comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
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sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
160<br />
credit<br />
A sprite with the Credit power can generate electronic cred<br />
linked to a black account. It is not clear whether the sprite actually<br />
creates this wealth as fake electronic nuyen (or any other currency<br />
including corpscript) or if it diverts very small sums (rounding<br />
sums) from all over the world. Every month, the sprite may make a<br />
Rating + Edge Test. Every hit generates 10,000 nuyen of electronic<br />
cash in an arbitrary account. These sums are permanent, but carry<br />
the sprite’s Matrix signature.<br />
The sprite can produce a similar amount of cred every day,<br />
but this money counts as counterfeit currency (The Forger’s Art, p.<br />
84) with a rating equal to the sprite’s rating ÷ 2 (round up). When<br />
this money is to be transferred, make an Opposed Test between the<br />
rating of the counterfeit nuyen and the rating of the verification<br />
system. In any case, the generated or transferred money vanishes<br />
electronically after 8 hours of existence.<br />
denial<br />
For purposes of decompiling (Decompiling, p. 236, SR4),<br />
treat the sprite as if it has a number of tasks equal to its Edge that<br />
refresh every 8 hours. These are cumulative with any task that the<br />
sprite may actually owe a technomancer.<br />
doorstop<br />
This power enables the free sprite to jam open the connection<br />
of a Matrix user (similar to Black IC) even when the user is not unconscious,<br />
literally trapping the user online. To do so, the sprite must<br />
succeed in an Opposed Test of its Rating + Response vs. the user’s<br />
Willpower + Resonance (if available). If the free sprite achieves<br />
more hits, the targeted user remains online as long as the sprite<br />
sustains the power. If the user is disconnected from the Matrix from<br />
the outside (for instance, by shutting down the commlink) while<br />
trapped, she will immediately suffer dumpshock (p. 231, SR4).<br />
resonance Bond<br />
The free sprite gains the ability to enter into one or more<br />
resonance bonds (p. 160). The gamemaster has final say about<br />
which bonds a sprite can enter into.<br />
resonance rift<br />
Free sprites with this power have the ability to create their<br />
own resonance rifts (see p. 172), allowing them to transport others<br />
to the resonance realms.<br />
reSonance Bond<br />
Sprites with the resonance bond power can establish a connection<br />
to the icon of a voluntary sapient, normally a technomancer<br />
or other metahuman, although AIs and e-ghosts are also possible<br />
(albeit rare). Usually the resonance bond is contracted because of<br />
the mutual interest of both parties. The technomancer often wants<br />
to achieve something with the help of a free sprite, learning or improving<br />
his complex forms by the abilities of the sprite. The motives<br />
of free sprites are equally self-serving, since they are dependent on<br />
technomancers for reassembling. However, free sprites, especially<br />
simulacrums, sometimes join into a resonance bond just out of<br />
curiosity, or because they want to learn more about metahumanity,<br />
which they can better understand through the resonance link of a<br />
technomancer (giving them data they can process).<br />
Anytime a character and a sprite are bonded, either party may<br />
be used as a resonance link (p. 238, SR4) and datatrail to track the<br />
other in the Matrix.<br />
possible resonance Bonds<br />
The gamemaster should consider game balance carefully<br />
before introducing resonance bonds into her game or allowing<br />
a character to take the Resonance Bond quality (p. 160). The<br />
following are some examples of resonance bonds; gamemasters<br />
should also feel free to create their own.<br />
Allocation Bond: The sprite ties its own Resonance to the<br />
technomancer, allowing him to use Resonance less stressfully.<br />
For as long as the bond is maintained, the technomancer gains a<br />
positive dice pool modifier on all Fading Tests equal to half the<br />
sprite’s Resonance.<br />
Echo Bond: The sprite links its Resonance powers to the<br />
technomancer. She may use one of the sprite’s powers and it may<br />
use one of the technomancer’s complex forms, echoes, or widgets.<br />
These abilities are still retained by the sharer while sharing.<br />
Networking Bond: The free sprite links its complex forms to<br />
the technomancer. He may use one of the sprite’s complex forms<br />
and it may use one of his complex forms.<br />
wiLd SpriteS<br />
Similar to wild spirits of the Awakened World, wild sprites,<br />
native code-beings, are rumored to roam the infinite spaces of<br />
the Matrix. Since the knowledge about “normal” sprites was only<br />
very recently acquired and made public during the emergence of<br />
AIs and the unveiling of the technomancer phenomenon (see the<br />
Emergence campaign), wild sprites are often mistaken for normal<br />
or free sprites when encountered.<br />
Although they can indeed rise and assemble spontaneously from<br />
the ever-present noise of the digital world, wild sprites do not conform<br />
to metahuman thinking or technomancer streams. Nobody knows<br />
for sure why and how they form in certain nodes, although they tend<br />
to assume a form based on their environment or the data that led to<br />
their creation. Sprites formed from so-called cruft (programmer speak<br />
for redundant or unnecessary code) seems more chaotic and formless,<br />
similar in many ways to protosapient AIs (p. 167), for example, while<br />
wild sprites born from archives appear ordered in iconography and<br />
behavior, resembling xenosapient AIs (p. 168).<br />
What motivates wild sprites remains elusive. Some seem<br />
to focus on tasks that involve creating, acquiring, protecting, or<br />
destroying data or virtual spots (such as UV hosts) in the Matrix,<br />
but beyond that, their motivations seem to be beyond the grasp<br />
even of technomancers. On very rare occasions, wild sprites have<br />
shown interest in personas, icons, programs, and environments<br />
programmed by metahumans, interacting with them curiously.<br />
For game purposes, wild sprites are handled as free sprites<br />
(p. 157), though their unique statistics, abilities, and personalities<br />
are left to the gamemaster. Though all have a rating and various<br />
powers, wild sprites can possess any form or any combination of<br />
powers the gamemaster deems appropriate and balanced.<br />
Wild sprites are always uncontrolled and exhibit a remarkable<br />
resistance to decompiling. All possess the Denial power (p.<br />
160). A wild sprite may not be compiled and controlled unless<br />
the compiler possesses its source code … assuming that wild sprites<br />
even have source code, which is an open question.<br />
Unwired<br />
Simon Wentworth (order #1132857) 9