The Book of Knots - Jags
The Book of Knots - Jags
The Book of Knots - Jags
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<strong>of</strong> like she’s forgotten you exist, like she<br />
doesn’t ever want to hear your name or have<br />
anything to do with you, like she’s scared <strong>of</strong><br />
you. It isn’t any <strong>of</strong> those things—but if you<br />
‘slay’ a Caretaker’s physical manifestation you<br />
do, indeed, kind <strong>of</strong> win.<br />
This is different than the question “can they<br />
die” (to which the answer is “yes”).<br />
As to how they ‘die,’ that’s another matter:<br />
usually a matter <strong>of</strong> choice or by being<br />
‘vituperated’ by other noted critics (<strong>of</strong> which<br />
humans number very, very few); essentially<br />
receiving a bad enough literary review.<br />
What Are <strong>The</strong> Limits <strong>of</strong> <strong>The</strong>ir<br />
Power?<br />
You ask the hard questions, huh? In person,<br />
they are strong, tough, and can do immense<br />
damage just by looking at you (although they<br />
almost always delegate). <strong>The</strong>y can re-shape<br />
reality (and usually do so subtly): walk with<br />
one for an hour and you could wind up on the<br />
far side <strong>of</strong> the moon.<br />
<strong>The</strong>y can vanish in an instant but almost<br />
always make a dramatic entrance. <strong>The</strong>y usually<br />
conform to some element <strong>of</strong> style when they<br />
act: they are, in a human sense, insane.<br />
In a larger sense, they create the world <strong>of</strong><br />
their <strong>of</strong>fi ce—a physical manifestation <strong>of</strong><br />
their conceptual title and responsibilities.<br />
This “realm” or “bubble” in Wonderland (on<br />
Chessboards Five and Six) is an area that<br />
conforms to their ideas <strong>of</strong> what reality, in some<br />
sense, is like—a statement <strong>of</strong> their critique and<br />
lit-analysis <strong>of</strong> it. Needless to say, these places<br />
are pretty strange.<br />
Beyond that (and within it as well) they create<br />
life after a fashion. Caretakers intentionally<br />
create unique, named servants who are<br />
“beings” in the common sense. <strong>The</strong>y spawn<br />
numerous servants to take care <strong>of</strong> the physical<br />
necessities <strong>of</strong> their households (in a way, the<br />
servant polishing the bronze banister is sort <strong>of</strong><br />
like a personifi cation <strong>of</strong> gravity which keeps<br />
people moored to the earth). <strong>The</strong>y also create<br />
<strong>The</strong> Caretakers and <strong>The</strong>ir Minions in Combat<br />
Minions <strong>of</strong> the Caretakers can be destroyed and will be<br />
recreated by the elemental forces that are the Caretakers<br />
themselves (recreating them may not be so much an “act<br />
<strong>of</strong> will” as a natural occurrence). <strong>The</strong> stats they have are<br />
for their typical incarnations. If they are killed it’ll set<br />
back a plan or stop some initiative (and, indeed, the next<br />
incarnation might be different in temperament!) but it won’t<br />
get rid <strong>of</strong> the character.<br />
Caretakers, likewise, can be destroyed—but it usually takes<br />
an act <strong>of</strong> another collitiation <strong>of</strong> Caretakers. <strong>The</strong> process is<br />
described as “Editing <strong>The</strong>m Out <strong>of</strong> Existence.” More <strong>of</strong>ten<br />
a Caretaker will simply be “demoted” or “banished” or<br />
“punished in some semi-permanent fashion.”<br />
If you kill a Caretaker (their “avatar”) through anything<br />
resembling a physical method, what usually happens is this:<br />
the reality around you collapses quickly (maybe instantly)<br />
and you (and everyone else nearby) are ejected back up to<br />
Chessboard Zero (or maybe One or Two). This can happen<br />
in a random fashion (you could wind up hundreds <strong>of</strong> miles<br />
away—although usually on solid ground) and is moderately<br />
traumatic (you may have amnesia, lost time, be disoriented,<br />
etc.)<br />
In combat with a Caretaker they may either “fi ght you<br />
physically” (which usually happens if the attack is not a<br />
breach <strong>of</strong> social etiquette or extremely disrespectful) or<br />
decide to will you out <strong>of</strong> existence. <strong>The</strong> physical option is<br />
good news since their standard forms aren’t unstoppable.<br />
However, even in this case, they may rearrange themselves<br />
in order to face you on a more even basis (or even an<br />
overwhelming physical basis).<br />
On the other hand if you really upset them, they’ll erase you<br />
(or warp you or imprison you). This is bad news. Unless you<br />
have attained Expert or Master level Mastery you don’t have<br />
much <strong>of</strong> a chance against it (running is a good idea—but if<br />
they really want you that won’t work).<br />
Caretaker Stats<br />
<strong>The</strong> stats Caretakers are given are for when they are the<br />
size and scale <strong>of</strong> the characters they are interacting with.<br />
This is their “standard form.” If attacked they will become<br />
Large, as per Twisted and their stats will change accordingly<br />
(they will have 4x the listed standard Damage Points). This<br />
“Dominant Form” is adopted if they are in combat but not<br />
“truly enraged.”<br />
17<br />
<strong>Book</strong> <strong>of</strong> <strong>Knots</strong> - <strong>The</strong> Caretakers