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intuitive Hacking<br />

Cost: 5 BP<br />

A character with this quality is highly intuitive about a single<br />

aspect of the Matrix. The character may perform one specific type<br />

of Matrix action without a program or Complex Form. The specific<br />

Matrix action is chosen when this quality is taken. For example, a<br />

hacker with Intuitive Hacking (Detect Hidden Node) may perform<br />

that action in the Matrix without a Scan program, adding only the<br />

Electronic Warfare skill to the dice pool. This quality may be taken<br />

more than once, each time with a different Matrix action.<br />

Latent technomancer<br />

Cost: 5 BP<br />

A character with this quality starts the game as a normal,<br />

mundane character. When she starts the game, this character has<br />

no Resonance attribute or related skills, and may not spend BP on<br />

them. This quality may not be taken with any quality that confers<br />

a Magic or Resonance attribute.<br />

At some point during play, usually some time after the start<br />

of the campaign, the gamemaster determines that the character’s<br />

technomancer abilities manifest. This decision is entirely up to<br />

the gamemaster, and should not be discussed with the player. The<br />

gamemaster is encouraged to make the decision based on dramatic<br />

license and a good story. Often the ability will manifest itself in<br />

spurts, possibly leading the character to believe she is hallucinating<br />

or going mad. Often, a budding technomancer will unconsciously<br />

use her abilities before realizing that she has them.<br />

Once the gamemaster had decided that the character’s abilities<br />

have fully manifested, the character gains a Resonance attribute<br />

of 1. If the character has an Essence of less than 6 at this point,<br />

she still receives the Resonance attribute, although her maximum<br />

Resonance is reduced accordingly. If her Essence has dropped<br />

below 1, then she has no chance of ever being a technomancer.<br />

When the ability manifests, the gamemaster also chooses three<br />

Complex Forms that the character gains for free at Rating 1. The<br />

gamemaster may also allow the player to choose additional qualities appropriate<br />

to a technomancer, such as Paragon or Synthetic Sympathy,<br />

but the character is then required to pay a Karma cost of twice the BP<br />

value of these qualities. The gamemaster also chooses a stream for the<br />

character that is appropriate to her beliefs and experiences.<br />

Once the character becomes a full technomancer, she may<br />

improve her Resonance and learn and improve Resonance skills<br />

and Complex Forms normally.<br />

More than Metahuman<br />

Cost: 5 BP<br />

When jumped into a drone, vehicle, or rigged device, the<br />

character is completely comfortable, as though he had always had<br />

a machine body. When jumping into or out of a drone, vehicle, or<br />

rigged device, the character does so as a Free Action.<br />

obscure<br />

Cost: 5 BP<br />

By a coincidence of bland statistics, average characteristics,<br />

and dumb luck, the data left by the character’s life tends to get<br />

erased or lost in the enormous quantities of similar data in the<br />

Matrix. Any Data Search Test involving information about the<br />

character is made at a –2 dice pool modifier.<br />

Unwired<br />

paragon<br />

Cost: 5 BP<br />

This quality is available only to those with the Technomancer<br />

quality. The character has made contact with a mysterious and<br />

powerful Matrix entity, which acts as a guide and grants certain<br />

advantages and disadvantages, see Paragons, p. 149. A character<br />

may only have one Paragon.<br />

resonance Bond<br />

Cost: Sprite’s Edge x 5 BP<br />

A character with this quality has established a resonance bond<br />

(see p. 160) with a free sprite that uses elements of its Resonance<br />

to augment the character’s Matrix actions. The specific nature of<br />

the bond should be discussed with the gamemaster and is subject<br />

to his approval; see p. 160 for some possibilities.<br />

Synthetic Sympathy<br />

Cost: 10 BP<br />

A character with Synthetic Sympathy has an instinct for the<br />

cognitive processes of artificial intelligences of all kinds. The character<br />

gains a +2 dice pool modifier for all Social Skill Tests with AIs.<br />

negative QUaLitieS<br />

By taking the following Negative qualities, the character gains<br />

the Build Points listed for each.<br />

aipS<br />

Bonus: 5 BP/level<br />

The character has Artificially Induced Psychotropic Schizophrenia<br />

Syndrome, a psychological disorder most common to survivors of the<br />

Matrix Crash of 2064. For each level of this quality taken (max. 3), the<br />

character suffers a –1 dice pool penalty to Perception Tests while within<br />

Signal range of a Matrix device (including her own). Additionally, the<br />

gamemaster may require a successful Willpower Success Test with a<br />

threshold equal to the level of this quality when the character must<br />

focus her attention in a non-stressful situation.<br />

data Shadow<br />

Bonus: 5 Bp/level<br />

The character has a prominent feature, history, style, name,<br />

or other piece of information that makes him easy to locate in the<br />

Matrix. Any Data Search Test involving information about the<br />

character is made at a +2 dice pool modifier for each level of this<br />

quality (max. 3). Additionally, the threshold for any Track Test is<br />

reduced by one per level of this quality.<br />

Media Junkie<br />

Bonus: 5–30 Bp<br />

This obsession with news, information, videos, forums, and social<br />

networking sites is a form of the Addiction quality (p. 80, SR4),<br />

and acts as a mental addiction. It requires that the character have<br />

Matrix access, either via commlink or by virtue of being a technomancer.<br />

The BP bonus of this quality is dependent on its severity:<br />

Mild (5 BP): At this level, the obsession seems more like a hobby.<br />

The character spends about two hours a day on the Matrix browsing<br />

through various public nodes and sites, but can skip a day without<br />

adverse effect. She also suffers a –2 dice pool penalty to Willpower<br />

Tests to resist the urge to surf the Matrix and to Addiction Tests.<br />

Simon Wentworth (order #1132857) 9<br />

37<br />

the Matrix user . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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