comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
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sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
156<br />
tUtor Sprite<br />
Tutor sprites are living emanations of virtual instructor and<br />
helper programs that possess a native understanding of a particular<br />
technical, vehicle, or knowledge skill. They are able to help someone<br />
to use, repair, or understand a particular device or program.<br />
Pilot Response <strong>Firewall</strong> Matrix INIT IP EDGE RES<br />
R R+1 R Rx2 3 R R<br />
Skills: Computer, Hardware, Instruction, Software<br />
Complex Forms: Analyze, Browse, Skillsoft (a Tutor sprite may<br />
be given the skillsoft of a Technical, Vehicle, or Knowledge skill as<br />
a complex form, chosen by the technomancer upon compiling)<br />
Powers: Proficiency, Stability<br />
Optional CFs: Command, Edit, Skillsoft (can be chosen multiple<br />
times)<br />
new Sprite powerS<br />
The powers listed here are in addition to the sprite powers<br />
found on pp. 236–237, SR4. Some of these powers are specific to<br />
the new sprites described above or the dissonant sprite; the rest are<br />
available only to free sprites.<br />
assault<br />
When using the Assault power, a sprite can attack a persona<br />
or icon with two attacks as if using two weapons in real ranged<br />
combat (Attacker Uses Second Firearm, p. 142, SR4). Instead of<br />
splitting the dice pool in half, however, only the sprite’s Pilot rating<br />
is halved, adding each Attack complex form separately to one half<br />
or the other (it must have two Attack complex forms). Assault is<br />
a single attack and can only be executed against an icon once for<br />
the duration of a combat.<br />
castling<br />
Named after the chess move, a sprite using this power with a<br />
Complex Action can redirect damage targeted at the technomancer<br />
to itself by temporarily mimicking the technomancer’s access ID.<br />
Hardening<br />
A sprite with this power can temporarily empower its Armor<br />
complex form to become like Hardened Armor (p. 288, SR4), allowing<br />
the sprite to soak damage from most sources as long as it<br />
continues to use the power. Using Hardening counts as a Complex<br />
Action, similar to going on Full Defense.<br />
info Sortilege<br />
Like the echo described on p. 146, except that the sprite uses<br />
its rating instead of Resonance.<br />
probability distribution<br />
A sprite with this power can change the probability distribution<br />
of a Matrix action by raising or lowering the amount of system<br />
resources allocated to perform it. To use this power, the sprite rolls<br />
a test of its Rating x 2 against half the node’s Response (round<br />
up) as a threshold. If it succeeds, either increase or decrease the<br />
dice pool of the targeted test by a number of dice equal to half the<br />
sprite’s rating (round up). As this test requires a Complex Action,<br />
the sprite must have delayed its action to use this power in order<br />
to affect another’s test.<br />
proficiency<br />
Tutor sprites possess skillsofts that grant them an understanding<br />
of one or more Technical, Vehicle, or Knowledge<br />
skills, chosen upon compiling. While it can teach these skills<br />
to any person, like an instructor or interactive tutorsoft, it<br />
can also use this skill to assist a person in AR or VR as some<br />
kind of virtual assistant, with a proficiency power similar to a<br />
medkit’s autodoc program or an autosoft for humans. When<br />
the sprite guides a user through a complex task (not necessarily<br />
only the technomancer) who does not possess the skill in<br />
question, the character may perform the skill test without any<br />
modifiers, counting half the sprite’s rating (round up) as the<br />
level of the skill. Since the sprite acts as a kind of smart tutorial<br />
and teacher, assisting someone in this manner is usually more<br />
time-consuming than the normal test would be, and therefore<br />
requires an Extended or Complex Action depending on the<br />
situation (gamemaster’s call).<br />
traceroute<br />
The Traceroute power allows a sprite to sniff out the<br />
datatrail left by an individual’s daily interactions with the virtual<br />
world—credit transactions, phone calls, video surveillance<br />
shots, email, driving a car with GridGuide, or even using a passkey<br />
to get through a corporate enclave’s security gate. In 2070,<br />
almost everyone leaves a constant trace of themselves within the<br />
Matrix on a daily basis, every time they access their commlinks.<br />
Traceroute gives a sprite the ability to home in on the most recent<br />
interactions.<br />
To use Traceroute, the sprite “sniffs” some data relating to<br />
the target and makes an Extended Test pitting its Rating + Track<br />
against a variable threshold as determined by the Traceroute Table<br />
(p. 157) with a base time of 1 hour. If it succeeds, the sprite can<br />
locate the node that the target is currently in, if that person is online,<br />
or the most recent physical location from which the target<br />
interacted with the Matrix.<br />
Unwired<br />
Simon Wentworth (order #1132857) 9