comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
corrupting it into a temporary dissonance pool—the dissonant<br />
version of resonance wells (p. 172). Dissonants particularly love<br />
to corrupt resonance wells in this manner.<br />
To contaminate a node, the dissonant technomancer must<br />
enter it and make a Resonance + Software + submersion grade (1<br />
Initiative Pass) Extended Test. Each hit increases the rating of the<br />
temporary dissonance pool by 1, up to a maximum rating equal to<br />
the dissonant technomancer’s Resonance.<br />
If the node was previously a resonance well, the Resonance<br />
must first be diminished before the node can be tainted. Use the<br />
same test as above, but apply a dice pool modifier equal to the<br />
resonance well’s rating. Each hit diminishes the well’s rating, down<br />
to zero. Additional hits past that point increase the rating of the<br />
dissonance pool, as above.<br />
Contaminated nodes will restore themselves after (submersion<br />
grade) hours, though it is possible that dissonants may have<br />
found ways to permanently turn nodes into dissonant wastelands.<br />
This decision is left to the gamemaster.<br />
Malfunction<br />
Malfunction allows a dissonant technomancer to pervert a<br />
sprite into a dissonant version of itself. To cause a sprite to malfunction,<br />
the dissonant must first reduce the sprite’s tasks to 0<br />
with Decompiling (see p. 236, SR4). The technomancer adds<br />
his submersion grade to the Decompiling Test. Once all tasks<br />
are eliminated, but before the sprite fragments into Resonance<br />
code, the dissonant technomancer makes a Compiling Test<br />
(p. 236, SR4) to bring the sprite under his control, adding his<br />
submersion grade to his dice pool. If the sprite is successfully<br />
recompiled under the technomancer’s control, it immediately<br />
recodes into the entropic sprite version of itself (see Entropic<br />
Sprites, p. 179). Entropic sprites created this way may also be<br />
registered into service.<br />
pryon<br />
Nicknamed for prions, protein-based infectants that cause a<br />
number of diseases (such as “Mad Cow” disease), these programmable<br />
infectious subroutines can cause code-induced diseases<br />
(CIDs) that affect the neuroelectrics of the brain or other neural<br />
tissue, often with a fatal outcome. Only submerged dissonant<br />
technomancers can create CIDs. In contrast to digital viruses,<br />
these neuropathological viruses can be spread via physical contact<br />
with the submersed dissonant through his bioelectrical aura.<br />
So far, two dissonant related diseases, known as The Black Shakes<br />
and Dysphoria, have been identified (see sidebar).<br />
Siphon<br />
The Siphon power enables a submerged dissonant to<br />
directly attack a target’s simsense connection. In order to use<br />
Siphon, the dissonant makes a regular Matrix Attack Test using<br />
Cybercombat + Attack. The defending icon rolls Response<br />
+ System instead of the normal defense roll. If the dissonant<br />
technomancer achieves 3 or more net hits, the icon is immediately<br />
dumped, suffering Dumpshock (p. 231, SR4). If the<br />
dissonant scores more net hits than the target, but less than<br />
3, the defender is instead disoriented and confused, suffering<br />
Unwired<br />
a –2 dice pool modifier for all tests for the next (submersion<br />
grade) initiative passes.<br />
Siphon only affects personas using VR; it has no effect on AR<br />
users, agents, sprites, AIs, or e-ghosts.<br />
entropic SpriteS<br />
Entropic sprites are dissonant sprites that dissonant technomancers<br />
create by twisting the code of normal sprites using the<br />
Malfunction echo (p. 179). Other technomancers can decompile<br />
these sprites, but cannot re-compile them before they fragment to<br />
bring them under their control.<br />
The compiling and registering of entropic sprites are handled<br />
as described in the SR4 core rules. Although they have not yet<br />
been encountered, free and wild entropic sprites are speculated to<br />
exist. In addition to possessing unique powers of their own (left<br />
to the gamemaster’s discretion), free entropic sprites can engage<br />
in dissonant versions of resonance bonds with dissonant technomancers<br />
per normal rules (p. 160).<br />
The following five entropic sprites are those that have been<br />
encountered so far in the Matrix, though it is speculated that a<br />
myriad of other types exist. In this spirit, gamemasters are encouraged<br />
to create new entropic sprites as they deem fit.<br />
Blight Sprite<br />
Blight sprites are Code or Data sprites that have been turned<br />
inside out by dissonant code. As a result, they are drawn to programmed<br />
code, corrupting and feeding on it.<br />
Pilot Response <strong>Firewall</strong> Matrix INIT IP EDGE RES<br />
R R R + 2 R x 2 3 R R<br />
Skills: Computer, Cybercombat, Data Search, Hacking,<br />
Software<br />
Complex Forms: Attack (Shredder), Corrupt, Edit, Exploit<br />
Powers: Datavore, Resonance Drain<br />
Optional CFs: Analyze, Armor, Browse, Stealth<br />
Simon Wentworth (order #1132857) 9<br />
179<br />
Matrix phenoMena . . . . . . . . . . . . . . . . . . . . . . . . . . .