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The Book of Knots - Jags

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<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - <strong>The</strong> Caretakers<br />

However, if they are really <strong>of</strong>fended (a gross breach <strong>of</strong><br />

etiquette is worse than an out-and-out attack) then they will<br />

turn their attention to you (their full attention, that is) and<br />

they will Edit you. This means being either destroyed or<br />

re-envisioned as they wish to see you. <strong>The</strong>re aren’t many<br />

defenses against being Edited into some horrible form or fate.<br />

<strong>The</strong> really powerful Caretakers can do this to other Caretakers,<br />

so if you’re on the true receiving end <strong>of</strong> a death sentence (and<br />

it’s sort <strong>of</strong> a sentence in the literal sense). Either some other<br />

Caretaker needs to intercede on your behalf or you are just<br />

screwed.<br />

If you have Mastery <strong>of</strong> Expert or Master then you stand a<br />

chance.<br />

Mastery Notes<br />

Expert You get a WIL roll against the Caretaker’s WIL. If you<br />

beat theirs by 5, nothing happens and you’re immune to<br />

Editing by that Caretaker thereafter. If you win by 0 to<br />

4, you “survive” but may have both permanent Damage<br />

(the GM may assign one or two Damages) and you may<br />

be physically warped in some way (a -4 point crippled).<br />

If you lose you are affected fully.<br />

Master You get a straight WIL vs. WIL roll. If you win, you’re<br />

immune. If you lose by -1 to -3 you suffer the “damage<br />

effect” as above. If you miss by 4 or more you are fully<br />

affected.<br />

Editing a sentient being is an 8 REA Long Action. Getting<br />

into the Linear Maze or otherwise leaving the Chessboard<br />

will help you escape—physically moving, won’t. Destroying<br />

the physical form <strong>of</strong> the Caretaker may save you. It isn’t<br />

guaranteed.<br />

Note: Editing may be something dramatic such as turning<br />

someone 1” tall and stepping on them. This is pretty unfair but<br />

it may give a clever character a chance.<br />

Caretaker’s Block<br />

Caretakers, for 2 REA, can “dismiss” an attack that’s coming<br />

in. This works automatically on a 13- roll (it isn’t rolled<br />

against the to-hit score). This may be accomplished by a wave<br />

<strong>of</strong> the hand which makes the incoming projectile vanish or<br />

defl ects a physical blow <strong>of</strong>f an imaginary shield.<br />

Caretaker’s Teleport<br />

All Caretakers can teleport as an 8 REA Long action. This is<br />

infallible and can get them out <strong>of</strong> any danger (they can simply<br />

discorporate).<br />

Change Terrain<br />

Within their domains, the Caretakers can (apparently) reorder<br />

18<br />

dramas. dramas <strong>The</strong>se dramas are enacted by beings<br />

that exist outside <strong>of</strong> the Caretaker’s <strong>of</strong>fi ces<br />

and, while they follow certain literary rules<br />

and have characters and real-seeming living<br />

beings, they are also very much aspects <strong>of</strong><br />

the fundamental forces <strong>of</strong> existence that the<br />

Caretakers represent.<br />

What if a Caretaker is Mad At You?<br />

Let’s back up a minute there, Sparky: a<br />

better question is what if a caretaker is<br />

aware <strong>of</strong> you? Let’s get to fi rst things fi rst.<br />

We call being in the eye <strong>of</strong> a caretaker<br />

Notice (and it’s touched on in earlier<br />

chapters).<br />

Notice is something you risk when you<br />

go deep. On Chessboards Three and Four,<br />

Notice means that Wild Things might follow<br />

you home. On Chessboards One and Two,<br />

Notice means some <strong>of</strong> the top-level things<br />

like Whirls, have gotten involved with you<br />

or are following your life.<br />

If you hit levels Five and Six, then Notice<br />

means a Caretaker is aware <strong>of</strong> you. Once you<br />

are Noticed by a caretaker you may be drawn<br />

into their drama fi eld. This means you start<br />

getting roles and responsibilities assigned to<br />

you on those levels in those lower realities<br />

and neglecting them or not understanding<br />

them can have very real consequences!<br />

But what if they’re just mad at me?<br />

You don’t give up, do you? I like that in a<br />

game-book paper-person. Well, the good<br />

news is that if you are on Chessboard Zero<br />

there isn’t much an angered Caretaker can<br />

do. Very, very few <strong>of</strong> them are directed and<br />

focused enough to even go after someone on<br />

the higher levels <strong>of</strong> reality—and to expend<br />

effort going after a human? How gauche.<br />

<strong>The</strong> bad news is that you are probably<br />

Unsane and that means you’re going down<br />

there to their areas sooner or later. Even if<br />

you don’t natively go down to Chessboards<br />

Five or Six during an Episode, if you’re<br />

Noticed then even a moderate descent may<br />

be “hijacked” and you could wind up in one

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