comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
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tweaking tHe rULeS<br />
Gamemasters and players may agree to alter some of the rules of Shadowrun to better fit their playing style. These suggestions<br />
may be appealing to your group.<br />
Using attributes<br />
Rather than relying on technology to determine a character’s<br />
efficacy in the Matrix, Attributes may be factored back into the<br />
various tests in the Matrix. To do this, replace the program or<br />
complex form in each Success, Opposed, or Extended Test with<br />
the appropriate attribute (usually Logic). The maximum number<br />
of hits (not net hits) that can be generated by each Matrix Test is<br />
limited to the rating of the program or complex form in a manner<br />
similar to the way Spellcasting hits are limited by the Force of<br />
a spell (see Force, p. 171, SR4). Agents, IC, and sprites would use<br />
their Pilot rating in place of the attribute required.<br />
Alternatively, the various Matrix Tests can remain unchanged.<br />
Instead, the attribute (again, usually Logic) limits<br />
the hits (not net hits) of every test in the same manner<br />
described above. In either case, each Matrix Action requires<br />
the use of the appropriate program.<br />
Limiting ar passes<br />
To make VR Matrix use even more advantageous over AR,<br />
the number of Initiative Passes allowed to AR users may be<br />
limited as far as Matrix use is concerned. To use this option, only<br />
one Matrix Action per Combat Turn may be performed when<br />
using AR, regardless of the actual number of Initiative Passes<br />
the character may have.<br />
Harder encryption<br />
In the world of Shadowrun, cryptanalysis (the study of<br />
cracking encryption) is far more advanced than cryptography.<br />
To bring the encryption of the 2070s into line with current,<br />
modern cryptography, simply increase the interval for all<br />
Decrypt Extended Tests from one Combat Turn to one minute,<br />
or one hour, or even one day or one week.<br />
Unless it is intended to make secure subscription links very<br />
safe, this should not be applied to signal encryption (p. 65).<br />
tactical cybercombat<br />
For games that would benefit from more tactical options<br />
in cybercombat, change the interval of the Extended Test for<br />
the Crash Program action to one Complex Action. Note that<br />
this does not apply to the Crash OS action.<br />
Security tally<br />
Some groups may want to simulate Matrix systems that<br />
slowly become aware of an unauthorized user, rather than<br />
using the “breaking into a warehouse” analogy. The node<br />
accumulates hits toward an Extended Test threshold; the<br />
number of hits accumulated in this test is called the security<br />
tally. When an intruder first successfully hacks into a node,<br />
add the number of hits the node had accumulated in its<br />
Analyze + <strong>Firewall</strong> roll(s) to the security tally. Then, every time<br />
the hacker performs actions for which she uses the Hacking<br />
skill, the node makes an Analyze + <strong>Firewall</strong> Success Test and<br />
adds the number of hits to the security tally. If at any point the<br />
Unwired<br />
security tally reaches the threshold of (14 – node’s System), an<br />
active <strong>alert</strong> is initiated against the hacker.<br />
A hacker may reduce the security tally by Editing the access<br />
log, as she would normally. Under the security tally rules,<br />
however, rather than making a specific Edit Test, every hit on<br />
the test reduces the security tally by one. If the security tally<br />
is greater than zero when the hacker logs out, there is enough<br />
information to Track the hacker (as in The Access Log, p. 65).<br />
complex forms<br />
While technomancers are not magicians, some players<br />
and gamemasters may wish to bring the rules for the two<br />
closer together. To accomplish this, treat each complex form<br />
as though it were a spell, with no ratings and with the same<br />
cost in BP and Karma as spells for magicians. Then, when<br />
performing Matrix actions with the complex forms, the technomancer<br />
chooses a rating for the complex form, up to twice<br />
his Resonance. The technomancer uses the complex form normally,<br />
and resists a Fading DV equal to half the rating chosen<br />
(rounded down); this Fading is stun unless the rating chosen<br />
was greater than the technomancer’s Resonance, in which<br />
case it is physical.<br />
fading from tasking Skills<br />
Compiling, Decompiling, and Registering can have capricious<br />
consequences when it comes to Fading. Sprite ratings normally<br />
considered safe for a technomancer can occasionally<br />
cripple him. To “smooth out the curve” of Fading due to<br />
the use of Tasking skills, change the Fading DV to half the<br />
sprite’s rating (rounded up) plus the number of hits generated<br />
by the sprite in the Opposed Test.<br />
alternate ar Bonus<br />
Instead of a straight bonus determined by the gamemaster,<br />
the bonus granted by augmented reality is dependent on a<br />
character’s commlink. Rather than taking a set bonus, make<br />
a System + Response Test. Every hit garnered grants a +1<br />
bonus from the character’s AR, as a Teamwork Test (see p.<br />
59, SR4). A glitch may indicate anything from slightly faulty<br />
information to a spam ad opening over an important part of<br />
the heads-up display.<br />
Loss of resonance<br />
Like otaku before them, technomancers’ abilities may be<br />
tenuous. For a game that is harder on technomancers,<br />
gamemasters may include the risk of Resonance loss due<br />
to any or all of a number of conditions: rolling a glitch while<br />
resisting Physical damage or Fading, being the victim of a<br />
glitch by someone performing medical treatment on the<br />
technomancer, severe electrical trauma, excessive disconnection<br />
from the Matrix, or even aging further and further<br />
beyond puberty. This loss affects both the current and maximum<br />
Resonance rating.<br />
Simon Wentworth (order #1132857) 9<br />
39<br />
the Matrix user . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .