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The Book of Knots - Jags

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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - Magicians<br />

Level Cost Notes<br />

1 1<br />

2 2<br />

3 4<br />

4 8<br />

104<br />

Sciomancy<br />

<strong>The</strong> first knowledge the Magician learns is that <strong>of</strong> contacting his Shadow.<br />

Sciomancy allows the character to both utilize his Shadow’s perceptions<br />

and give orders to it. A Sciomancer can order his Shadow to go answer<br />

the door on Chessboard One and know who’s knocking on Chessboard<br />

Zero.<br />

Communication with one’s Shadow, even at high skill levels, is more<br />

conceptual than direct: Shadows don’t “talk back” to the character<br />

(unless you have an unusually intelligent one). Orders are usually<br />

relayed as “intent” rather than actual specific terms. Most importantly,<br />

information that comes back from a person’s Shadow comes as insights<br />

and flashes <strong>of</strong> thought—not as “audio and video.”<br />

Depending on your level <strong>of</strong> expertise you get some data as a feeling or<br />

intuition and some as actual pictures (<strong>of</strong>ten distorted) in your mind’s eye.<br />

<strong>The</strong> amount <strong>of</strong> data you are getting from your environment depends on<br />

the Tricks you do and how good you are. <strong>The</strong> example we’re using is a<br />

school test where you don’t know any answers but send your Shadow to<br />

look at a complete text on the teacher’s desk: it can see all the answers—<br />

what do you get (assuming it’s an essay test and you’d get a solid F since<br />

you can’t guess answers!). <strong>The</strong> grade given for each level indicates the<br />

amount <strong>of</strong> information you receive in a general sense.<br />

A Shadow operating under Sciomancy orders has a good deal more<br />

composure and intent than Shadows normally do and can therefore be<br />

more effective at getting things done (it won’t make them fight much<br />

better but it can make them use better tactics, for example).<br />

Sciomancy Levels<br />

<strong>The</strong> character can get sensory information from his Shadow in the forms <strong>of</strong> dreams and riddles. Insight<br />

may not come immediately (or not all at once). <strong>The</strong> simpler the task the more directly the character can<br />

receive the information.<br />

If you used Level 1 Sciomancy to cheat on a test by sending your Shadow to look at the answers you’d<br />

get a D (60%)<br />

<strong>The</strong> character can issue fairly simple commands that do not take the Shadow away from the Magician’s<br />

general location. <strong>The</strong> Shadow can be induced to do specific things differently (carry a piece <strong>of</strong> gear the<br />

character has put down, for example) but will not stray too far from the character.<br />

If you used Level 2 Sciomancy to cheat on a test by sending your Shadow to look at the answers you’d<br />

get a C (70%).<br />

<strong>The</strong> Magician can order his Shadow to leave the location and work remotely from the caster for up to<br />

24 hours.<br />

If you used Level 3 Sciomancy to cheat on a test by sending your Shadow to look at the answers you’d<br />

get a B (80%).<br />

<strong>The</strong> Magician can send his Shadow on lengthy quests and to other Chessboards <strong>of</strong> reality.<br />

If you used Level 4 Sciomancy to cheat on a test by sending your Shadow to look at the answers you’d<br />

get an A (90%).

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