comStar Firewall alert - PhaseThrough
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technoMancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
138<br />
optionaL rULe:<br />
The Resonance Difference (CONT.)<br />
program, though it may be disarmed by a Defuse<br />
complex form.<br />
immunity to nuke<br />
The system resources targeted by normal Nuke<br />
programs do not exist for technomancers and sprites,<br />
so they are immune to their effect.<br />
invisible node<br />
Being a construct of Resonance, the biological<br />
node is completely immune to standard scanning<br />
attempts to detect a wireless node, unless a technomancer<br />
or sprite is doing the scanning. In this<br />
model, technomancers may run their nodes in active,<br />
passive, or hidden mode in relation to other<br />
technomancers and sprites.<br />
resonance encryption<br />
The Encrypt complex form creates a Resonance<br />
code that is simply unbreakable to normal Decrypt<br />
programs. The only way to break this code is with a<br />
Decrypt complex form.<br />
Superior trace<br />
The Track complex form is immune to the<br />
confusing signals sent by a Spoof program when a<br />
hacker attempts to redirect a trace (p. 224, SR4). Only<br />
a Redirect Trace performed with a Spoof complex form<br />
can throw the technomancer or sprite off the trail.<br />
Sprites<br />
Each stream can compile five sprites that represent<br />
the focus of the stream to certain aspects of the Matrix.<br />
Technomancers always perceive sprites as what they are (as<br />
opposed to magicians’ views of spirits), even if a sprite looks<br />
different based on the stream of its compiler. A fault sprite will<br />
always be called a fault sprite, whether it looks like the mechanoid<br />
disassembler of a dronomancer, the bio-mecha shredder<br />
of a cyberadept, or the virtual cyclone of an e-scapist.<br />
fading<br />
Every stream relies on Resonance to resist Fading. In addition,<br />
each stream uses one Mental attribute (Charisma, Intuition, Logic,<br />
or Willpower) to assist in Fading resistance. The attribute used is the<br />
same for all members of that Stream and may not be changed later.<br />
SaMpLe StreaMS<br />
Two streams, the cyberadepts and technoshamans, have a significant<br />
presence in Shadowrun, as they were developed by the first<br />
Children of the Matrix—the otaku—before the virtual landscape<br />
quaked during Crash 2.0. Many technomancers, drawn to the<br />
workings of the former otaku, have embraced the basic principles<br />
of these paths and shaped them into full-fledged streams. These<br />
and other examples of streams are shown below.<br />
cyberadepts<br />
Fading: Willpower + Resonance<br />
Sprites: Courier, Crack, Data, Fault, and Machine<br />
Note: The “standard” technomancer described on pp. 232–238,<br />
SR4, is part of the cyberadept stream.<br />
The majority of technomancers are cyberadepts, though they<br />
may call themselves code-dealers, trix-jockeys, or virtuakinetics.<br />
They view their abilities as a natural fusion between metahumanity<br />
and technology, fueled by Resonance, which they view as a<br />
unique force or energy (e-Qi). To them, Resonance is an energy<br />
form that must be actively manipulated and controlled in order<br />
to affect data and impact the Matrix by the sheer force of their<br />
wills. Cyberadepts do not share the spiritual views of technoshamans<br />
or info savants, and usually care less about the origin of their<br />
abilities and the nature of sprites. They see sprites merely as intelligent<br />
tools, animated by Resonance, rather than as beings, and<br />
their sprites often take the shape of objects rather than creatures.<br />
Because of their pragmatic view of the Matrix—and their frequent<br />
egocentric behavior—cyberadepts often use their technomancer<br />
abilities in the positions or jobs they had before their Emergence,<br />
combining their real-world skills with their virtual ones.<br />
dronomancers<br />
Fading: Intuition + Resonance<br />
Sprites: Crack, Data, Fault, Machine, and Tutor<br />
Technomancers who originate from the Japanese tekeno-feto<br />
culture, or who possess some other kind of techno-fetishism associated<br />
with robots, drones, vehicles, or other electronic devices,<br />
are known as dronomancers, puppeteks, or robomancers. For a<br />
dronomancer, the Matrix is a world of connected machines that<br />
he can talk with. Unlike other technomancers, who are drawn<br />
to the code and information, dronomancers are drawn to slaved<br />
machines and other electronic devices. Dronomancers see the<br />
dog brains of drones and agents as pet-like entities, and sprites<br />
as embodiments of the spirits of the machines from which they<br />
manifest. Sprites compiled by dronomancers typically display<br />
some feature of the object or node in which they are compiled,<br />
often appearing machine-like. Because of their rapport with machines,<br />
dronomancers enjoy experiencing the world through the<br />
electronic eyes (i.e., sensors) of their slaved drones and devices.<br />
e-scapists<br />
Fading: Willpower + Resonance<br />
Sprites: Courier, Crack, Data, Fault, and Tank<br />
Not all technomancers are deeply rooted in the real world. With<br />
the Sixth World being an inhospitable place for a lot of people in the<br />
’70s, some technomancers, called e-scapists or sculptors, consider cyberspace<br />
a better world that users can shape into their own utopias.<br />
Although still bound by their mortal bodies, e-scapists try to escape<br />
reality as often as possible, embracing virtual reality wholeheartedly<br />
as the only world where they truly fit in. As the real world becomes<br />
a second home (viewing their real lives as virtual avatars like those<br />
used in the first decade of the 21st century) with a body that can<br />
be easily discarded to venture the depths of virtual reality, e-scapists<br />
excel in creating virtual environments and achieving wonders with<br />
creativity and imagination. Sprites are envisioned as true companions<br />
with their own personalities and tend to take unique forms that are<br />
reported to be more “alive” than those of other technomancers.<br />
Unwired<br />
Simon Wentworth (order #1132857) 9