comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
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Matrix phenoMena . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
174<br />
reSonance reaLM SearcHeS<br />
Technomancers (and others) who visit the resonance realms have<br />
the opportunity to work wonders they would never be able to do in the<br />
normal Matrix. The resonance realms offer certain tricks and shortcuts<br />
that might allow a character to ignore fundamental rules of Matrix topology,<br />
bypass system security, or acquire inaccessible data. To make use<br />
of these hacks, however, the technomancer must find the proper path<br />
through the resonance realms, a process known as a resonance realm<br />
search. This is the true challenge when visiting a resonance realm.<br />
Harmonizing with the resonance<br />
Accessing the resonance realms is no easy matter. Before a<br />
technomancer even begins his search, he should take care of his<br />
physical security. Trips to the<br />
resonance realms may take extensive<br />
amounts of time, so it<br />
is always a good idea to choose<br />
a safe place for your body or at<br />
least leave it in the care of good<br />
friends.<br />
To start a resonance<br />
realm search, a technomancer<br />
must clear his thoughts, cut<br />
off all active connections and<br />
subscriptions, and immerse<br />
himself in the virtual reality of<br />
the Matrix. By concentrating<br />
on the constant background<br />
noise, harmonizing with its<br />
frequencies, a submerged<br />
technomancer can trace the<br />
streams of Resonance back<br />
to their source—the resonance<br />
realms. This requires a<br />
Resonance + Fading attribute<br />
+ submersion grade (12, 1<br />
hour) Extended Test. Once<br />
a technomancer has located<br />
this backdoor, he can begin<br />
his journey to the resonance<br />
reSonance reaLM:<br />
The Shattered Haven<br />
The first technomancers to enter the resonance<br />
realms had heard from the otaku before them of a<br />
fantastic digital city that arose from a vast river of<br />
data, a place known as a sanctuary for visitors needing<br />
respite from the resonance realm wilds. What<br />
they found was not what they expected. The formerly<br />
proud city of Haven was ruined and ablaze, its resident<br />
sprites engaged in an ongoing civil war against their<br />
dissonant brethren. The flow of information around<br />
the digital spires was corrupted, dark and oily with<br />
malignant data.<br />
The sprites living in this place are willing to share<br />
any knowledge they have that might be of use in combating<br />
dissonance. As their digital structures slowly<br />
succumb to entropy, they may seem to be fighting a<br />
hopeless war, but they refuse to give up. The entropic<br />
sprites they war against fully expect to claim this place<br />
as their own, but they may also be willing to deal with<br />
outsiders, especially if it furthers their own goals.<br />
realms—but he must first pass the Event Horizon (p. 174).<br />
At the gamemaster’s discretion, this initial effort of finding a<br />
backdoor to the resonance realms may require the technomancer to<br />
access a node (or nodes) that he doesn’t have permission to enter.<br />
This may particularly be the case if the technomancer is seeking the<br />
path to a particular resonance realm. Alternately, the trail may take<br />
the technomancer to a resonance well, suggesting some possible linkage<br />
between the wells and realms. Each resonance realm search takes<br />
the technomancer by a different path. Some technomancers claim to<br />
have accessed the resonance realms merely by immersing themselves<br />
in the VR of a single, isolated node that was disconnected from the<br />
rest of the Matrix.<br />
event Horizon<br />
Every time a technomancer enters a backdoor to the<br />
resonance realms, he must first cross the Event Horizon. The appearance<br />
of the Event Horizon changes based on the stream of the<br />
technomancer, but it invariably appears as some sort of barrier or<br />
obstacle that hinders his progress to the realms. Some call this the<br />
Great <strong>Firewall</strong>, carefully guarding access to the realms, whereas<br />
others consider it to be the Cipher, an intricate puzzle or code that<br />
can only be solved with the proper key.<br />
Whatever its true nature, the Event Horizon forces the<br />
technomancer to come face-to-face with his own secrets, weaknesses,<br />
and insecurities. Not only does the Event Horizon have<br />
access to any information that has ever appeared on the Matrix,<br />
but it also seems to tap into the technomancer’s own memories<br />
and subconscious. This procedure may range from a review of<br />
the digital records that testify to how the technomancer failed<br />
to help a friend in need to forcing the technomancer to experience<br />
the sensorium of someone he has killed. The purpose of<br />
this test seems to be a review of<br />
the technomancer’s “programming,”<br />
to root out bugs, bad code,<br />
and security flaws. In most cases,<br />
Unwired<br />
it is a wrenching emotional experience.<br />
If the character cannot get<br />
through the experience, then their<br />
journey stops here.<br />
If two or more submerged<br />
technomancers undertake a resonance<br />
realm search together, they<br />
are privy to the experience through<br />
which each of the others goes.<br />
navigating the realms<br />
Every resonance realm search<br />
can be broken down into a series<br />
of tasks that the technomancer<br />
must complete in order to achieve<br />
his goal. The gamemaster determines<br />
the number and scope of<br />
these tasks, but they should be<br />
weighted in accordance with the<br />
severity of the goal. Typically<br />
these tasks relate to the goal and<br />
the resonance realm(s) being<br />
visited. For example, a search to erase data (see p. 175) could<br />
require the technomancer to track down all instances of that<br />
data, represented as fruit, hidden away in an expansive digital<br />
forest. Likewise, a technomancer hoping to acquire a powerful<br />
free sprite’s source code should face numerous obstacles and<br />
challenges the sprite has placed before him. As a general guideline,<br />
the rating of whatever is the target of the search can be<br />
used to determine the number of tasks to be completed.<br />
goals<br />
The goal of a resonance realm search may differ from technomancer<br />
to technomancer, but the following goals are the most<br />
common. For developing additional goals, gamemaster can use<br />
these as a guideline.<br />
Enforce a Resonance Bond: A technomancer who possesses<br />
a free sprite’s source code and wishes to force that free<br />
sprite to enter into a resonance bond (see p. 160) may travel to<br />
Simon Wentworth (order #1132857) 9