20.04.2013 Views

comStar Firewall alert - PhaseThrough

comStar Firewall alert - PhaseThrough

comStar Firewall alert - PhaseThrough

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Matrix phenoMena . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

174<br />

reSonance reaLM SearcHeS<br />

Technomancers (and others) who visit the resonance realms have<br />

the opportunity to work wonders they would never be able to do in the<br />

normal Matrix. The resonance realms offer certain tricks and shortcuts<br />

that might allow a character to ignore fundamental rules of Matrix topology,<br />

bypass system security, or acquire inaccessible data. To make use<br />

of these hacks, however, the technomancer must find the proper path<br />

through the resonance realms, a process known as a resonance realm<br />

search. This is the true challenge when visiting a resonance realm.<br />

Harmonizing with the resonance<br />

Accessing the resonance realms is no easy matter. Before a<br />

technomancer even begins his search, he should take care of his<br />

physical security. Trips to the<br />

resonance realms may take extensive<br />

amounts of time, so it<br />

is always a good idea to choose<br />

a safe place for your body or at<br />

least leave it in the care of good<br />

friends.<br />

To start a resonance<br />

realm search, a technomancer<br />

must clear his thoughts, cut<br />

off all active connections and<br />

subscriptions, and immerse<br />

himself in the virtual reality of<br />

the Matrix. By concentrating<br />

on the constant background<br />

noise, harmonizing with its<br />

frequencies, a submerged<br />

technomancer can trace the<br />

streams of Resonance back<br />

to their source—the resonance<br />

realms. This requires a<br />

Resonance + Fading attribute<br />

+ submersion grade (12, 1<br />

hour) Extended Test. Once<br />

a technomancer has located<br />

this backdoor, he can begin<br />

his journey to the resonance<br />

reSonance reaLM:<br />

The Shattered Haven<br />

The first technomancers to enter the resonance<br />

realms had heard from the otaku before them of a<br />

fantastic digital city that arose from a vast river of<br />

data, a place known as a sanctuary for visitors needing<br />

respite from the resonance realm wilds. What<br />

they found was not what they expected. The formerly<br />

proud city of Haven was ruined and ablaze, its resident<br />

sprites engaged in an ongoing civil war against their<br />

dissonant brethren. The flow of information around<br />

the digital spires was corrupted, dark and oily with<br />

malignant data.<br />

The sprites living in this place are willing to share<br />

any knowledge they have that might be of use in combating<br />

dissonance. As their digital structures slowly<br />

succumb to entropy, they may seem to be fighting a<br />

hopeless war, but they refuse to give up. The entropic<br />

sprites they war against fully expect to claim this place<br />

as their own, but they may also be willing to deal with<br />

outsiders, especially if it furthers their own goals.<br />

realms—but he must first pass the Event Horizon (p. 174).<br />

At the gamemaster’s discretion, this initial effort of finding a<br />

backdoor to the resonance realms may require the technomancer to<br />

access a node (or nodes) that he doesn’t have permission to enter.<br />

This may particularly be the case if the technomancer is seeking the<br />

path to a particular resonance realm. Alternately, the trail may take<br />

the technomancer to a resonance well, suggesting some possible linkage<br />

between the wells and realms. Each resonance realm search takes<br />

the technomancer by a different path. Some technomancers claim to<br />

have accessed the resonance realms merely by immersing themselves<br />

in the VR of a single, isolated node that was disconnected from the<br />

rest of the Matrix.<br />

event Horizon<br />

Every time a technomancer enters a backdoor to the<br />

resonance realms, he must first cross the Event Horizon. The appearance<br />

of the Event Horizon changes based on the stream of the<br />

technomancer, but it invariably appears as some sort of barrier or<br />

obstacle that hinders his progress to the realms. Some call this the<br />

Great <strong>Firewall</strong>, carefully guarding access to the realms, whereas<br />

others consider it to be the Cipher, an intricate puzzle or code that<br />

can only be solved with the proper key.<br />

Whatever its true nature, the Event Horizon forces the<br />

technomancer to come face-to-face with his own secrets, weaknesses,<br />

and insecurities. Not only does the Event Horizon have<br />

access to any information that has ever appeared on the Matrix,<br />

but it also seems to tap into the technomancer’s own memories<br />

and subconscious. This procedure may range from a review of<br />

the digital records that testify to how the technomancer failed<br />

to help a friend in need to forcing the technomancer to experience<br />

the sensorium of someone he has killed. The purpose of<br />

this test seems to be a review of<br />

the technomancer’s “programming,”<br />

to root out bugs, bad code,<br />

and security flaws. In most cases,<br />

Unwired<br />

it is a wrenching emotional experience.<br />

If the character cannot get<br />

through the experience, then their<br />

journey stops here.<br />

If two or more submerged<br />

technomancers undertake a resonance<br />

realm search together, they<br />

are privy to the experience through<br />

which each of the others goes.<br />

navigating the realms<br />

Every resonance realm search<br />

can be broken down into a series<br />

of tasks that the technomancer<br />

must complete in order to achieve<br />

his goal. The gamemaster determines<br />

the number and scope of<br />

these tasks, but they should be<br />

weighted in accordance with the<br />

severity of the goal. Typically<br />

these tasks relate to the goal and<br />

the resonance realm(s) being<br />

visited. For example, a search to erase data (see p. 175) could<br />

require the technomancer to track down all instances of that<br />

data, represented as fruit, hidden away in an expansive digital<br />

forest. Likewise, a technomancer hoping to acquire a powerful<br />

free sprite’s source code should face numerous obstacles and<br />

challenges the sprite has placed before him. As a general guideline,<br />

the rating of whatever is the target of the search can be<br />

used to determine the number of tasks to be completed.<br />

goals<br />

The goal of a resonance realm search may differ from technomancer<br />

to technomancer, but the following goals are the most<br />

common. For developing additional goals, gamemaster can use<br />

these as a guideline.<br />

Enforce a Resonance Bond: A technomancer who possesses<br />

a free sprite’s source code and wishes to force that free<br />

sprite to enter into a resonance bond (see p. 160) may travel to<br />

Simon Wentworth (order #1132857) 9

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!