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comStar Firewall alert - PhaseThrough

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sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

156<br />

tUtor Sprite<br />

Tutor sprites are living emanations of virtual instructor and<br />

helper programs that possess a native understanding of a particular<br />

technical, vehicle, or knowledge skill. They are able to help someone<br />

to use, repair, or understand a particular device or program.<br />

Pilot Response <strong>Firewall</strong> Matrix INIT IP EDGE RES<br />

R R+1 R Rx2 3 R R<br />

Skills: Computer, Hardware, Instruction, Software<br />

Complex Forms: Analyze, Browse, Skillsoft (a Tutor sprite may<br />

be given the skillsoft of a Technical, Vehicle, or Knowledge skill as<br />

a complex form, chosen by the technomancer upon compiling)<br />

Powers: Proficiency, Stability<br />

Optional CFs: Command, Edit, Skillsoft (can be chosen multiple<br />

times)<br />

new Sprite powerS<br />

The powers listed here are in addition to the sprite powers<br />

found on pp. 236–237, SR4. Some of these powers are specific to<br />

the new sprites described above or the dissonant sprite; the rest are<br />

available only to free sprites.<br />

assault<br />

When using the Assault power, a sprite can attack a persona<br />

or icon with two attacks as if using two weapons in real ranged<br />

combat (Attacker Uses Second Firearm, p. 142, SR4). Instead of<br />

splitting the dice pool in half, however, only the sprite’s Pilot rating<br />

is halved, adding each Attack complex form separately to one half<br />

or the other (it must have two Attack complex forms). Assault is<br />

a single attack and can only be executed against an icon once for<br />

the duration of a combat.<br />

castling<br />

Named after the chess move, a sprite using this power with a<br />

Complex Action can redirect damage targeted at the technomancer<br />

to itself by temporarily mimicking the technomancer’s access ID.<br />

Hardening<br />

A sprite with this power can temporarily empower its Armor<br />

complex form to become like Hardened Armor (p. 288, SR4), allowing<br />

the sprite to soak damage from most sources as long as it<br />

continues to use the power. Using Hardening counts as a Complex<br />

Action, similar to going on Full Defense.<br />

info Sortilege<br />

Like the echo described on p. 146, except that the sprite uses<br />

its rating instead of Resonance.<br />

probability distribution<br />

A sprite with this power can change the probability distribution<br />

of a Matrix action by raising or lowering the amount of system<br />

resources allocated to perform it. To use this power, the sprite rolls<br />

a test of its Rating x 2 against half the node’s Response (round<br />

up) as a threshold. If it succeeds, either increase or decrease the<br />

dice pool of the targeted test by a number of dice equal to half the<br />

sprite’s rating (round up). As this test requires a Complex Action,<br />

the sprite must have delayed its action to use this power in order<br />

to affect another’s test.<br />

proficiency<br />

Tutor sprites possess skillsofts that grant them an understanding<br />

of one or more Technical, Vehicle, or Knowledge<br />

skills, chosen upon compiling. While it can teach these skills<br />

to any person, like an instructor or interactive tutorsoft, it<br />

can also use this skill to assist a person in AR or VR as some<br />

kind of virtual assistant, with a proficiency power similar to a<br />

medkit’s autodoc program or an autosoft for humans. When<br />

the sprite guides a user through a complex task (not necessarily<br />

only the technomancer) who does not possess the skill in<br />

question, the character may perform the skill test without any<br />

modifiers, counting half the sprite’s rating (round up) as the<br />

level of the skill. Since the sprite acts as a kind of smart tutorial<br />

and teacher, assisting someone in this manner is usually more<br />

time-consuming than the normal test would be, and therefore<br />

requires an Extended or Complex Action depending on the<br />

situation (gamemaster’s call).<br />

traceroute<br />

The Traceroute power allows a sprite to sniff out the<br />

datatrail left by an individual’s daily interactions with the virtual<br />

world—credit transactions, phone calls, video surveillance<br />

shots, email, driving a car with GridGuide, or even using a passkey<br />

to get through a corporate enclave’s security gate. In 2070,<br />

almost everyone leaves a constant trace of themselves within the<br />

Matrix on a daily basis, every time they access their commlinks.<br />

Traceroute gives a sprite the ability to home in on the most recent<br />

interactions.<br />

To use Traceroute, the sprite “sniffs” some data relating to<br />

the target and makes an Extended Test pitting its Rating + Track<br />

against a variable threshold as determined by the Traceroute Table<br />

(p. 157) with a base time of 1 hour. If it succeeds, the sprite can<br />

locate the node that the target is currently in, if that person is online,<br />

or the most recent physical location from which the target<br />

interacted with the Matrix.<br />

Unwired<br />

Simon Wentworth (order #1132857) 9

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