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Matrix phenoMena . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

166<br />

termine this type: metasapient, protosapient, or xenosapient (see<br />

p. 167-168). This will help define the AI’s personality, interests,<br />

and goals. In most cases, an AI’s motivation is driven by its former<br />

programming. For example, an AI that evolved from a data mining<br />

program might work as an information broker.<br />

AIs have an overall rating that defines their general power<br />

level, typically ranging from 3 to 6 (and sometimes higher). They<br />

have Mental attributes to reflect their individual character and<br />

they use skills and programs for their daily life in the Matrix. Like<br />

agents, they use the Response and Signal attributes of whatever<br />

node in which they happen to be. Their <strong>Firewall</strong> and System attributes<br />

are based on their rating.<br />

Most programs “carried” by an AI (those listed in the descriptions)<br />

are inherent to their being; they were acquired when the AI<br />

evolved to sentience and are an integral part of the AI’s code, like natural<br />

abilities. These programs are subject to the same rules as a hacker’s<br />

programs, but they may not be copied or cracked and they do not suffer<br />

from degradation. They are each considered to have the Ergonomic<br />

and Optimization program options (p. 114-115) and so do not count<br />

towards processor load (the AI counts as a single program) and may<br />

exceed the AIs System rating. They are always loaded.<br />

AIs may acquire, carry, and use additional programs, just like<br />

an agent’s payload. Payload programs count towards the node’s<br />

processor limit as normal. AIs may carry Common Use, Hacking,<br />

and Agent Autosoft (p. 112) software, and may also take advantage<br />

of program options. Unless otherwise noted, AIs follow the<br />

rules given under Autonomous Programs, p. 110.<br />

AIs are more than just metahuman hackers or agents, of<br />

course. They are a part of the Matrix and have deeper insights<br />

into the nature of the digital world than a flesh-and-blood hacker<br />

can ever have. Their familiarity with the digital realms provides<br />

them with certain special abilities, which are handled as qualities<br />

unique to AIs (see Positive AI Qualities, p. 168, and Negative AI<br />

Qualities, p. 170).<br />

My Home is My castle<br />

Like every sentient being, AIs need a place they can call home<br />

somewhere in the Matrix. They often choose the node in which they<br />

were “born” as their home node. If it is not possible for them to live<br />

there, they try to find another node that is similar to their birthplace.<br />

An AI that was born in a water-distribution control node will always<br />

choose a node that has similar functions (like a GridGuide control<br />

node). Unfortunately, these nodes are often owned by corps or governments,<br />

which leads to conflicts between the rightful owner and<br />

the new resident. Some corps and governments, though, have recognized<br />

the immense advantage of letting AIs reside in their nodes,<br />

and thus try to entice them in, granting the AI digital and physical<br />

protection in exchange for optimizing the node.<br />

When an AI inhabits a node, it subconsciously (or in some<br />

cases, intentionally) affects and changes the node’s structure. Drivers<br />

are rewritten, iconography and resolution are improved, resource<br />

allocation is optimized, and the AI harmonizes its own program<br />

structure with the node, creating a synergistic effect. As a result, the<br />

Response, Signal, System, and <strong>Firewall</strong> attributes of such “home<br />

nodes” are increased by a modifier equal to the AI’s rating divided<br />

by 2 (round up). The process of optimizing a home node does not<br />

happen overnight, however. Roll an Extended Test using the AI’s<br />

Intuition + Reality Filter (10, 1 day). The AI must be present in<br />

its home node every day for a minimum of 1 hour to maintain the<br />

effect, and it can only maintain one home node at a time.<br />

AIs must have a home node. Every week an AI goes without<br />

one, it permanently loses 1 rating point.<br />

ai combat<br />

AIs fight like hackers, meaning that they use their skills and<br />

programs and the attributes of the node that they currently occupy.<br />

AIs prefer to fight in nodes with high ratings, as this grants<br />

them an advantage. In nodes with low ratings, they will act like<br />

cold-blooded animals in a refrigerator: sluggish and vulnerable.<br />

An AI’s Matrix Condition Monitor is equal to half its System<br />

rating plus 8 (supplemented by the Redundancy quality, p. 169,<br />

if applicable). If the damage track is filled, the AI doesn’t die—it<br />

is disrupted and will immediately start a process called “realigning,”<br />

in which the core structure of the AI starts reassembling its<br />

higher functions. The realignment process immediately takes over<br />

all available processing resources in the node, diverting cycles to<br />

the AIs reconstitution. During this process, the AI copies random<br />

data input from every source to which it can connect. Visually,<br />

this process is quite apparent—the “light” in the node dims and<br />

the “air” fills with code fragments that are sucked into a vortex<br />

where the AI used to be. While this process is active, every further<br />

attempt to attack the AI is assimilated into the realigning process.<br />

In fact, all activities in the node are hampered: apply a negative<br />

dice pool modifier equal to the AIs rating for the duration.<br />

During realignment, the gamemaster makes a Rating x 2 (3<br />

Combat Turns) Extended Test. Each hit heals one box of damage<br />

Unwired<br />

Simon Wentworth (order #1132857) 9

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