present always seems sensible to you—but mad to<br />
someone with even a minor variant <strong>of</strong> perspective. Everything within<br />
this world moves with a plan—but not a conscious plan by some<br />
authorial director.<br />
Instead it is a script or a story because the bedrock nature <strong>of</strong> reality in<br />
Wonderland is stories … stories and knots. To the actors, things such as<br />
21<br />
<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - <strong>The</strong> Caretakers