comStar Firewall alert - PhaseThrough
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sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
154<br />
new Sprite rULeS<br />
This section provides new rules and expanded definitions of<br />
sprite abilities.<br />
SpriteS and node acceSS<br />
As creatures of resonance, sprites may travel to and from<br />
the resonance realms as they please. This allows them a kind of<br />
shortcut, taking a path from one node to another via the resonance<br />
realms, rather than through the Matrix. This does not, however,<br />
give them a free pass to bypass firewalls and system security. A<br />
sprite may only use this shortcut to access a node in which the<br />
technomancer to whom they are registered is present (i.e., the<br />
technomancer calls them into the node), or in which they have<br />
legitimate account or backdoor access. Otherwise, the sprite must<br />
hack into the node, following the same rules as any other hacker<br />
(p. 221, SR4).<br />
Unlike agents, whose decision-making capacity is limited,<br />
sprites are sapient enough to make decisions like any metahuman<br />
hacker or technomancer. Keep in mind, however, that their knowledge<br />
of the real world or anything beyond the Matrix—including<br />
metahuman behavior and logic—is quite limited, if not nonexistent.<br />
When not advised by a technomancer, sprites may fail to<br />
assess metahuman behavior and predict responses correctly.<br />
Since technomancers maintain a link with their sprites, as<br />
long as they remain online, they are able to communicate and<br />
exchange information in terms of text, files, and even impressions.<br />
Thus, sprites can be used to generate user accounts or install backdoors<br />
to pave the way for hackers to access a node (though doing<br />
so counts as at least one remote service, and probably several).<br />
craSHing SpriteS<br />
If a sprite suffers enough Matrix damage to fill its damage<br />
track, it crashes. A crashed sprite shuts down (or gets booted into<br />
the resonance realms, whatever you want to believe) and is not<br />
able to recompile on the Matrix for 16 days minus its rating, with<br />
a minimum time of 32 hours. Crashed sprites still count against<br />
the technomancer’s limit of registered (and unregistered) sprites,<br />
though a technomancer may release a sprite from its remaining<br />
tasks while it is crashed. Since an unregistered sprite’s 8 hours<br />
of service still elapses while it is crashed, it will never return.<br />
The only way for a technomancer to bring a crashed unregistered<br />
sprite back from its digital imprisonment before its time is to<br />
make a resonance realm search to find the source code of the<br />
sprite (see p. 174).<br />
optionaL rULe:<br />
Spectrum of Complex Forms<br />
Since Unwired introduces new programs and complex<br />
forms that the five basic sprites described on p.<br />
236, SR4, do not have, neither as complex forms nor<br />
as optional CFs, gamemasters may choose to extend<br />
the number and type of (optional) complex forms that<br />
each sprite possesses as he deems fit.<br />
Linking (Long -terM regiStering)<br />
A compiling technomancer can semi-permanently script<br />
a registered sprite to a task or set of tasks (so called linking) by<br />
paying Karma equal to its rating. Once linked with Karma, the<br />
sprite no longer counts against the technomancer’s limit for<br />
registered sprites, and any remaining services are lost. The linked<br />
sprite will remain at its final service 256 days, unless decompiled<br />
or disrupted, in which case it will return to its duties after 16 days<br />
minus its rating (see Crashing Sprites, p. 154).<br />
SpriteS and coMpLex forMS<br />
With the gamemaster’s discretion, the complex forms of all sprites<br />
described herein and on p. 236, SR4 may be equipped with program<br />
options as optional powers. Instead of choosing optional complex<br />
forms for every 3 full rating points (p. 236, SR4), the technomancer<br />
may add a suitable program option to one of the innate complex forms<br />
of the type of sprite he attempts to compile (or optional forms, as long<br />
as the rating of the sprite is high enough to choose).<br />
new SpriteS<br />
The Shadowrun, Fourth Edition, rules present just some of the<br />
sprites than can be compiled in the Matrix. Unwired introduces five<br />
new categories of sprites that can be compiled by technomancers<br />
riding an appropriate stream (see Resonance Streams, p. 136). Unless<br />
otherwise stated, sprites follow the general rules for compiling, registering,<br />
and decompiling found on pp. 234–236, SR4.<br />
code Sprite<br />
Code sprites interact with the Matrix on the machine code<br />
level. Their specialty is watching and changing the flow of data and<br />
energy resources.<br />
Unwired<br />
Sprite iconograpHY<br />
The appearance of every icon in the Matrix is the<br />
result of deliberate sculpting, and sprites are no exception.<br />
Every sprite’s appearance is chosen at the<br />
moment of its compilation, with just about any look<br />
possible, ranging from mechanical forms like gears,<br />
over electronic resemblances of animals to humanoid<br />
form. Any shape is generally possible. But there are<br />
certain things which affect its appearance besides<br />
the wish of its creator. Not only does its matrix signature<br />
depend on the compiling technomancer, the<br />
metaphor of his living persona also heavily influences<br />
their sprites’ look. Secondly the Stream a technomancer<br />
follows has a major affect on the sculpting. It<br />
is synonymous not only for his outlook on the matrix<br />
in general, it defines what kind of relationship the<br />
technomancer has to its sprites. A mere tool to its<br />
owner looks quite different than a trusted near-equal.<br />
Finally, the intention with which the sprite is compiled<br />
does leave clues in its appearance. If there aren’t any<br />
clues apparent, the kind of sprite gives some clue<br />
about its cause<br />
Simon Wentworth (order #1132857) 9