comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
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technoMancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
150<br />
world. Paragons haven’t yet established a long-term connection to<br />
metahumanity and originate from a computerized realm. Thus, their<br />
behavior and nature should be non-human, abstract, alien, and less<br />
passionate than metahuman “carbon-based” life forms or spirits.<br />
SaMpLe paragonS<br />
Each paragon represents some kind of archetype idolized in different,<br />
often non-humanoid, personas. Since most of these concepts<br />
are global due to the omnipresence of the Matrix, paragons are often<br />
more uniform and are less subject to cultural or traditional differences,<br />
unlike mentor spirits.<br />
The paragons below serve merely as examples of different concepts<br />
that exist and are far from a complete list. Players can always<br />
work with their gamemaster to develop a paragon profile that fits their<br />
character’s outlook best.<br />
01<br />
Zero-One is the beginning and the end, the alpha and the omega.<br />
While some call it the Deep Resonance, for lack of a better word, it is<br />
the consciousness of the virtual world that permeates everything, the<br />
embodiment of virtual harmony, the essence of the code. Followers of<br />
Zero-One tend to seek it for guidance and inspiration.<br />
Advantages: +1 die for compiling and registering sprites of any type<br />
Disadvantages: Zero-One is the perfection of the code and demands<br />
the same from his followers, or at least teaches them a harsh lesson if<br />
they fail. Zero-One technomancers must spend 2 points of Edge to<br />
negate a glitch or downgrade a critical glitch.<br />
alias<br />
Alias is the spy of the Matrix, the embodiment of the changing<br />
hacker persona or anonymous user. Alias is all about switching or<br />
exchanging access IDs, codes, and places, both in the Matrix and real<br />
life. Alias has no face. He becomes indistinguishable from other Matrix<br />
users, fooling and impersonating other users by stealing their codes.<br />
Advantages: +2 dice to Spoof Tests, +1 die for Crack or Sleuth sprites<br />
(player must choose one)<br />
Disadvantage: Alias technomancers cannot abide to pay for their<br />
lifestyle and must therefore use their abilities to spoof their lifestyle<br />
(Hacker’s Handbook, p. 80).<br />
archivist<br />
The Archivist is the embodiment of amassed information. As<br />
the virtual chronicler, she hoards and sorts the history of man and<br />
the world’s intellectual wealth and knowledge within the innumerable<br />
archives in the Matrix, never losing track of how information<br />
interconnects and cross-references.<br />
Advantages: +2 dice for all Browse Tests, +1 die for Code or Data<br />
sprites (player must choose one)<br />
Disadvantages: Technomancers following the Archivist cannot<br />
willingly destroy or corrupt data. The technomancer must succeed<br />
at a Willpower + Logic (3) Test to purposely delete or corrupt data<br />
(or order a sprite to do so).<br />
architect<br />
The Architect is the personification of ordered topography,<br />
the creator of nodes and meshworks. Each node has a well-chosen<br />
architecture of files, slaves, and subscribed devices that ensure functionality<br />
and sorting of data. Actions must be precisely timed and<br />
neatly controlled to run smoothly. Virtual chaos is anathema.<br />
Advantages: +2 die to Edit Tests, +1 die for Data or Machine<br />
sprites (player must choose one)<br />
Disadvantages: –1 die to Crash Tests<br />
Babel<br />
Babel is the embodiment of universal language, whether it be<br />
spoken, visual (in the form of glyphs and symbols), or programmed.<br />
He is an instant omnitranslator, the archetype of an interactive program<br />
or interface. Technomancers following Babel are open-minded<br />
individuals who like to chat, blog, and communicate.<br />
Advantage: +1 to online Etiquette and Language Tests, +1 die for<br />
Courier or Tutor sprites (player must choose one)<br />
Disadvantage: Secrecy is the bane of communication, so Babel<br />
technomancers must make a Willpower + Logic (3) Test to encrypt<br />
anything.<br />
the Black Hat<br />
The Black Hat is the personified essence of the hacker, who<br />
works to exploit computer systems out of a certain self-serving<br />
motivation. While some are just data thieves who steal and sell<br />
data for personal gain and monetary interest, there are also those<br />
who intrude on nodes just out of fun, curiosity, or personal fame<br />
among the community of hackers.<br />
Advantages: +2 dice to Exploit Tests, +1 die for Crack or Fault<br />
Sprites (player must choose one)<br />
Disadvantage: Black Hat technomancers have extreme difficulty<br />
restraining themselves from hacking into a node that is interesting<br />
in any way. The technomancer must succeed in a Willpower +<br />
Charisma (3) Test to avoid hacking such a system when the opportunity<br />
arises.<br />
cryptome<br />
Cryptome is the keeper of secrets. He is the preserver of<br />
hidden data and a master of encryption, protecting paydata stashed<br />
away in vaults, riddled with massive layers of protection. Knowing<br />
all confidential and classified information, he is the embodiment of<br />
cryptograms and cipher keys used to encrypt and decrypt data.<br />
Advantage: +2 dice to all Encryption and Decryption Tests, +1<br />
die for Courier or Data sprites (player must choose one)<br />
Disadvantage: Technomancers who follow Cryptome don’t<br />
surrender secrets easily and never to unreliable sources. The<br />
technomancer must make a Willpower + Logic (3) Test to share<br />
a secret or important information with someone he does not completely<br />
trust … and such trust is rare.<br />
daedalus<br />
Named after the famous Greek inventor, Daedalus is the<br />
embodiment of the machine tinkerer, the master of devices and<br />
(sometimes dangerous) technical inventions. As Daedalus is the<br />
personification of the constructor and innovator, technomancers<br />
with a love of robotic machines, drones, vehicles, and electronic<br />
devices feel especially drawn to this paragon.<br />
Advantage: +2 dice to Hardware Tests, +1 die for Machine or<br />
Fault sprites (player must choose one)<br />
Disadvantage: Technomancers who follow Daedalus tend to interact<br />
with the machines on which they are working in an even more<br />
subconscious manner than usual. As a result, modifications they<br />
Unwired<br />
Simon Wentworth (order #1132857) 9