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comStar Firewall alert - PhaseThrough

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compartmentalized pieces of information that a knowsoft loads<br />

into the short term memory of the user. When the knowsoft<br />

user attempts to recall a knowledge skill they do not possess,<br />

their brain retrieves these pieces from short term memory and<br />

processes them, much like remembering a commlink number<br />

one has just seen. Since the information is not processed in<br />

long-term memory, the user does not learn the skill. When they<br />

remove the knowsoft, the skill will fade from their short term<br />

memory in about thirty seconds.<br />

activeSoftS<br />

Activesofts trigger activity not only in the metahuman<br />

brain, but also the neuromuscular system. For this reason, activesofts<br />

also require skillwires (p. 335, SR4), neuromuscular<br />

controllers that activate muscle memory in conjunction with<br />

the ASIST signals activating brain activity. Early attempts to<br />

impart active skills to a user through just the neuromuscular<br />

control system produced poor results because the brain<br />

rejected the body movements it didn’t understand, causing<br />

the skills to be imprecise. By introducing ASIST signals that<br />

manipulated the cerebellum and cerebral motor cortex, the<br />

brain understood the neuromuscular signals and cooperated,<br />

leading to fine motor control and the ability to reproduce<br />

skills accurately.<br />

Unwired<br />

SkiLL networking<br />

Wireless simsense also allows for skill networking,<br />

where one skillwired person can use the wireless network<br />

to share a skill program with another wireless-capable<br />

skillwired person. The neuromuscular signals that would<br />

usually be sent to their body are instead transmitted to<br />

the second person’s skillwires via commlink and sim<br />

module. Both characters must be equipped with skillwires<br />

and their personas must be subscribed to each<br />

other. A programmed skill that is being shared may not<br />

be used by the sharing character.<br />

tHe cHipped workforce<br />

Going back as far as the assembly line, technological<br />

revolutions have caused great upheaval in the way<br />

labor operates in the world. The appearance of skillware<br />

has been the most profound change to the workforce<br />

since the development of the Internet in the last century.<br />

The Sixth World has only barely begun to explore the<br />

benefits and hidden risks of skillware on the labor pool,<br />

but already it has reshaped the way people work across<br />

the globe.<br />

the end of Unskilled Labor<br />

By the 2070s, most manual labor has been<br />

replaced by robotics and drones. Even though activesofts<br />

would allow unskilled workers to become<br />

proficient in skilled manual labor, machines have<br />

shown to out-perform chipped metahuman workers<br />

in terms of efficiency. However, chipped labor can<br />

still be found in many computer-assisted, white collar<br />

fields where a metahuman touch is still preferred.<br />

Activesofts and knowsofts have greatly impacted the<br />

healthcare industry, enabling naturally unskilled labor to perform<br />

as nurses, caretakers, and pharmacists simply by slotting<br />

chips. Insurance agents, accountants, and sales representatives<br />

have also been similarly transformed, instantly able to learn<br />

new business skills and master new product lines. In these<br />

and similar fields, expensive and time-consuming training and<br />

education programs have been completely replaced by massproduced<br />

skillsofts.<br />

the rise of creative Labor<br />

The commonplace use of skillsofts to impart basic skills<br />

to unskilled workers has had the side effect of increasing the<br />

value of creative labor, workers who can think outside the box.<br />

Anyone can slot a chip and possess the skills to do a job, but<br />

a skillsoft does not teach a person to apply those skills in a<br />

creative fashion to achieve new results. As a result, high-paying<br />

jobs do not necessarily rest on mastering a particular skill,<br />

but in demonstrating how you can uniquely apply that skill.<br />

Innovation drives this new, valued workforce and has become<br />

the currency in the global labor pool. This is hardly news to<br />

most shadowrunners; corporate extractions have long revolved<br />

around employees who possessed unique insights that made<br />

them valuable to competitors.<br />

Simon Wentworth (order #1132857) 9<br />

193<br />

siMsense and skillware . . . . . . . . . . . . . . . . . . . .

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