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sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

160<br />

credit<br />

A sprite with the Credit power can generate electronic cred<br />

linked to a black account. It is not clear whether the sprite actually<br />

creates this wealth as fake electronic nuyen (or any other currency<br />

including corpscript) or if it diverts very small sums (rounding<br />

sums) from all over the world. Every month, the sprite may make a<br />

Rating + Edge Test. Every hit generates 10,000 nuyen of electronic<br />

cash in an arbitrary account. These sums are permanent, but carry<br />

the sprite’s Matrix signature.<br />

The sprite can produce a similar amount of cred every day,<br />

but this money counts as counterfeit currency (The Forger’s Art, p.<br />

84) with a rating equal to the sprite’s rating ÷ 2 (round up). When<br />

this money is to be transferred, make an Opposed Test between the<br />

rating of the counterfeit nuyen and the rating of the verification<br />

system. In any case, the generated or transferred money vanishes<br />

electronically after 8 hours of existence.<br />

denial<br />

For purposes of decompiling (Decompiling, p. 236, SR4),<br />

treat the sprite as if it has a number of tasks equal to its Edge that<br />

refresh every 8 hours. These are cumulative with any task that the<br />

sprite may actually owe a technomancer.<br />

doorstop<br />

This power enables the free sprite to jam open the connection<br />

of a Matrix user (similar to Black IC) even when the user is not unconscious,<br />

literally trapping the user online. To do so, the sprite must<br />

succeed in an Opposed Test of its Rating + Response vs. the user’s<br />

Willpower + Resonance (if available). If the free sprite achieves<br />

more hits, the targeted user remains online as long as the sprite<br />

sustains the power. If the user is disconnected from the Matrix from<br />

the outside (for instance, by shutting down the commlink) while<br />

trapped, she will immediately suffer dumpshock (p. 231, SR4).<br />

resonance Bond<br />

The free sprite gains the ability to enter into one or more<br />

resonance bonds (p. 160). The gamemaster has final say about<br />

which bonds a sprite can enter into.<br />

resonance rift<br />

Free sprites with this power have the ability to create their<br />

own resonance rifts (see p. 172), allowing them to transport others<br />

to the resonance realms.<br />

reSonance Bond<br />

Sprites with the resonance bond power can establish a connection<br />

to the icon of a voluntary sapient, normally a technomancer<br />

or other metahuman, although AIs and e-ghosts are also possible<br />

(albeit rare). Usually the resonance bond is contracted because of<br />

the mutual interest of both parties. The technomancer often wants<br />

to achieve something with the help of a free sprite, learning or improving<br />

his complex forms by the abilities of the sprite. The motives<br />

of free sprites are equally self-serving, since they are dependent on<br />

technomancers for reassembling. However, free sprites, especially<br />

simulacrums, sometimes join into a resonance bond just out of<br />

curiosity, or because they want to learn more about metahumanity,<br />

which they can better understand through the resonance link of a<br />

technomancer (giving them data they can process).<br />

Anytime a character and a sprite are bonded, either party may<br />

be used as a resonance link (p. 238, SR4) and datatrail to track the<br />

other in the Matrix.<br />

possible resonance Bonds<br />

The gamemaster should consider game balance carefully<br />

before introducing resonance bonds into her game or allowing<br />

a character to take the Resonance Bond quality (p. 160). The<br />

following are some examples of resonance bonds; gamemasters<br />

should also feel free to create their own.<br />

Allocation Bond: The sprite ties its own Resonance to the<br />

technomancer, allowing him to use Resonance less stressfully.<br />

For as long as the bond is maintained, the technomancer gains a<br />

positive dice pool modifier on all Fading Tests equal to half the<br />

sprite’s Resonance.<br />

Echo Bond: The sprite links its Resonance powers to the<br />

technomancer. She may use one of the sprite’s powers and it may<br />

use one of the technomancer’s complex forms, echoes, or widgets.<br />

These abilities are still retained by the sharer while sharing.<br />

Networking Bond: The free sprite links its complex forms to<br />

the technomancer. He may use one of the sprite’s complex forms<br />

and it may use one of his complex forms.<br />

wiLd SpriteS<br />

Similar to wild spirits of the Awakened World, wild sprites,<br />

native code-beings, are rumored to roam the infinite spaces of<br />

the Matrix. Since the knowledge about “normal” sprites was only<br />

very recently acquired and made public during the emergence of<br />

AIs and the unveiling of the technomancer phenomenon (see the<br />

Emergence campaign), wild sprites are often mistaken for normal<br />

or free sprites when encountered.<br />

Although they can indeed rise and assemble spontaneously from<br />

the ever-present noise of the digital world, wild sprites do not conform<br />

to metahuman thinking or technomancer streams. Nobody knows<br />

for sure why and how they form in certain nodes, although they tend<br />

to assume a form based on their environment or the data that led to<br />

their creation. Sprites formed from so-called cruft (programmer speak<br />

for redundant or unnecessary code) seems more chaotic and formless,<br />

similar in many ways to protosapient AIs (p. 167), for example, while<br />

wild sprites born from archives appear ordered in iconography and<br />

behavior, resembling xenosapient AIs (p. 168).<br />

What motivates wild sprites remains elusive. Some seem<br />

to focus on tasks that involve creating, acquiring, protecting, or<br />

destroying data or virtual spots (such as UV hosts) in the Matrix,<br />

but beyond that, their motivations seem to be beyond the grasp<br />

even of technomancers. On very rare occasions, wild sprites have<br />

shown interest in personas, icons, programs, and environments<br />

programmed by metahumans, interacting with them curiously.<br />

For game purposes, wild sprites are handled as free sprites<br />

(p. 157), though their unique statistics, abilities, and personalities<br />

are left to the gamemaster. Though all have a rating and various<br />

powers, wild sprites can possess any form or any combination of<br />

powers the gamemaster deems appropriate and balanced.<br />

Wild sprites are always uncontrolled and exhibit a remarkable<br />

resistance to decompiling. All possess the Denial power (p.<br />

160). A wild sprite may not be compiled and controlled unless<br />

the compiler possesses its source code … assuming that wild sprites<br />

even have source code, which is an open question.<br />

Unwired<br />

Simon Wentworth (order #1132857) 9

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