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attuning to a particular part of the overall composition, I can whistle<br />
myself into the node.<br />
> Otaku-Zuku<br />
Improvising<br />
Being a technomancer does not make me a better hacker or<br />
a hacker at all. This is a point the media often fails to make when<br />
it paints us the bad guys. The Matrix is an environment we feel a<br />
connection to, but not all technomancers are node raiders. They<br />
are just good with code.<br />
I, however, consider myself a hacking technomancer, which is<br />
how I ended up here on Jackpoint. I made myself a reputation for<br />
being able to intrude and explore even the most secure nodes. As a<br />
normal hacker, I was lousy, but hacking as a technomancer is quite<br />
different. A hacker depends on his warez while a technomancer<br />
possess the ability to improvise and shape code into a form (something<br />
that you would call a program) to manipulate information,<br />
something we refer to as threading. It still requires skill, but it is by<br />
far less technical. It is more artistic, like texturing or throwing pottery,<br />
only digital. It is something that gives us an edge over hackers<br />
in terms of adaptability, though it isn’t a task that is accomplished<br />
lightly, and it can in fact be quite exhausting.<br />
Sprites<br />
Most people seem to view sprites as spontaneously generated<br />
software constructs or agents, which is not giving them the credit<br />
for what they truly are and what they are capable of, even if it is a<br />
correct designation. Sprites are far more intelligent and sophisticated<br />
than any mook I have ever seen. They might possibly be on<br />
the same scale as an artificial intelligence, though you can never be<br />
sure. The first time I encountered one, compiled subconsciously by<br />
my own ability to create them, it scared the shit out of me. While I<br />
know that some technomancers view them as pets, companions, or<br />
even digital friends, I am cautious when dealing with them. They<br />
are a useful bunch nevertheless.<br />
> Don’t ever underestimate sprites. I’ve seen a sprite rip a node apart<br />
and kick serious ass. They have some nasty tricks up their sleeves<br />
that cannot be copied by any program I am aware of.<br />
> Pistons<br />
> From what I have gathered, the relationship between sprites and<br />
technomancers seems very similar to that between spirits and magicians.<br />
I have even heard some technomancers refer to sprites as<br />
the true spirits of the Matrix, which makes we wonder how close<br />
technomancers and magicians truly are.<br />
> Ethernaut<br />
> It may not surprise you that there are also wild and free sprites<br />
that dwell in the Matrix. They are rarely encountered, even scarcer<br />
than technomancers themselves, but they do exist, roaming the<br />
deep virtual spaces. It seems that the virtual landscapes and sculpts<br />
have become quite populated since Crash 2.0—as if some gates have<br />
been opened, that were closed before.<br />
> Puck<br />
> Pandora’s Box, anyone?<br />
> Clockwork<br />
Unwired<br />
riding tHe StreaM<br />
> To pour some oil into the fire of the discussion, here is an interesting<br />
report I came across from a neuronal research centre in<br />
Geneva, where scientists of the recently formed UNIDS (United<br />
Nations Initiative on Digital Sapience) study the technomancer<br />
phenomenon on a small group of (voluntary) subjects. I am just<br />
adding the highlights.<br />
> Sunshine<br />
// begin attachment //<br />
From “The Diversity of the Virtuakinetics Phenomenon,”<br />
UNIDS (Draft Report)<br />
Tests have proven that the four volunteers are truly technomancers.<br />
While they seem to possess the same general abilities, there<br />
seems to be surprising differences in how they view their abilities,<br />
the origin of their powers, and how they make use of them.<br />
Volunteer 1 is a 45-year-old male Caucasian human. His<br />
psychological profile incorporates a strong faith in God and the<br />
conviction that his actions are guided by a higher force, which is<br />
why he wanted to volunteer for the program. During his examination,<br />
he explained that he acquired his powers via the will of God,<br />
whom he claims to have plans for him. In his theistic view, the<br />
Matrix is a manifestation of God in the world—in other words,<br />
God is the source of his abilities. Volunteer 1 claims to use those<br />
abilities in a way that is determined by God’s plan. Neuronal imaging<br />
of Volunteer 1 while using his technomancer abilities detected<br />
activities in cerebral areas normally associated with social interactions.<br />
When observed online, he appears to exchange information<br />
with computer systems in a very unconventional way. Unlike an<br />
ordinary user, he does not actively “use” programs, but rather<br />
“asks” or “persuades” computer systems or sprites. This behavioral<br />
pattern seems to be innate to his personality and his personal view<br />
of his abilities and their origin. Whether educational or age-related<br />
factors also play a role here remains to be seen.<br />
Volunteer 2 is a 15-year-old female Asian human. Her<br />
psychological profile shows a moderate escapism, iatrogenic by<br />
a long-term reconstruction gene therapy. During her initial examination,<br />
she repeatedly stated that she wanted to go home. She<br />
did not refer to her parents’ home, however, but the Matrix. She<br />
considers the (fully-immersive) Matrix to be her natural habitat,<br />
which is quite unusual even among technomancers. From what we<br />
could gather during the talk and during interview with the girl’s<br />
parents, she lives most of her life in a virtual room. She attends<br />
school via telepresence, spends all of her time with friends and<br />
sprites online, and only leaves virtuality sporadically to eat food<br />
and eliminate waste—to the point that she has developed an eating<br />
disorder. In regards to her special abilities, neuronal imaging<br />
detected no further anomalies. However, her Matrix creations<br />
were hyper-realistic in quality and much more detailed than those<br />
created by the other volunteers.<br />
Volunteer 3 is a 35-year-old male Caucasian elf. He was<br />
arrested for tampering with the systems of the drone factory in<br />
which he was employed as a janitor and transferred to us from<br />
corporate authorities to participate in our program. Despite some<br />
sort of fetishism for anthroform robots and drones, Volunteer 3<br />
can be considered harmless. Interestingly, his new abilities seem to<br />
have deepened his relationship to drones. Judging from data that<br />
we received from the authorities, Volunteer 3 owned a plethora<br />
Simon Wentworth (order #1132857) 9<br />
133<br />
technoMancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . .