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comStar Firewall alert - PhaseThrough

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tweaking tHe rULeS<br />

Gamemasters and players may agree to alter some of the rules of Shadowrun to better fit their playing style. These suggestions<br />

may be appealing to your group.<br />

Using attributes<br />

Rather than relying on technology to determine a character’s<br />

efficacy in the Matrix, Attributes may be factored back into the<br />

various tests in the Matrix. To do this, replace the program or<br />

complex form in each Success, Opposed, or Extended Test with<br />

the appropriate attribute (usually Logic). The maximum number<br />

of hits (not net hits) that can be generated by each Matrix Test is<br />

limited to the rating of the program or complex form in a manner<br />

similar to the way Spellcasting hits are limited by the Force of<br />

a spell (see Force, p. 171, SR4). Agents, IC, and sprites would use<br />

their Pilot rating in place of the attribute required.<br />

Alternatively, the various Matrix Tests can remain unchanged.<br />

Instead, the attribute (again, usually Logic) limits<br />

the hits (not net hits) of every test in the same manner<br />

described above. In either case, each Matrix Action requires<br />

the use of the appropriate program.<br />

Limiting ar passes<br />

To make VR Matrix use even more advantageous over AR,<br />

the number of Initiative Passes allowed to AR users may be<br />

limited as far as Matrix use is concerned. To use this option, only<br />

one Matrix Action per Combat Turn may be performed when<br />

using AR, regardless of the actual number of Initiative Passes<br />

the character may have.<br />

Harder encryption<br />

In the world of Shadowrun, cryptanalysis (the study of<br />

cracking encryption) is far more advanced than cryptography.<br />

To bring the encryption of the 2070s into line with current,<br />

modern cryptography, simply increase the interval for all<br />

Decrypt Extended Tests from one Combat Turn to one minute,<br />

or one hour, or even one day or one week.<br />

Unless it is intended to make secure subscription links very<br />

safe, this should not be applied to signal encryption (p. 65).<br />

tactical cybercombat<br />

For games that would benefit from more tactical options<br />

in cybercombat, change the interval of the Extended Test for<br />

the Crash Program action to one Complex Action. Note that<br />

this does not apply to the Crash OS action.<br />

Security tally<br />

Some groups may want to simulate Matrix systems that<br />

slowly become aware of an unauthorized user, rather than<br />

using the “breaking into a warehouse” analogy. The node<br />

accumulates hits toward an Extended Test threshold; the<br />

number of hits accumulated in this test is called the security<br />

tally. When an intruder first successfully hacks into a node,<br />

add the number of hits the node had accumulated in its<br />

Analyze + <strong>Firewall</strong> roll(s) to the security tally. Then, every time<br />

the hacker performs actions for which she uses the Hacking<br />

skill, the node makes an Analyze + <strong>Firewall</strong> Success Test and<br />

adds the number of hits to the security tally. If at any point the<br />

Unwired<br />

security tally reaches the threshold of (14 – node’s System), an<br />

active <strong>alert</strong> is initiated against the hacker.<br />

A hacker may reduce the security tally by Editing the access<br />

log, as she would normally. Under the security tally rules,<br />

however, rather than making a specific Edit Test, every hit on<br />

the test reduces the security tally by one. If the security tally<br />

is greater than zero when the hacker logs out, there is enough<br />

information to Track the hacker (as in The Access Log, p. 65).<br />

complex forms<br />

While technomancers are not magicians, some players<br />

and gamemasters may wish to bring the rules for the two<br />

closer together. To accomplish this, treat each complex form<br />

as though it were a spell, with no ratings and with the same<br />

cost in BP and Karma as spells for magicians. Then, when<br />

performing Matrix actions with the complex forms, the technomancer<br />

chooses a rating for the complex form, up to twice<br />

his Resonance. The technomancer uses the complex form normally,<br />

and resists a Fading DV equal to half the rating chosen<br />

(rounded down); this Fading is stun unless the rating chosen<br />

was greater than the technomancer’s Resonance, in which<br />

case it is physical.<br />

fading from tasking Skills<br />

Compiling, Decompiling, and Registering can have capricious<br />

consequences when it comes to Fading. Sprite ratings normally<br />

considered safe for a technomancer can occasionally<br />

cripple him. To “smooth out the curve” of Fading due to<br />

the use of Tasking skills, change the Fading DV to half the<br />

sprite’s rating (rounded up) plus the number of hits generated<br />

by the sprite in the Opposed Test.<br />

alternate ar Bonus<br />

Instead of a straight bonus determined by the gamemaster,<br />

the bonus granted by augmented reality is dependent on a<br />

character’s commlink. Rather than taking a set bonus, make<br />

a System + Response Test. Every hit garnered grants a +1<br />

bonus from the character’s AR, as a Teamwork Test (see p.<br />

59, SR4). A glitch may indicate anything from slightly faulty<br />

information to a spam ad opening over an important part of<br />

the heads-up display.<br />

Loss of resonance<br />

Like otaku before them, technomancers’ abilities may be<br />

tenuous. For a game that is harder on technomancers,<br />

gamemasters may include the risk of Resonance loss due<br />

to any or all of a number of conditions: rolling a glitch while<br />

resisting Physical damage or Fading, being the victim of a<br />

glitch by someone performing medical treatment on the<br />

technomancer, severe electrical trauma, excessive disconnection<br />

from the Matrix, or even aging further and further<br />

beyond puberty. This loss affects both the current and maximum<br />

Resonance rating.<br />

Simon Wentworth (order #1132857) 9<br />

39<br />

the Matrix user . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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