TEUTONIC MAGIC - Awaken Video
TEUTONIC MAGIC - Awaken Video
TEUTONIC MAGIC - Awaken Video
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Lich: Earthly body.<br />
Ljosalfar (lyos-al-far): Light elves.<br />
Madhr (madhr): Old Norse for ~ Used in this book as a suffix to denote gender (seidhmadhr, spamadhr, etc.).<br />
Mead: A favorite drink of the Northern European peoples, particularly for magical or religious purposes. Brewed<br />
from honey and water. It is seldom commercially available in America, but home-brewing shops generally carry<br />
books with mead receipes and the necessary items for making it.<br />
Midgardhr (mid-gardhr): The Middle Enclosure; the world of humankind; the middle point on Yggdrasil.<br />
Mimir (Mih-mir): The proto-etin who keeps Mimir’s Well, holder of all that has ever existed; Odhinn’s mother’s<br />
brother.<br />
Mind: Consciousness; encompasses hugr (thought) and minni (memory, including ancestral memory and collective<br />
unconscious).<br />
Minni (mihn-ni): memory; right-brain, etc.; see Mind.<br />
Muspellheimr: World of primal fire.<br />
Need-Fire: Fire kindled directly from wood without flint by friction.<br />
Nidhing Pole: “Pole of insult.” A pole with a horse’s head or carving of the victim in an obscene posture, used for<br />
serious insult and damaging curses. One was put up by an Asatru group in Iceland during the summit conference<br />
in Rekjavik as a protest against nuclear arms.<br />
Norns: The embodiments of orlog and causality. There are three Norns, Urdhr (that-which-is), Verdhandi (thatwhich-is-becoming),<br />
and Skuld (that-which-should-be) who shape the turnings of Wyrd through the worlds. Each<br />
person is also said to have his or her own norns who bring his or her personal weird. These may be related to or<br />
identical with the disir and valkryja, who also embody personal orlog.<br />
Odhr (odhr): Inspiration, fury; given to humankind by Odhinn’s brother Hoenir. Cognate to Modern German Wut<br />
and English wood (used archaicly to mean madness).<br />
Odhroerir (odh-ruh-rir): The mead of poetry, stolen by Odhinn. Actually three cauldrons—Odhroerir, Son, and<br />
Bodhn.<br />
Oend: Breath of life, given to humankind by Odhinn.<br />
Orlog (ahr-lahg): The primal layer of wyrd which determines what shall become and be.<br />
Outdweller: Inhabitant of the utangardhs; uncanny wight.<br />
Recels (reh-kels): Incense.<br />
Sax: Ritual knife.<br />
Seidhr (saydhr): Witchcraft, shamanic travelling, speaking with spirits, visionary practices.<br />
Sleipnir (Slayp-near): Odhinn’s gray eight-legged horse, child of Loki and a giant stallion, on which Odhinn rides<br />
through the worlds.<br />
Solarhringar: Ring of the sun; divided into aettir.<br />
Soul: All non-physical components of a being.<br />
Spakona, Spamadhr: Spae-wife, spae-man. A visionary seer.<br />
Stadhagaldr (stah-dha-galdr): The meditational practice of standing in a rune’s shape and intoning its name.<br />
Developed by German Armanen magicians and presented in English by Edred Thorsson. The stadha (p1.<br />
stodhur) is the physical position.<br />
Stave: A rune’s letter shape; literally a staff or stick such as the runes were originally carved into. Also used<br />
generally to speak of runes themselves, as in “staves of healing,” “mighty staves,” etc.<br />
Structural Runic Relationships: Relationships between runes as determined by their place within the futhark order<br />
and/or aettir.<br />
Svartalfar: Black elves (dwarves).<br />
Taufr (tawfr): Talisman (with runes written on it).<br />
Teutonic: See Germanic.<br />
Thurse: Unintelligent personification of brute force.<br />
Troll: General term for ill-willing uncanny wight (though some are helpful to humans).<br />
Ur- (er): Mod. German; a prefix meaning proto- or original. Utangardhs (uht-an-gardhs): Wild/magical/unordered<br />
space; outside of human society.<br />
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