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technoMancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

138<br />

optionaL rULe:<br />

The Resonance Difference (CONT.)<br />

program, though it may be disarmed by a Defuse<br />

complex form.<br />

immunity to nuke<br />

The system resources targeted by normal Nuke<br />

programs do not exist for technomancers and sprites,<br />

so they are immune to their effect.<br />

invisible node<br />

Being a construct of Resonance, the biological<br />

node is completely immune to standard scanning<br />

attempts to detect a wireless node, unless a technomancer<br />

or sprite is doing the scanning. In this<br />

model, technomancers may run their nodes in active,<br />

passive, or hidden mode in relation to other<br />

technomancers and sprites.<br />

resonance encryption<br />

The Encrypt complex form creates a Resonance<br />

code that is simply unbreakable to normal Decrypt<br />

programs. The only way to break this code is with a<br />

Decrypt complex form.<br />

Superior trace<br />

The Track complex form is immune to the<br />

confusing signals sent by a Spoof program when a<br />

hacker attempts to redirect a trace (p. 224, SR4). Only<br />

a Redirect Trace performed with a Spoof complex form<br />

can throw the technomancer or sprite off the trail.<br />

Sprites<br />

Each stream can compile five sprites that represent<br />

the focus of the stream to certain aspects of the Matrix.<br />

Technomancers always perceive sprites as what they are (as<br />

opposed to magicians’ views of spirits), even if a sprite looks<br />

different based on the stream of its compiler. A fault sprite will<br />

always be called a fault sprite, whether it looks like the mechanoid<br />

disassembler of a dronomancer, the bio-mecha shredder<br />

of a cyberadept, or the virtual cyclone of an e-scapist.<br />

fading<br />

Every stream relies on Resonance to resist Fading. In addition,<br />

each stream uses one Mental attribute (Charisma, Intuition, Logic,<br />

or Willpower) to assist in Fading resistance. The attribute used is the<br />

same for all members of that Stream and may not be changed later.<br />

SaMpLe StreaMS<br />

Two streams, the cyberadepts and technoshamans, have a significant<br />

presence in Shadowrun, as they were developed by the first<br />

Children of the Matrix—the otaku—before the virtual landscape<br />

quaked during Crash 2.0. Many technomancers, drawn to the<br />

workings of the former otaku, have embraced the basic principles<br />

of these paths and shaped them into full-fledged streams. These<br />

and other examples of streams are shown below.<br />

cyberadepts<br />

Fading: Willpower + Resonance<br />

Sprites: Courier, Crack, Data, Fault, and Machine<br />

Note: The “standard” technomancer described on pp. 232–238,<br />

SR4, is part of the cyberadept stream.<br />

The majority of technomancers are cyberadepts, though they<br />

may call themselves code-dealers, trix-jockeys, or virtuakinetics.<br />

They view their abilities as a natural fusion between metahumanity<br />

and technology, fueled by Resonance, which they view as a<br />

unique force or energy (e-Qi). To them, Resonance is an energy<br />

form that must be actively manipulated and controlled in order<br />

to affect data and impact the Matrix by the sheer force of their<br />

wills. Cyberadepts do not share the spiritual views of technoshamans<br />

or info savants, and usually care less about the origin of their<br />

abilities and the nature of sprites. They see sprites merely as intelligent<br />

tools, animated by Resonance, rather than as beings, and<br />

their sprites often take the shape of objects rather than creatures.<br />

Because of their pragmatic view of the Matrix—and their frequent<br />

egocentric behavior—cyberadepts often use their technomancer<br />

abilities in the positions or jobs they had before their Emergence,<br />

combining their real-world skills with their virtual ones.<br />

dronomancers<br />

Fading: Intuition + Resonance<br />

Sprites: Crack, Data, Fault, Machine, and Tutor<br />

Technomancers who originate from the Japanese tekeno-feto<br />

culture, or who possess some other kind of techno-fetishism associated<br />

with robots, drones, vehicles, or other electronic devices,<br />

are known as dronomancers, puppeteks, or robomancers. For a<br />

dronomancer, the Matrix is a world of connected machines that<br />

he can talk with. Unlike other technomancers, who are drawn<br />

to the code and information, dronomancers are drawn to slaved<br />

machines and other electronic devices. Dronomancers see the<br />

dog brains of drones and agents as pet-like entities, and sprites<br />

as embodiments of the spirits of the machines from which they<br />

manifest. Sprites compiled by dronomancers typically display<br />

some feature of the object or node in which they are compiled,<br />

often appearing machine-like. Because of their rapport with machines,<br />

dronomancers enjoy experiencing the world through the<br />

electronic eyes (i.e., sensors) of their slaved drones and devices.<br />

e-scapists<br />

Fading: Willpower + Resonance<br />

Sprites: Courier, Crack, Data, Fault, and Tank<br />

Not all technomancers are deeply rooted in the real world. With<br />

the Sixth World being an inhospitable place for a lot of people in the<br />

’70s, some technomancers, called e-scapists or sculptors, consider cyberspace<br />

a better world that users can shape into their own utopias.<br />

Although still bound by their mortal bodies, e-scapists try to escape<br />

reality as often as possible, embracing virtual reality wholeheartedly<br />

as the only world where they truly fit in. As the real world becomes<br />

a second home (viewing their real lives as virtual avatars like those<br />

used in the first decade of the 21st century) with a body that can<br />

be easily discarded to venture the depths of virtual reality, e-scapists<br />

excel in creating virtual environments and achieving wonders with<br />

creativity and imagination. Sprites are envisioned as true companions<br />

with their own personalities and tend to take unique forms that are<br />

reported to be more “alive” than those of other technomancers.<br />

Unwired<br />

Simon Wentworth (order #1132857) 9

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