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Uv nodeS—at tHe edge of reaLitY<br />

In hacker nodes across the world, starry-eyed icons listen<br />

awestruck to tales of encounters with the holy grail of system<br />

sculpting: ultraviolet nodes. Ultraviolet (UV) nodes are legendary<br />

locales where the processing power, data capacity, simsense output,<br />

and sensorial rendering is so concentrated that the VR resolution<br />

advances beyond realistic and high-definition and into the hyperreal.<br />

Accessing a UV node is an experience unlike any other in the<br />

Matrix—more akin to entering an alternate reality than immersing<br />

yourself in VR.<br />

The resources and skills to craft a node of this potency are<br />

rare and far between, and are reserved for critical and secretive<br />

projects behind deadly corporate firewalls, far from prying eyes.<br />

Only a few dozen such nodes are rumoured to exist, and typically<br />

they require much effort to maintain. Rumors persist, however, of<br />

spontaneously appearing UV nodes in certain high-density information-management<br />

systems, or of UV nodes somehow crafted by<br />

the likes of AIs as personal domains.<br />

The hyper-reality of UV nodes is not without its danger—yet<br />

another reason they are hidden from the public. They are valuable<br />

for their ability to simulate realistic and flexible conditions,<br />

especially environments that might normally be hazardous to<br />

metahuman life.<br />

Uv node requirements<br />

The construction of a UV node requires state-of-the-art<br />

components and software with dedicated support systems, and is<br />

no light undertaking. The minimum Response and System ratings<br />

needed is 10, representing a pinnacle of processing ability and an<br />

OS customized and optimized for high-resolution graphic displays,<br />

physics, and other details of a realistic virtual environment.<br />

To fully experience a UV node, a user must be running with<br />

hot sim. Accessing such a node with AR or cold sim VR is underwhelming,<br />

and simply misses out on the node’s potential (similar<br />

to a normal node in these regards). Many UV nodes, however, are<br />

configured to block AR and cold sim users.<br />

Beyond reality<br />

The metaphor enforced by a UV system is overwhelming—reality<br />

filters automatically fail, and all iconography is<br />

automagically converted to fit. When a UV node is accessed, the<br />

simsense signal is automatically amplified, elevating the virtual<br />

environment to the point where it seems more real than reality.<br />

Persona icons are usually discarded; instead, users typically<br />

appear as their normal selves (a sim reading of their personal<br />

mental image), adapted to fit the node’s metaphor. Software,<br />

complex forms, and even echoes are also converted, taking on<br />

the appearance of gear appropriate to the environment. Agents,<br />

sprites, AIs, and e-ghosts are translated as devices or creatures<br />

fitting the metaphor.<br />

Due to the hyper-real nature of UV nodes, characters use<br />

their physical skills and abilities as if they were acting in the real<br />

world. If a character’s Attack program appears as a handgun in<br />

the node, for example, he may fire it using Agility + Pistols rather<br />

than Cybercombat + Attack. At the gamemaster’s discretion,<br />

some software may provide the character with skills he doesn’t<br />

normally possess (Stealth providing Infiltration or Shadowing<br />

skill, for example). This allows the gamemaster to run the UV<br />

Unwired<br />

e-gHoSt cULtS<br />

Along with the reports of e-ghosts circulating<br />

the Matrix are more subdued whispers of cults<br />

whose seek the special sort of immortal status<br />

that e-ghosts have obtained. Some of these cults<br />

promise to lead their followers to immortality if<br />

the users obey their orders. Others have formed<br />

to serve existing e-ghosts, in the hope that their<br />

service will be rewarded. One such rumored cult is<br />

the Moebius Cluster, allegedly comprised of scientists<br />

from various fields and led by an e-ghost<br />

named Neurosis, who are researching self-motivational<br />

robotic units. Another rumor tells of a<br />

Matrix wetwork ring called Last Byte, led by an<br />

e-ghost called Nergal who appears on numerous<br />

police wanted lists around the world. According to<br />

whispered stories, Nergal’s trademark is to convert<br />

his victims’ bodyguards into assassins, and<br />

then leave them to take the fall.<br />

node as if the characters were in physical reality. Characters may<br />

still perform Matrix actions, but when possible these should<br />

be interpreted as “physical” actions. Magic, of course, does not<br />

function in UV nodes.<br />

As a result of a UV node’s potent sim signals, damage dealt<br />

within the node is applied directly to a character’s Stun or Physical<br />

Condition Monitor in the form of dangerous biofeedback, similar<br />

to that inflicted by Black IC.<br />

It is rumoured that some UV nodes possess the capability<br />

to alter subjective time, slowing it down or speeding it up, so<br />

that an hour spent in a UV node could seem like 10 hours or<br />

10 minutes.<br />

Back to reality<br />

Due to the overpowering simsense connection that UV<br />

nodes require, it is next to impossible to block the sim signal out<br />

and sense, move, or react to the physical world. Even attempting<br />

to do so is difficult, requiring a Willpower + Logic (4) Test, and<br />

even then the modifier to meatspace actions is –8 rather than the<br />

usual –6.<br />

For the same reason, dumpshock suffered when accessing a<br />

UV node is stronger than usual, inflicting 8P damage and doubling<br />

the duration of disorientation.<br />

Uv addiction<br />

The simsense signal transmitted by a UV node is equivalent<br />

in strength—and addictive potential—to a BTL sim. Every time<br />

a user logs off from the UV node, roll an Addiction Test (p.247,<br />

SR4) to determine if they have picked up a habit. Addiction to a<br />

UV node is the same as BTL addiction—a character who can’t get<br />

one can satisfy their fix the other way.<br />

Note that UV nodes are not just addictive to metahumans—<br />

AIs, e-ghosts, and even sprites can become addicted to a UV node.<br />

In their case, the addiction is in part due to the peak simsense signals,<br />

and in part to the feeling of freedom and power provided by<br />

a UV node’s high system ratings.<br />

Simon Wentworth (order #1132857) 9<br />

171<br />

Matrix phenoMena . . . . . . . . . . . . . . . . . . . . . . . . . . .

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