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corrupting it into a temporary dissonance pool—the dissonant<br />

version of resonance wells (p. 172). Dissonants particularly love<br />

to corrupt resonance wells in this manner.<br />

To contaminate a node, the dissonant technomancer must<br />

enter it and make a Resonance + Software + submersion grade (1<br />

Initiative Pass) Extended Test. Each hit increases the rating of the<br />

temporary dissonance pool by 1, up to a maximum rating equal to<br />

the dissonant technomancer’s Resonance.<br />

If the node was previously a resonance well, the Resonance<br />

must first be diminished before the node can be tainted. Use the<br />

same test as above, but apply a dice pool modifier equal to the<br />

resonance well’s rating. Each hit diminishes the well’s rating, down<br />

to zero. Additional hits past that point increase the rating of the<br />

dissonance pool, as above.<br />

Contaminated nodes will restore themselves after (submersion<br />

grade) hours, though it is possible that dissonants may have<br />

found ways to permanently turn nodes into dissonant wastelands.<br />

This decision is left to the gamemaster.<br />

Malfunction<br />

Malfunction allows a dissonant technomancer to pervert a<br />

sprite into a dissonant version of itself. To cause a sprite to malfunction,<br />

the dissonant must first reduce the sprite’s tasks to 0<br />

with Decompiling (see p. 236, SR4). The technomancer adds<br />

his submersion grade to the Decompiling Test. Once all tasks<br />

are eliminated, but before the sprite fragments into Resonance<br />

code, the dissonant technomancer makes a Compiling Test<br />

(p. 236, SR4) to bring the sprite under his control, adding his<br />

submersion grade to his dice pool. If the sprite is successfully<br />

recompiled under the technomancer’s control, it immediately<br />

recodes into the entropic sprite version of itself (see Entropic<br />

Sprites, p. 179). Entropic sprites created this way may also be<br />

registered into service.<br />

pryon<br />

Nicknamed for prions, protein-based infectants that cause a<br />

number of diseases (such as “Mad Cow” disease), these programmable<br />

infectious subroutines can cause code-induced diseases<br />

(CIDs) that affect the neuroelectrics of the brain or other neural<br />

tissue, often with a fatal outcome. Only submerged dissonant<br />

technomancers can create CIDs. In contrast to digital viruses,<br />

these neuropathological viruses can be spread via physical contact<br />

with the submersed dissonant through his bioelectrical aura.<br />

So far, two dissonant related diseases, known as The Black Shakes<br />

and Dysphoria, have been identified (see sidebar).<br />

Siphon<br />

The Siphon power enables a submerged dissonant to<br />

directly attack a target’s simsense connection. In order to use<br />

Siphon, the dissonant makes a regular Matrix Attack Test using<br />

Cybercombat + Attack. The defending icon rolls Response<br />

+ System instead of the normal defense roll. If the dissonant<br />

technomancer achieves 3 or more net hits, the icon is immediately<br />

dumped, suffering Dumpshock (p. 231, SR4). If the<br />

dissonant scores more net hits than the target, but less than<br />

3, the defender is instead disoriented and confused, suffering<br />

Unwired<br />

a –2 dice pool modifier for all tests for the next (submersion<br />

grade) initiative passes.<br />

Siphon only affects personas using VR; it has no effect on AR<br />

users, agents, sprites, AIs, or e-ghosts.<br />

entropic SpriteS<br />

Entropic sprites are dissonant sprites that dissonant technomancers<br />

create by twisting the code of normal sprites using the<br />

Malfunction echo (p. 179). Other technomancers can decompile<br />

these sprites, but cannot re-compile them before they fragment to<br />

bring them under their control.<br />

The compiling and registering of entropic sprites are handled<br />

as described in the SR4 core rules. Although they have not yet<br />

been encountered, free and wild entropic sprites are speculated to<br />

exist. In addition to possessing unique powers of their own (left<br />

to the gamemaster’s discretion), free entropic sprites can engage<br />

in dissonant versions of resonance bonds with dissonant technomancers<br />

per normal rules (p. 160).<br />

The following five entropic sprites are those that have been<br />

encountered so far in the Matrix, though it is speculated that a<br />

myriad of other types exist. In this spirit, gamemasters are encouraged<br />

to create new entropic sprites as they deem fit.<br />

Blight Sprite<br />

Blight sprites are Code or Data sprites that have been turned<br />

inside out by dissonant code. As a result, they are drawn to programmed<br />

code, corrupting and feeding on it.<br />

Pilot Response <strong>Firewall</strong> Matrix INIT IP EDGE RES<br />

R R R + 2 R x 2 3 R R<br />

Skills: Computer, Cybercombat, Data Search, Hacking,<br />

Software<br />

Complex Forms: Attack (Shredder), Corrupt, Edit, Exploit<br />

Powers: Datavore, Resonance Drain<br />

Optional CFs: Analyze, Armor, Browse, Stealth<br />

Simon Wentworth (order #1132857) 9<br />

179<br />

Matrix phenoMena . . . . . . . . . . . . . . . . . . . . . . . . . . .

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