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TEUTONIC MAGIC - Awaken Video

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Stave:<br />

PERTHRO<br />

Galdr-sound: peh-peli-peh (a full, round sound, neither chopped off nor prolonged)<br />

Letter: P<br />

(Lot-box) is always<br />

play and laughter<br />

among bold men<br />

where the warriors sit<br />

in the hall together.”<br />

Anglo-Saxon Rune Poem<br />

The stave-shape of perthro appears to be that of a lot box, which suggests the early Germanic love of<br />

gambling, a game fraught with far more meaning than one might guess at first. Tacitus has written that<br />

even while sober, the Germanic warriors would gamble for hours until one had lost all his possessions<br />

and had to wager his own freedom on a toss of the dice, and that if he lost that throw, he would go<br />

cheerfully into slavery, even under a weaker man, because he thought it to be the will of “fate.”1 In this<br />

seemingly excessive and pointless game, one of the greatest parts of the Teutonic spifitual understanding<br />

may be seen: the deep awareness of the turnings of Wyrd. While the vitki may sometimes write his Iher<br />

own weird or at least write around it, the ordinary woman or man can only meet it with courage. Hence<br />

you see the typical image of the Norseman laughing as he goes forth to die, as well as the high worth<br />

placed on the “luck” of a leader or king, for it was clearly better to fight for someone whose weird was<br />

written for success and victory.<br />

Perthro is the rune of divination. The dice of the early Germanic tribes show this might in its crudest<br />

form-the same method is used for tossing the dice and casting the runes, and the root understanding is the<br />

same: that the web of that-which-is and that-which-is-becoming is so woven together that the idea of<br />

randomness or “coincidence” is impossible. Thus the dice show orlog* on the level of personal fortune,<br />

and the runes show the shape of this web in all ways. Both dice and runes are tossed out of a cup, which is<br />

the earthly embodiment of the Well of Wyrd from which flow all the runes that the Norns have written.<br />

The act of casting the runes thus partakes of the magical law of sympathy. As the runic streams flow from<br />

the Well, they must be reflected in the carven staves flowing from the cup with perthro, the rune of the<br />

Well, written on it.The act of divination is the willed attempt to reach an aware- ness of the workings of<br />

that-which-is on that-which-is-becoming and that-which-should-be, or an awareness of the contents of the<br />

Well in their wholeness. Urdhr’s Well is the side of the Well’s being which is active and choosing, but<br />

this side of its being is necessarily based on the well of “Mimir,” which holds all of that-which-is. The<br />

name Mimir seems similar to the name of Ymir, the proto-etin, the difference being that the runes<br />

mannaz, the rune of thought and memory, and isa, the rune of the ego, are put in the stead of jera, which<br />

shows a natural, unconscious process. Hence, it might be said that Mimir can be seen as the embodiment<br />

of the self-awareness of the cosmos. The story of Odhinn giving up an eye for a drink fromC Mimir’s<br />

Well can be understood easily when one realizes the nature of the well itself. By internalizing the entire<br />

awareness of that- which-is, Odhinn changed his own sight so that he could at once see the evolving<br />

“present” as most are aware of it and the whole structure of the hidden layers which lie beneath and shape<br />

it. This is the third root of Odhinn’s power: as he gained the runes themselves by his initiation on<br />

Yggdrasill (eihwaz), and the power to use them with the might of galdr-magic by the poetic inspiration of<br />

64

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