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comStar Firewall alert - PhaseThrough

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sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

154<br />

new Sprite rULeS<br />

This section provides new rules and expanded definitions of<br />

sprite abilities.<br />

SpriteS and node acceSS<br />

As creatures of resonance, sprites may travel to and from<br />

the resonance realms as they please. This allows them a kind of<br />

shortcut, taking a path from one node to another via the resonance<br />

realms, rather than through the Matrix. This does not, however,<br />

give them a free pass to bypass firewalls and system security. A<br />

sprite may only use this shortcut to access a node in which the<br />

technomancer to whom they are registered is present (i.e., the<br />

technomancer calls them into the node), or in which they have<br />

legitimate account or backdoor access. Otherwise, the sprite must<br />

hack into the node, following the same rules as any other hacker<br />

(p. 221, SR4).<br />

Unlike agents, whose decision-making capacity is limited,<br />

sprites are sapient enough to make decisions like any metahuman<br />

hacker or technomancer. Keep in mind, however, that their knowledge<br />

of the real world or anything beyond the Matrix—including<br />

metahuman behavior and logic—is quite limited, if not nonexistent.<br />

When not advised by a technomancer, sprites may fail to<br />

assess metahuman behavior and predict responses correctly.<br />

Since technomancers maintain a link with their sprites, as<br />

long as they remain online, they are able to communicate and<br />

exchange information in terms of text, files, and even impressions.<br />

Thus, sprites can be used to generate user accounts or install backdoors<br />

to pave the way for hackers to access a node (though doing<br />

so counts as at least one remote service, and probably several).<br />

craSHing SpriteS<br />

If a sprite suffers enough Matrix damage to fill its damage<br />

track, it crashes. A crashed sprite shuts down (or gets booted into<br />

the resonance realms, whatever you want to believe) and is not<br />

able to recompile on the Matrix for 16 days minus its rating, with<br />

a minimum time of 32 hours. Crashed sprites still count against<br />

the technomancer’s limit of registered (and unregistered) sprites,<br />

though a technomancer may release a sprite from its remaining<br />

tasks while it is crashed. Since an unregistered sprite’s 8 hours<br />

of service still elapses while it is crashed, it will never return.<br />

The only way for a technomancer to bring a crashed unregistered<br />

sprite back from its digital imprisonment before its time is to<br />

make a resonance realm search to find the source code of the<br />

sprite (see p. 174).<br />

optionaL rULe:<br />

Spectrum of Complex Forms<br />

Since Unwired introduces new programs and complex<br />

forms that the five basic sprites described on p.<br />

236, SR4, do not have, neither as complex forms nor<br />

as optional CFs, gamemasters may choose to extend<br />

the number and type of (optional) complex forms that<br />

each sprite possesses as he deems fit.<br />

Linking (Long -terM regiStering)<br />

A compiling technomancer can semi-permanently script<br />

a registered sprite to a task or set of tasks (so called linking) by<br />

paying Karma equal to its rating. Once linked with Karma, the<br />

sprite no longer counts against the technomancer’s limit for<br />

registered sprites, and any remaining services are lost. The linked<br />

sprite will remain at its final service 256 days, unless decompiled<br />

or disrupted, in which case it will return to its duties after 16 days<br />

minus its rating (see Crashing Sprites, p. 154).<br />

SpriteS and coMpLex forMS<br />

With the gamemaster’s discretion, the complex forms of all sprites<br />

described herein and on p. 236, SR4 may be equipped with program<br />

options as optional powers. Instead of choosing optional complex<br />

forms for every 3 full rating points (p. 236, SR4), the technomancer<br />

may add a suitable program option to one of the innate complex forms<br />

of the type of sprite he attempts to compile (or optional forms, as long<br />

as the rating of the sprite is high enough to choose).<br />

new SpriteS<br />

The Shadowrun, Fourth Edition, rules present just some of the<br />

sprites than can be compiled in the Matrix. Unwired introduces five<br />

new categories of sprites that can be compiled by technomancers<br />

riding an appropriate stream (see Resonance Streams, p. 136). Unless<br />

otherwise stated, sprites follow the general rules for compiling, registering,<br />

and decompiling found on pp. 234–236, SR4.<br />

code Sprite<br />

Code sprites interact with the Matrix on the machine code<br />

level. Their specialty is watching and changing the flow of data and<br />

energy resources.<br />

Unwired<br />

Sprite iconograpHY<br />

The appearance of every icon in the Matrix is the<br />

result of deliberate sculpting, and sprites are no exception.<br />

Every sprite’s appearance is chosen at the<br />

moment of its compilation, with just about any look<br />

possible, ranging from mechanical forms like gears,<br />

over electronic resemblances of animals to humanoid<br />

form. Any shape is generally possible. But there are<br />

certain things which affect its appearance besides<br />

the wish of its creator. Not only does its matrix signature<br />

depend on the compiling technomancer, the<br />

metaphor of his living persona also heavily influences<br />

their sprites’ look. Secondly the Stream a technomancer<br />

follows has a major affect on the sculpting. It<br />

is synonymous not only for his outlook on the matrix<br />

in general, it defines what kind of relationship the<br />

technomancer has to its sprites. A mere tool to its<br />

owner looks quite different than a trusted near-equal.<br />

Finally, the intention with which the sprite is compiled<br />

does leave clues in its appearance. If there aren’t any<br />

clues apparent, the kind of sprite gives some clue<br />

about its cause<br />

Simon Wentworth (order #1132857) 9

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