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Neuroleptic: This widget creates a filter out of Resonance to<br />

protect against psychotropic attacks. Add its rating to tests to defend<br />

against programs/complex forms with the psychotropic option.<br />

Rendering: This widget increases the technomancer’s ability<br />

to assemble sprites. Add its rating to all Compiling Tests.<br />

Random Access Memory: A RAM widget acts as a memory<br />

Matrix in which a threaded program (complex form, skillsoft) can be<br />

loaded. As long as the widget is active, it sustains the program with<br />

Resonance energy, releasing the technomancer from sustaining it. The<br />

widget can sustain a complex form with a total rating up to its own rating.<br />

Program options that don’t have a rating count as Rating 1 when<br />

calculating the total complex form rating for the RAM widget.<br />

emulation<br />

Technomancers with the Biowire echo can use threading to<br />

convert skillsofts (in storage accessible to the technomancer) into complex<br />

forms that their neuromuscular system can process. To set up the<br />

emulator, the technomancer makes a Threading (skillsoft rating) Test.<br />

If the program contains other program ratings, raise the threshold by<br />

the number of program options or rating points. If he succeeds, he has<br />

converted the program into a complex form. He can now either sustain<br />

the program as a normal threaded complex form of the same rating<br />

or memorize the skillsoft as a complex form by paying an amount of<br />

Karma equal to the rating (+1 for any program option or program<br />

option rating).<br />

paragonS—virtUaL godS and deMonS<br />

While there have always been rumors of sightings in the Matrix,<br />

urban myths of virtual beings and entities, reported and speculated<br />

about in SIGs by UMP (Unidentified Matrix Phenomenon) geeks, the<br />

public revelation of AI and sprites put all of these eyewitness accounts<br />

in a new perspective. And yet … no one has come up with a satisfying<br />

explanation about these entities that seem to originate from beyond<br />

the normal realms of the Matrix and that technomancers have been<br />

reported to follow or feel inherently connected to.<br />

Named paragons—due to the lack of a better categorization<br />

and because they are truly “peerless examples” of Matrix beings<br />

that seem to be neither sprite, e-ghost, nor AI—they appear to be<br />

native to the Matrix or to resonance realms, layers of pulses and<br />

bytes beyond the normal Matrix.<br />

Some speculate that paragons formed spontaneously and recently,<br />

in the wake of Crash 2.0, from the collective subconscious minds of<br />

Emerging technomancers who were in need of insight into their new<br />

abilities or yearning for a spiritual belief. The truth is, however, that<br />

nobody really knows where these beings come from, or even if they<br />

really exist. Just as magicians have failed to come up with a reliable explanation<br />

of the origin of their mentor spirits, nearly 60 years after the<br />

Awakening, paragons seem to defy an easy explanation.<br />

communion<br />

Even technomancers are divided in their view of and belief in<br />

paragons. While some see them as gods (or demons) of the cyberworld,<br />

created by the evolution of the code and humanity, others<br />

view them as embodied projections of an idea, an image, or an<br />

archetype, something that reflects the nature of the virtual world<br />

and those who reside in it. Others believe that they are actually<br />

sapient Resonance programs, unlike anything that metahumanity<br />

has programmed so far (including AIs). Although these incarna-<br />

Unwired<br />

tions seem to resemble mentor spirits on first glance, paragons are<br />

inherently different and embody aspects of the modern, technological,<br />

and coded world rather than spiritual realms.<br />

Regardless of these differing explanations, interaction with a<br />

paragon, called communion, follows certain patterns. Technomancers<br />

have reported being suddenly transported to a place, unlike any in<br />

their virtual or physical experience, during meditative online sessions.<br />

There, they encountered a being to which they felt inherently<br />

linked that gifted them with deeper insight into the Matrix and its<br />

digital mechanisms.<br />

paragon Modifiers<br />

A paragon can be taken by a technomancer character with<br />

the Paragon quality (p. 37).<br />

In game terms, allegiance to a paragon alters a technomancer’s<br />

behavior and affects how she manipulates Resonance in both<br />

positive and negative ways—reflected by certain advantages and<br />

disadvantages. A technomancer gains bonus dice when modulating<br />

Resonance (through the use of complex forms, skills, threading,<br />

or the use of Compiling) in accordance with the paragon’s area of<br />

influence. On the other hand, the technomancer may lose dice or<br />

become otherwise hampered outside the paragon’s sphere.<br />

These bonuses and penalties are in all regards treated like<br />

mentor spirit modifiers (p. 192, SR4).<br />

roleplaying paragons<br />

Similar to mentor spirits (p. 192, SR4), paragons should be<br />

used by the gamemaster as tool to communicate information and<br />

enhance roleplaying. However, paragons should be portrayed differently<br />

from mentor spirits, due to their connection to the digital<br />

Simon Wentworth (order #1132857) 9<br />

149<br />

technoMancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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