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TEUTONIC MAGIC - Awaken Video

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his hearer, the young prince Agnarr, to the kingship.<br />

Kenaz governs the primal craft of the smith and all works of knowledge crafted into action. Its<br />

work is that of cleansing followed by transformation, as the verse of the Havamal writes forth, telling<br />

how the energy of a woe-working spell can be reshaped to work woe to one’s foeman and weal to oneself.<br />

Although the smith/king initiation seems to be a work of males, the workings of the mound belong<br />

to the necklace-adorned earth-goddess who was originally called Nerthus and later became Freyja,<br />

“Lady.” This goddess ruled the twin workings of death and fruitfulness, as will be spoken of later under<br />

Berkano. The rune kenaz shows the fire of Freyja’s sexuality (fehu) given shape by the wit and craft of<br />

the smith. This relationship is best written forth in the tale of Freyja’s buying of the necklace/girdle<br />

Brisingamen (Fire- necklace), center of much of her might. Freyja saw four dwarves forging the necklace<br />

of gold and bought it from them at the price of four nights of her love, which is to say that she gave them<br />

the fiery might in the form of sexual power with which they were able to bring forth the necklace to its<br />

final being.<br />

Kenaz is the power of fehu controlled and used for shaping. It is the rune of unmaking for the sake<br />

of remaking. It is used for all acts of artistic shaping, in which the vision, or fire, must break down the<br />

raw gold of the earthly material and reshape it into the vision-image set forth in earthly being. Used by<br />

the experienced magician, kenaz is the rune which releases the spirit into the realms of power, as written<br />

forth in the lay of Volundr and Grimnismal.<br />

Kenaz is used for mastery over the sexual energies, often in conjunction with the other fire-runes. It<br />

may also be called upon for guiding emotional power to achieve a goal and to shape the feelings of<br />

others.<br />

Being closely tied to the inherited right of kingship and the mound in which the dead ancestors<br />

dwell, kenaz is one of the runes useful in testing and bringing forth those powers which have passed down<br />

to you either from the ancestors of your body or from earlier lifetimes. This use is written of in the story<br />

of Ottar, in which Freyja makes the cave-dwelling witch Hyndla tell all the names of Ottar’s line so that<br />

her lover may gain his rightful might. Kenaz is the source of the bright charisma burning like a torch<br />

within the true leader,[2] the rune of the king.<br />

As the rune of the fire within the mound, kenaz is also associated with the dragon or wyrm, the<br />

coiling wight of Wyrd’s hidden workings.<br />

The woe-working side of kenaz’s being is disintegration without reintegration, or unguided<br />

shaping, shown forth as rotting sickness or as tumors and cancer.<br />

In ritual workings, kenaz may be seen as the torch or candle which is a sign of the controlled fire of<br />

the vitki’s will through all the realms in which he/she is working.<br />

Used with other runes, kenaz aids the vitki in shaping their power and selecting the sides of their<br />

being on which she/he wants to call.<br />

The stones associated with kenaz are flint, the primal source of human craftsmanship and mastery<br />

over fire; fire agate and fire opal which aid the control and use of sexual power and raise creativity; and<br />

smoky quartz, also used with eihwaz.<br />

Kenaz: Meditation<br />

You stand on the northern side of a mound at sunset, dressed in a white tunic and carrying a round<br />

shield and longsword. At your right hand, the sky glows red and gold around the sinking sun; at your left,<br />

it is already dark. One star shines brightly from the deepening blue above you. It is the evening star, the<br />

star of Freyja. The mound is not much taller than your head, a rounded heap of stones overgrown with<br />

thick grass.<br />

As the last rim of the red sun sinks below the horizon, a dark opening appears before you. The hole<br />

in the mound is barely large enough for you to crawl into with weapon and shield held before your body.<br />

The stones lining the way are harsh and cold as death against your bare knees. At the end of the long<br />

passage you see a glow as of red gold lit by fire. A steamlike hissing like an overheated bellows sounds<br />

around you.<br />

As you near the end of the passage, you see that it opens out into a great round chamber, filled with<br />

all sorts of cunningly worked golden treasures: cups, bracelets glittering with rubies and emeralds,<br />

necklaces, and statuettes, each gleaming in the light of little flames which leap about them. In the middle<br />

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