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The Book of Knots - Jags

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In each episode there is one or more trials the character must overcome<br />

and the character will be able to hear the ironic running commentary in<br />

his head. Usually this will give some indication <strong>of</strong> what is going on—<br />

and maybe even clues to help the hapless subject.<br />

Announcer’s Voice:Today seems like a normal day for Henry—<br />

breakfast in the morning, the commute to work, and the long hourly<br />

slog until the five o’clock bell rings. But ssshhh! Don’t tell him: we’ve<br />

replaced one <strong>of</strong> his co-workers with a psychopathic mannequin who’s<br />

going to try to kill him!<br />

If he survives the initial round, on each hour, we’ll reveal the secret<br />

location <strong>of</strong> various weapons we’ve hidden around the <strong>of</strong>fice! Will he<br />

last long enough to get the machine gun? Let’s find out.<br />

If the subject doesn’t cooperate or leaves the area, sometimes the script<br />

will be broken—but usually the Intertainer is happy to wait—or up the<br />

stakes:<br />

“Henry left work before the Bonus Round even started—we’ve sent<br />

Psycho-<strong>The</strong>-Mannequin to kill Karen, his pretty innocent co-worker:<br />

what will Henry choose? Door number one? Or Door number two?<br />

Let’s find watch and find out!<br />

Minion<br />

<strong>The</strong> Master <strong>of</strong> Ceremonies 2 . This is a tall handsome man who dresses<br />

immaculately and has a deep, booming voice. He can bi-locate: appear<br />

in exactly two places at once. When he meets with you, you usually<br />

only “see” one <strong>of</strong> him (viewers see more on TV) but his other half is<br />

around—and making comments. Usually the only time you realize the<br />

other being was there is after he already left. <strong>The</strong>n, in your memory, you<br />

recall the second, identical version providing ironic commentary as you<br />

talked.<br />

Note on Running This: Depending on how the participants (GM<br />

and player) want to handle this it could be dramatic to have the GM<br />

describe the other version <strong>of</strong> the MC 2 making illuminating, but snide<br />

comments as the PC and the visible version have their conversation.<br />

It might even be possible for the PC to react to what is being said even<br />

though, in the game, he cannot hear it. Perhaps there is a crawling<br />

sense that things are wrong. A lot will depend on how your group<br />

handles in-character vs. out-<strong>of</strong>-character information.<br />

Servants<br />

<strong>The</strong>re are walk-in audition halls as high as Chessboard Two. <strong>The</strong>re are<br />

talking black-birds that “talent scout” for people on Chessboard One<br />

(Infecteds). <strong>The</strong>y’ll make deals (“I have a great proposition for you”)<br />

and keep them.<br />

47<br />

<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - <strong>The</strong> Caretakers

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