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The Book of Knots - Jags

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<strong>The</strong>y thought they could<br />

control their contact in a<br />

safe fashion.<br />

<strong>The</strong>y were wrong about<br />

that too.<br />

If the original conspiracy<br />

had a name or the present<br />

one does, it isn’t known.<br />

It’s referred to, by those<br />

who do know it exists,<br />

as Project Pagan. It is a<br />

name to conjure with:<br />

Project Pagan exists<br />

behind multiple veils <strong>of</strong><br />

government secrecy. It has<br />

members both infected<br />

and subverted at multiple<br />

levels <strong>of</strong> national and state government. It has its hooks deep<br />

within the armed forces.<br />

Its motive, what can be gleaned from it, is the complete<br />

reformation <strong>of</strong> life on earth into its vision: its vision <strong>of</strong> alienation.<br />

<strong>The</strong> Wheel’s Vision <strong>of</strong> Man<br />

<strong>The</strong> Wheel views man as work <strong>of</strong> art wherein the genius is<br />

obscured and damaged by the unnecessary work that the artist has<br />

done—unnecessary additions to the piece. When it made contact<br />

with the agents <strong>of</strong> what would later be called “Project Pagan” it<br />

enticed them with a new vision <strong>of</strong> humankind—a clean vision.<br />

Whether they were already disposed to be taken in by its madness<br />

or it warped their minds to its vision is unclear but the results are<br />

obvious. Pagan has become an alienation factory.<br />

<strong>The</strong> ideal man is a human who has been stripped <strong>of</strong> the fi lth that<br />

is emotion. <strong>The</strong>y are beings <strong>of</strong> pure<br />

logic and perfect hate (not an emotion<br />

by the Wheel’s defi nition, but rather an<br />

expression <strong>of</strong> a universal force). <strong>The</strong>se<br />

beings, the “perfect men,” are Whirls<br />

who are created on Chessboard One by<br />

horiffi c psychological processes and<br />

then reunited with their host-bodies by<br />

technological procedures on Chessboard<br />

Zero. <strong>The</strong>ir fi nal unifi cation comes when<br />

they consume their hosts from within.<br />

<strong>The</strong> Rational Actors are created by<br />

Mind Stunners: When an abduction is taking place (at fi rst) it is taking place with the subject’s<br />

Shadow on Chessboard One (the real person is asleep in bed or something). <strong>The</strong> creation <strong>of</strong><br />

a “contact fi eld” means that the real person, however, experiences the abduction as though it<br />

were real. Since it is terrifying, Mind Stunners are used to make people compliant. <strong>The</strong>y are a<br />

Resisted attack against WIL with a Power <strong>of</strong> 14-. <strong>The</strong>y can only be used once. <strong>The</strong>y look like<br />

remote controls and never miss.<br />

Result Effect<br />

Minor Effect Victim feels calm and dream-like. <strong>The</strong>re is no effect on performance<br />

but the essential horror <strong>of</strong> the situation is mitigated. If this is the best<br />

the Aliens get they may simply make contact and try to come back<br />

later.<br />

Standard Effect <strong>The</strong> subject is lethargic and feels like he or she is “stuck in a dream.”<br />

All rolls are at -2 and the victim loses 3 REA. If this lowers the<br />

character’s REA to 7 they are “stuck.”<br />

Major Effect <strong>The</strong> character has two seconds <strong>of</strong> being Dazed before they are<br />

paralyzed. <strong>The</strong> character’s recollection is very good at the beginning<br />

but will get vague after about 30 minutes.<br />

Critical Effect <strong>The</strong> character is instantly paralyzed. Memories <strong>of</strong> some parts will be<br />

clear and some will be murky.<br />

Catastrophic Effect Character is instantly paralyzed and will have a hazy memory <strong>of</strong><br />

what happened.<br />

Grabbers<br />

When a human isn’t cooperating and the Mind Stunner hasn’t<br />

taken them down (or only partially worked) they’ll use grabbers.<br />

<strong>The</strong>se are harness-mounted extendable robotic arms that can be<br />

use to catch and immobilize targets. <strong>The</strong>y have a reach <strong>of</strong> 20 yards<br />

(telescoping out in a bizarre fashion and growing joints as they<br />

go) and they terminate in a large padded claw with a camera lens<br />

and a syringe needle mounted on it (so the alien can reach around<br />

corners and see). It has a 21 Offensive Grapple. It can squeeze<br />

for 5pts <strong>of</strong> damage per turn (but once a person is held they’ll<br />

administer a sedative through the syringe).<br />

73<br />

<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - <strong>The</strong> Symposium

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