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comStar Firewall alert - PhaseThrough

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igger trickS<br />

Like hackers, riggers have their own bag of tricks. The following<br />

rules expand on the options presented in SR4 and other<br />

Shadowrun products on rigging, with an eye to answering lingering<br />

questions on cyberware, jamming, biodrones, and cyborgs.<br />

Jacking Biodrones and cyborgs<br />

A biodrone’s control ‘ware (see Biodrone Control ‘Ware, p. 152,<br />

Augmentation) has a Device rating (see Device Rating, p. 213, SR4)<br />

that serves as its firewall, but players may wonder if the lack of a Pilot<br />

program (except for biodrones including a stirrup interface) makes<br />

them easier to hack or spoof. The answer: yes it does. A biodrone only<br />

rolls its Device rating when resisting spoofed commands or hacking.<br />

Cyborgs may also be jacked, but in this case the rigger is setting<br />

their skills against a skilled hacker. The obvious point of entry<br />

is the cyborg’s integral commlink—perfect for sending spoofed<br />

commands or to hack the cyborg’s drone body wirelessly, which<br />

you can be damn sure the cyborg is going to resist, probably<br />

through cybercombat (see Hacking, p. 161, Augmentation). If the<br />

cyborg feels sufficiently threatened to shut off its commlink, the<br />

rigger has no option but to get in close and physically jack in—and<br />

face the prospect of a pissed-off cyborg in meat-space.<br />

A safer bet is to try and jack a cyborg body during its<br />

maintenance downtime. For the brief period when the cranial containment<br />

unit isn’t attached to it, the drone body can be jacked as<br />

normal (treat it as a regular drone with a Pilot of 0), though most<br />

require the rigger to physically jack in to the drone body.<br />

Jamming on the fly<br />

More than almost any other character, riggers are dependent<br />

on wireless signals in order to use their specialty, which means<br />

that few riggers are strangers to electronic warfare. Sometimes<br />

you need to shut down another rigger or hacker and don’t have a<br />

jammer available; in such circumstances you do the best that you<br />

can with whatever radio or wireless transmitter you have on hand,<br />

spitting static into whatever channels or bands the opposition is<br />

using. Jamming on the fly tends to be a noisy and difficult affair,<br />

but it can work—and that’s the important thing.<br />

Jamming on the fly is a Complex Action and requires some<br />

device with a Signal rating (such as a commlink, radio, or drone)<br />

to act as an impromptu jammer. Make an Opposed Test between<br />

the rigger’s Electronic Warfare skill + Signal rating and the target’s<br />

Electronic Warfare + Signal rating; the target adds the rating of any<br />

coMMon rigger/drone teStS<br />

Action Jumped-In Rigger Dice Pool Autonomous Drone Dice Pool Remote-Controlled Dice Pool<br />

Initiative as rigger Pilot + Response as rigger<br />

Attack Sensor + Gunnery Pilot + Targeting Command + Gunnery<br />

Melee Defense Response + Melee skill Pilot + Defense Command + Melee skill<br />

Ranged Defense Response Response Command<br />

Full Defense as above + Dodge as above + Defense as above + Dodge<br />

Damage Resistance Body + Armor Body + Armor Body + Armor<br />

Infiltration Response + Infiltration Pilot + Covert Ops Command + Infiltration<br />

Maneuvering Response + Vehicle skill Pilot + Maneuver Command + Vehicle skill<br />

Perception Sensor + Perception Sensor + Clearsight Sensor + Perception<br />

Unwired<br />

ECCM program she has running to her dice pool for the test. If<br />

the Opposed Test is successful, the signal is jammed; otherwise it is<br />

unaffected. Jamming on the fly is area jamming and affects a spherical<br />

area—the impromptu jammer’s Signal rating is reduced by 1 for<br />

every five meters from the centre.<br />

A device being used as an impromptu jammer cannot use its<br />

wireless capability for anything else. A commlink, for example,<br />

could not connect to the Matrix at the same time it is being used<br />

as an impromptu jammer.<br />

eMp An electromagnetic pulse (EMP) is detrimental, if not destructive,<br />

to the operation of electronics. An EMP erases standard<br />

RFID tags but not optical-based storage media like datachips. Any<br />

non-optical and non-hardened electronic circuits within the area of<br />

effect will also be disrupted or damaged. Most “electronics” in 2070<br />

are optical-based, but interfaces, power systems, and the like may still<br />

be vulnerable, especially on archaic systems. Affected systems may<br />

suffer data loss, power outages, or burn out entirely at the gamemaster’s<br />

discretion. Wireless reception and radio communication will<br />

also be disrupted for a brief instant, which affects any wireless-only<br />

nodes, commlinks, and technomancers in the area.<br />

EMPs have a rating that determines their intensity and area of effect.<br />

To determine the damage to a specific device, make an Opposed<br />

Test between the EMP’s rating and the Device rating (see Device<br />

Rating, p. 213, SR4) of the vulnerable electronic device. If a character<br />

is aiming the EMP at a specific device, add the character’s Electronic<br />

Warfare skill to the EMP’s rating when making the Opposed Test.<br />

Use the number of hits garnered to gauge the damage done to the<br />

device. Compare the EMP’s rating to the Signal Rating Table on p.<br />

212 of SR4 to determine the area of effect. Flying drones and vehicles<br />

affected by an EMP may also crash (see Crashing, p. 161, SR4).<br />

The moment of wireless disruption is not sufficient to drop an<br />

icon from the Matrix; it lasts less than a second in real-time. However,<br />

the affected icons cannot act (or be affected) during the Combat Turn<br />

that the pulse hits. Many older cyberware implants and vehicles are<br />

vulnerable to EMPs and should test for damage. Individuals and devices<br />

within a Faraday cage (a metal box or wire mesh that completely<br />

surrounds the character or device) are completely protected from an<br />

electromagnetic pulse; a cyborg’s CCU is thus completely protected,<br />

but the drone body it drives may not be. If an individual or device is<br />

in a volume surrounded by wireless-inhibiting paint or wallpaper, add<br />

dice equal to their rating to the Device rating on the Opposed Test.<br />

Simon Wentworth (order #1132857) 9<br />

105<br />

hacker’s handbook . . . . . . . . . . . . . . . . . . . . . . . . . .

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