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attuning to a particular part of the overall composition, I can whistle<br />

myself into the node.<br />

> Otaku-Zuku<br />

Improvising<br />

Being a technomancer does not make me a better hacker or<br />

a hacker at all. This is a point the media often fails to make when<br />

it paints us the bad guys. The Matrix is an environment we feel a<br />

connection to, but not all technomancers are node raiders. They<br />

are just good with code.<br />

I, however, consider myself a hacking technomancer, which is<br />

how I ended up here on Jackpoint. I made myself a reputation for<br />

being able to intrude and explore even the most secure nodes. As a<br />

normal hacker, I was lousy, but hacking as a technomancer is quite<br />

different. A hacker depends on his warez while a technomancer<br />

possess the ability to improvise and shape code into a form (something<br />

that you would call a program) to manipulate information,<br />

something we refer to as threading. It still requires skill, but it is by<br />

far less technical. It is more artistic, like texturing or throwing pottery,<br />

only digital. It is something that gives us an edge over hackers<br />

in terms of adaptability, though it isn’t a task that is accomplished<br />

lightly, and it can in fact be quite exhausting.<br />

Sprites<br />

Most people seem to view sprites as spontaneously generated<br />

software constructs or agents, which is not giving them the credit<br />

for what they truly are and what they are capable of, even if it is a<br />

correct designation. Sprites are far more intelligent and sophisticated<br />

than any mook I have ever seen. They might possibly be on<br />

the same scale as an artificial intelligence, though you can never be<br />

sure. The first time I encountered one, compiled subconsciously by<br />

my own ability to create them, it scared the shit out of me. While I<br />

know that some technomancers view them as pets, companions, or<br />

even digital friends, I am cautious when dealing with them. They<br />

are a useful bunch nevertheless.<br />

> Don’t ever underestimate sprites. I’ve seen a sprite rip a node apart<br />

and kick serious ass. They have some nasty tricks up their sleeves<br />

that cannot be copied by any program I am aware of.<br />

> Pistons<br />

> From what I have gathered, the relationship between sprites and<br />

technomancers seems very similar to that between spirits and magicians.<br />

I have even heard some technomancers refer to sprites as<br />

the true spirits of the Matrix, which makes we wonder how close<br />

technomancers and magicians truly are.<br />

> Ethernaut<br />

> It may not surprise you that there are also wild and free sprites<br />

that dwell in the Matrix. They are rarely encountered, even scarcer<br />

than technomancers themselves, but they do exist, roaming the<br />

deep virtual spaces. It seems that the virtual landscapes and sculpts<br />

have become quite populated since Crash 2.0—as if some gates have<br />

been opened, that were closed before.<br />

> Puck<br />

> Pandora’s Box, anyone?<br />

> Clockwork<br />

Unwired<br />

riding tHe StreaM<br />

> To pour some oil into the fire of the discussion, here is an interesting<br />

report I came across from a neuronal research centre in<br />

Geneva, where scientists of the recently formed UNIDS (United<br />

Nations Initiative on Digital Sapience) study the technomancer<br />

phenomenon on a small group of (voluntary) subjects. I am just<br />

adding the highlights.<br />

> Sunshine<br />

// begin attachment //<br />

From “The Diversity of the Virtuakinetics Phenomenon,”<br />

UNIDS (Draft Report)<br />

Tests have proven that the four volunteers are truly technomancers.<br />

While they seem to possess the same general abilities, there<br />

seems to be surprising differences in how they view their abilities,<br />

the origin of their powers, and how they make use of them.<br />

Volunteer 1 is a 45-year-old male Caucasian human. His<br />

psychological profile incorporates a strong faith in God and the<br />

conviction that his actions are guided by a higher force, which is<br />

why he wanted to volunteer for the program. During his examination,<br />

he explained that he acquired his powers via the will of God,<br />

whom he claims to have plans for him. In his theistic view, the<br />

Matrix is a manifestation of God in the world—in other words,<br />

God is the source of his abilities. Volunteer 1 claims to use those<br />

abilities in a way that is determined by God’s plan. Neuronal imaging<br />

of Volunteer 1 while using his technomancer abilities detected<br />

activities in cerebral areas normally associated with social interactions.<br />

When observed online, he appears to exchange information<br />

with computer systems in a very unconventional way. Unlike an<br />

ordinary user, he does not actively “use” programs, but rather<br />

“asks” or “persuades” computer systems or sprites. This behavioral<br />

pattern seems to be innate to his personality and his personal view<br />

of his abilities and their origin. Whether educational or age-related<br />

factors also play a role here remains to be seen.<br />

Volunteer 2 is a 15-year-old female Asian human. Her<br />

psychological profile shows a moderate escapism, iatrogenic by<br />

a long-term reconstruction gene therapy. During her initial examination,<br />

she repeatedly stated that she wanted to go home. She<br />

did not refer to her parents’ home, however, but the Matrix. She<br />

considers the (fully-immersive) Matrix to be her natural habitat,<br />

which is quite unusual even among technomancers. From what we<br />

could gather during the talk and during interview with the girl’s<br />

parents, she lives most of her life in a virtual room. She attends<br />

school via telepresence, spends all of her time with friends and<br />

sprites online, and only leaves virtuality sporadically to eat food<br />

and eliminate waste—to the point that she has developed an eating<br />

disorder. In regards to her special abilities, neuronal imaging<br />

detected no further anomalies. However, her Matrix creations<br />

were hyper-realistic in quality and much more detailed than those<br />

created by the other volunteers.<br />

Volunteer 3 is a 35-year-old male Caucasian elf. He was<br />

arrested for tampering with the systems of the drone factory in<br />

which he was employed as a janitor and transferred to us from<br />

corporate authorities to participate in our program. Despite some<br />

sort of fetishism for anthroform robots and drones, Volunteer 3<br />

can be considered harmless. Interestingly, his new abilities seem to<br />

have deepened his relationship to drones. Judging from data that<br />

we received from the authorities, Volunteer 3 owned a plethora<br />

Simon Wentworth (order #1132857) 9<br />

133<br />

technoMancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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