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• It may raise one complex form it already possesses by a number<br />

of points equal to half the rating (round down) of the absorbed<br />

sprite up to a new maximum of the absorbed sprite’s rating. The<br />

absorbed sprite must also have possessed that complex form.<br />

• It may raise one skill it already possesses by a number of points<br />

equal to one-third of the rating (round down) of the absorbed<br />

sprite, up to a new maximum of the absorbed sprite’s rating. The<br />

absorbed sprite must also have possessed that skill.<br />

• It may raise its Edge by 1, granting it a new power, if the rating<br />

of the sprite was equal or greater than its own.<br />

• It may increase its total rating by 1, thereby increasing its Pilot<br />

and <strong>Firewall</strong> stats, as long as the rating of the sprite was equal or<br />

greater than its own.<br />

• It may change its source code, to prevent technomancers that have<br />

acquired its source code from tracking and registering it (p. 159).<br />

regiStering and decoMpiLing free SpriteS<br />

To register a free sprite, a technomancer must have the source<br />

code (p. 142) of the sprite in question.<br />

accessing a Sprite’s Source code<br />

A sprite’s source code can only be acquired by a submerged<br />

technomancer through a resonance realm search (p. 174). Since<br />

resonance realms are hyper-virtual places yet to be thoroughly<br />

explored, it is often hard to find the place where the true source<br />

code of a free sprite can be accessed (or cracked). Even the sprite<br />

most likely does not know. The gamemaster should ensure that<br />

a resonance quest of this type is an appropriately confusing and<br />

unsettling experience. A successful quest imprints the code of the<br />

free sprite into the mind of the technomancer.<br />

Unwired<br />

Bossing the code<br />

Technomancers who have acquired the source code of a free<br />

sprite may use it to track down the sprite in the Matrix by performing<br />

a Resonance + Track (free sprite’s Rating x 2, 1 Combat Turn)<br />

Extended Test. No usual Track Modifiers (including Stealth complex<br />

forms that the free sprite may possess) are applied to this test.<br />

If they are in the same node, the technomancer may challenge<br />

the sprite and attempt to register it. Technomancers who<br />

have performed this sort of registering session report it to be<br />

like a state of digital transcendence, diving into the code of the<br />

sprite. In game terms, the registration session takes a number of<br />

hours equal to the rating of the sprite. During the session, the<br />

technomancer imprints his will into the sprite’s code, pitting his<br />

Willpower + Registering against the sprite’s Rating + Edge in<br />

an Opposed Test. If the technomancer wins, the free sprite is<br />

registered to him and owes him a number of tasks equal to the<br />

net hits. Unlike most other registrations, this sort of registering<br />

produces no Fading. During the registration session, and until a<br />

registered sprite’s tasks are used up, the sprite cannot do anything<br />

to harm its “operator.”<br />

Free sprites that have been registered against their will are<br />

not usually vindictive or determined to inflict harm on the operator,<br />

but will go to any means to counterbalance an “unsatisfied<br />

equation.” What this may mean in particular cases depends on the<br />

nature and profile of the free sprite and is left to the gamemaster.<br />

The sprite can be re-registered through a new registering session,<br />

as long as the free sprite source code is not altered. This can<br />

be done an unlimited number of times, but if the operator glitches<br />

on the re-registering test, the free sprite will get 1 Combat Turn<br />

to do anything it wants before it is brought back under control.<br />

If the technomancer character scores a critical glitch on the reregistering,<br />

he forfeits all remaining owed tasks and the sprite can<br />

do anything it wants.<br />

decompiling a free Sprite<br />

A free sprite can be decompiled like any other sprite (p. 236,<br />

SR4), though their Denial power makes this more difficult. Since<br />

a free sprite is normally unregistered to any technomancer, it lacks<br />

tasks that can be reduced in this manner. Instead, its unspent Edge<br />

is reduced for each net hit the decompiler achieves.<br />

A free sprite whose available Edge is reduced to 0 this way<br />

is temporarily disrupted to code fragments, but reforms when its<br />

Edge replenishes. Whether the free sprite just dissipates into code<br />

or transfers to a resonance realm is currently unknown. To permanently<br />

destroy a free sprite, it must be decompiled by someone<br />

who knows its source code.<br />

free Sprite powerS<br />

The following powers are available only to free sprites.<br />

Blend<br />

A sprite can blend with the node’s environment to digitally<br />

“hide,” applying a –2 dice pool modifier to any Matrix Perception<br />

Tests performed to spot the sprite. This power also enables the sprite<br />

to cloak its presence in terms of resource allocation within the node,<br />

so it is harder to target during combat; apply a –2 dice pool modifier<br />

to all Matrix Attack Tests against the blended sprite.<br />

Simon Wentworth (order #1132857) 9<br />

159<br />

sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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