comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
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Matrix phenoMena . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
166<br />
termine this type: metasapient, protosapient, or xenosapient (see<br />
p. 167-168). This will help define the AI’s personality, interests,<br />
and goals. In most cases, an AI’s motivation is driven by its former<br />
programming. For example, an AI that evolved from a data mining<br />
program might work as an information broker.<br />
AIs have an overall rating that defines their general power<br />
level, typically ranging from 3 to 6 (and sometimes higher). They<br />
have Mental attributes to reflect their individual character and<br />
they use skills and programs for their daily life in the Matrix. Like<br />
agents, they use the Response and Signal attributes of whatever<br />
node in which they happen to be. Their <strong>Firewall</strong> and System attributes<br />
are based on their rating.<br />
Most programs “carried” by an AI (those listed in the descriptions)<br />
are inherent to their being; they were acquired when the AI<br />
evolved to sentience and are an integral part of the AI’s code, like natural<br />
abilities. These programs are subject to the same rules as a hacker’s<br />
programs, but they may not be copied or cracked and they do not suffer<br />
from degradation. They are each considered to have the Ergonomic<br />
and Optimization program options (p. 114-115) and so do not count<br />
towards processor load (the AI counts as a single program) and may<br />
exceed the AIs System rating. They are always loaded.<br />
AIs may acquire, carry, and use additional programs, just like<br />
an agent’s payload. Payload programs count towards the node’s<br />
processor limit as normal. AIs may carry Common Use, Hacking,<br />
and Agent Autosoft (p. 112) software, and may also take advantage<br />
of program options. Unless otherwise noted, AIs follow the<br />
rules given under Autonomous Programs, p. 110.<br />
AIs are more than just metahuman hackers or agents, of<br />
course. They are a part of the Matrix and have deeper insights<br />
into the nature of the digital world than a flesh-and-blood hacker<br />
can ever have. Their familiarity with the digital realms provides<br />
them with certain special abilities, which are handled as qualities<br />
unique to AIs (see Positive AI Qualities, p. 168, and Negative AI<br />
Qualities, p. 170).<br />
My Home is My castle<br />
Like every sentient being, AIs need a place they can call home<br />
somewhere in the Matrix. They often choose the node in which they<br />
were “born” as their home node. If it is not possible for them to live<br />
there, they try to find another node that is similar to their birthplace.<br />
An AI that was born in a water-distribution control node will always<br />
choose a node that has similar functions (like a GridGuide control<br />
node). Unfortunately, these nodes are often owned by corps or governments,<br />
which leads to conflicts between the rightful owner and<br />
the new resident. Some corps and governments, though, have recognized<br />
the immense advantage of letting AIs reside in their nodes,<br />
and thus try to entice them in, granting the AI digital and physical<br />
protection in exchange for optimizing the node.<br />
When an AI inhabits a node, it subconsciously (or in some<br />
cases, intentionally) affects and changes the node’s structure. Drivers<br />
are rewritten, iconography and resolution are improved, resource<br />
allocation is optimized, and the AI harmonizes its own program<br />
structure with the node, creating a synergistic effect. As a result, the<br />
Response, Signal, System, and <strong>Firewall</strong> attributes of such “home<br />
nodes” are increased by a modifier equal to the AI’s rating divided<br />
by 2 (round up). The process of optimizing a home node does not<br />
happen overnight, however. Roll an Extended Test using the AI’s<br />
Intuition + Reality Filter (10, 1 day). The AI must be present in<br />
its home node every day for a minimum of 1 hour to maintain the<br />
effect, and it can only maintain one home node at a time.<br />
AIs must have a home node. Every week an AI goes without<br />
one, it permanently loses 1 rating point.<br />
ai combat<br />
AIs fight like hackers, meaning that they use their skills and<br />
programs and the attributes of the node that they currently occupy.<br />
AIs prefer to fight in nodes with high ratings, as this grants<br />
them an advantage. In nodes with low ratings, they will act like<br />
cold-blooded animals in a refrigerator: sluggish and vulnerable.<br />
An AI’s Matrix Condition Monitor is equal to half its System<br />
rating plus 8 (supplemented by the Redundancy quality, p. 169,<br />
if applicable). If the damage track is filled, the AI doesn’t die—it<br />
is disrupted and will immediately start a process called “realigning,”<br />
in which the core structure of the AI starts reassembling its<br />
higher functions. The realignment process immediately takes over<br />
all available processing resources in the node, diverting cycles to<br />
the AIs reconstitution. During this process, the AI copies random<br />
data input from every source to which it can connect. Visually,<br />
this process is quite apparent—the “light” in the node dims and<br />
the “air” fills with code fragments that are sucked into a vortex<br />
where the AI used to be. While this process is active, every further<br />
attempt to attack the AI is assimilated into the realigning process.<br />
In fact, all activities in the node are hampered: apply a negative<br />
dice pool modifier equal to the AIs rating for the duration.<br />
During realignment, the gamemaster makes a Rating x 2 (3<br />
Combat Turns) Extended Test. Each hit heals one box of damage<br />
Unwired<br />
Simon Wentworth (order #1132857) 9