comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
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Mute<br />
Program Types: Common, Hacking<br />
The Mute option is intentionally designed to confound<br />
and confuse node alarm systems. If a program<br />
with the Mute option is used in an action which triggers<br />
an alarm, the alarm is temporarily delayed for one full<br />
Combat Turn.<br />
optimization (rating)<br />
Program Types: Common, Hacking, Autosoft, Simsense<br />
Under normal circumstances, a node’s System rating<br />
limits the rating on any software run on that node (see<br />
System, p. 213, SR4). A program with the Optimization<br />
option is more effective at running on a system with limited<br />
resources. Add the Optimization rating to the rating<br />
of the System (to a maximum of twice the System’s rating)<br />
to determine the maximum rating at which the program<br />
can operate.<br />
psychotropic (rating)<br />
Program Types: Black IC-capable combat programs or<br />
Simsense<br />
Psychotropic software uses brute-force simsense<br />
biofeedback to imprint a victim with a certain lasting<br />
psychological effect. Each Psychotropic program inflicts<br />
a specific effect in the form of a Negative quality. In consequence,<br />
the victim’s subconscious is “programmed” with<br />
subliminal messages without his knowledge.<br />
The Psychotropic program option can only be added<br />
to a program that features some kind of biofeedback subroutine<br />
(for example, a Black IC program like Black Hammer<br />
or a program with the Biofeedback program option).<br />
Psychotropic-modified attacks function in the same<br />
manner as normal Black IC attacks (p. 231, SR4), with<br />
the following addition: each time a character takes damage<br />
from a Psychotropic Black IC attack, the user must<br />
engage the program in an Opposed Test pitting Willpower<br />
+ Biofeedback Filter vs. Black IC rating + Psychotropic<br />
rating. If the Psychotropic program scores more hits, the<br />
subroutine implants its psychotropic effect in the character’s<br />
mind. See the Psychotropic-Induced Qualities sidebar<br />
for suggestions on appropriate qualities.<br />
Note that a character afflicted with a psychotropic<br />
effect will not be consciously aware of it. When he first experiences<br />
the effect, his initial response will be to rationalize his behavior.<br />
Others must point out the character’s unusual behavior before he<br />
can grasp the true cause of the effect. At the gamemaster’s discretion,<br />
inflicted qualities may be bought off with Karma (see p. 265,<br />
SR4) or erased with PAB reprogramming (see p. 196).<br />
registration<br />
Program Types: Common, Hacking, Autosoft, Simsense<br />
A program that is equipped with the Registration option was<br />
bought and registered online via a valid (appearing) SIN, which<br />
is written into the registry of the program. As a consequence,<br />
the software is regularly updated by the company that sold the<br />
program and thus is immune to degradation (see Legal vs. Pirated<br />
Software, p. 108).<br />
Unwired<br />
pSYcHotropic-infLicted QUaLitieS<br />
Because psychotropic conditioning has a limited period<br />
of time to imprint a victim’s brain, only the crudest<br />
form of psycho-emotional effects may be applied. Finer<br />
brainwashing techniques require time, expertise, and a<br />
more sophisticated regimen of simsense and drugs (see<br />
Programmable ASIST Biofeedback, p. 189). Instead, psychotropic<br />
IC uses basic cerebral imprints that are effective<br />
on almost all metahumans.<br />
The gamemaster has final say on which qualities psychotropic<br />
IC may inflict on a target. A few suggestions<br />
are provided below. Gamemasters are also encouraged to<br />
create their own, similar, qualities.<br />
• Addiction (Mild or Moderate) p. 80, SR4<br />
• Augmentation Addict p. 21, Augmentation<br />
• Chronic Disassociation<br />
Syndrome p. 163, Augmentation<br />
• Codeblock p. 81, SR4<br />
• Combat Paralysis p. 81, SR4<br />
• Delusion p. 163, Augmentation<br />
• Emotion Leak p. 163, Augmentation<br />
• Incompetent p. 82, SR4<br />
• Mania/Phobia (up to 15 BP) p. 164, Augmentation<br />
• Media Junkie<br />
(Mild or Moderate) p. 37<br />
• Obsessive-Compulsive<br />
Disorder p. 164, Augmentation<br />
• Reality Impaired p. 38<br />
• Scorched p. 83, SR4<br />
• Simsense Vertigo p. 83, SR4<br />
• Virtual Personality p. 38<br />
Rather than inflicting a full-blown quality, psychotropic<br />
IC could also inflict a short-term emotional adjustment<br />
lasting for (rating) hours. This may include effects such<br />
as aversions to certain things, desire for a certain product,<br />
complacency or lethargy, guilt, paranoia, phobias, and so<br />
on. These may be associated with a specific trigger, such as<br />
an aversion to the Matrix, an insatiable urge to eat Nerps,<br />
a phobia of trolls, or frothing rage at the sight of Lone Star<br />
officers. Short-term memory loss is also an option.<br />
Since the software is registered, however, it leaves a datatrail<br />
that allows its usage to be more easily tracked. As a result, hackers<br />
have to be more careful about “cleaning up” behind them.<br />
In game terms, decrease the threshold of any attempts to track<br />
a user who has used a registered program by 1 for each registered<br />
program used. Likewise, increase the threshold of any attempt to<br />
Edit the access log (p. 65) or otherwise eliminate traces of the datatrail<br />
by 1 for every registered program used while hacking a node.<br />
timer<br />
Program Types: Common, Hacking, Autosoft, Simsense<br />
The timer option counts down to a specific time or records<br />
the number of times a program was used (or played in case of<br />
BTLs). As soon as the pre-chosen trigger is met, the program<br />
Simon Wentworth (order #1132857) 9<br />
115<br />
software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .