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TEUTONIC MAGIC - Awaken Video

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Kormt and Ormt, and the two Kerlaugs,<br />

these Thor shall wade each day<br />

when he fares to doom at the ash Yggdrasil.<br />

The bridge of the Gods<br />

is all ablaze with fire<br />

and the holy waters seethe. [2]<br />

The river Thund (“the noisy”) represents the passage through water of death. Only the strongest of soul<br />

can force theirway upward to Valhalla; the rest sink to the still realms of Hel while strength and<br />

determination are enough for the warrior, it is the goal of the vitki to gain the valkyrja’s aid and be able to<br />

cross over Bifrost<br />

Within Asgardhr are the halls belonging to the various gods, described in detail in Grimnismal. A<br />

knowledge of these dwellings is good both for the clues they provide to the nature of the gods and for<br />

invocational precision. These halls are Thrudheimr, the dwelling of Thorr, Ydal (Yew-dale) plains for<br />

Ullr, Valaskjalf for Odhinn, Sokkvabekk for Saga (possibly a hypostasis of Frigg) and Odhinn, Gladhome<br />

where Valhalla is built, Thrymheimr for Skadhi, Breidhablik for Baldr, Himinbjorg for Heimdallr,<br />

Folkvangr where Freyja keeps her half of the battle-slain, Glitnir for Forsett Noatun for Niord, and Vithi,<br />

where Vidar dwells. It has also been suggested that each of the twelve halls represents a different sign of<br />

the Zodiac/month of the year, beginning with Thrudheim as Capricorn, since the Teutonic year starts on<br />

Mother-night (Dec. 20-21). Colors associated with Asgardhr are gold, silver and white.<br />

ALFHEIMR<br />

Alfheimr is the dwelling of the Light Alfar. It is close to Asgardhr, being listed among the halls of the<br />

gods (though not numbered among the twelve). A frequent refrain in Eddic poetry is “How fare the<br />

Aesir? How fare the alfs?” [3] Alfheimr is ruled by Freyr and characterized by the higher aspects of light<br />

and air. Alfheimr is the realm through which the flows of energy from Asgardhr are often transmitted to<br />

Midgardhr. In this world, the highest energies of the realm of humans mingle with the lower energies of<br />

the realm of the gods. It is the highest realm which can be reached from Midgardhr without the necessity<br />

of makinga crossing. The colors associated with Alfheimr are yellow, light blue, light green, and white.<br />

SVARTALFHEIM<br />

As Alfheimr, the dwelling of the Light Alfar, overlaps the highest reaches of Midgardhr, so Svartalfheim,<br />

the dwelling of the Black Alfar, interpenetrates the subterranean regions of the earth. In this realm are<br />

found the mysteries of earthly manifestation, represented by the matchless smith craft of the dwarves.<br />

Svartalfheim contains the lowest frequencies of Midgardhr and the highest of Hel, standing in much the<br />

same relationship to Hel that Alfheimr does to Asgardhr. This realm can be reached with ease from<br />

Midgardhr, often inadvertently, as described in a number of tales. The colors of Svartalfheim are dark<br />

brown, gray, and red-gold.<br />

HEL<br />

The lowest of the Nine Worlds is Hel, ruled by the goddess Hel, mistress of the chthonic mysteries. As<br />

Asgardhr is at the crown of Yggdrasill, Hel is at its base. Like Asgardhr, Hel cannot be reached directly<br />

from Midgardhr one must “ride over a bridge,” or travel between worlds with the aid of one’s fylgja. The<br />

bridge to Hel crosses the river Gjoll and is guarded by the giant maiden Modgudh. As Bifrost is fiery and<br />

narrow, the bridge to Hel is icy and wide.<br />

Hel is also called Nifelhel, meaning “Misty Hel” or “Dark Hel,” which refers to the goddess’<br />

primary aspect of concealment. Hel borders very closely on the world Niflheimr; it is located “down and<br />

to the north,” and it is the implied location of the venom-filled halls on Na Strand and home of the dragon<br />

Niddhogg, embodiment of the concealed powers of destruction/transformation within Hvergelmir, the<br />

original source of which was Niflheimr! Hel is the hidden root to which all things sink, as all the waters<br />

wend their way to Hvergelmir, and from which all things rise again.<br />

Although the realm of Hel is described as horrible in part the lifeless, lightless, joyless dwelling<br />

of the dead-it is written elsewhere that Hel is brightly bedecked to welcome Balder after his death. This<br />

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