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Matrix phenoMena . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

170<br />

spawned or emulated programs. The number of agents that maybe<br />

spawned is limited to the AI’s rating.<br />

negative ai QUaLitieS<br />

Evolution is an imperfect process, and sometimes AIs evolve<br />

with mutations that hinder their development and survival. The<br />

gamemaster is encouraged to apply Negative qualities to AIs in order<br />

to limit their abilities, provide ways in which they can undermined,<br />

and to underscore the continually evolving landscape of the Matrix.<br />

corruptor<br />

AIs with the Corruptor defect suffered fundamental defects<br />

to their programming during their evolution. This means that the<br />

AI has an unfortunate tendency to trigger malfunctions in other<br />

programs with which it interacts. Treat this as if the AI has the<br />

Gremlins quality (p. 81, SR4) at Rating 2. The gamemaster should<br />

also make use of this Negative quality for dramatic effect as best<br />

suits the story.<br />

fragmentation<br />

During its birth, the AI’s core programming was fractured<br />

and failed to fully merge again properly, or a core element to its<br />

programming was somehow deleted or lost. In effect, this creates<br />

fundamental flaws in the AI’s “personality.” Swarm AIs suffer<br />

from effects best compared to mental illnesses like schizophrenia<br />

or paranoia, which makes their behavior unpredictable. The gamemaster<br />

should choose an appropriate mental defect for the AI,<br />

one that both makes its character unique and hampers its functioning<br />

(perhaps considering the Negative mental qualities given<br />

on pp. 163-164, Augmentation). At the gamemaster’s discretion,<br />

this quality may inflict negative dice pool modifiers to certain<br />

tests, especially social interactions.<br />

real world naivete<br />

As creatures of the Matrix, most AIs are at best ignorant of<br />

the functionings and goings-on of the physical world—some AIs<br />

have never even heard of it or simply refuse to believe it exists.<br />

Even if their original programming involved interaction with the<br />

physical world in some way, they may not fully grasp the entirety<br />

of meatspace or minor things like gravity and other physical laws.<br />

As a result, AIs with this quality have little knowledge of the real<br />

world and may suffer hefty negative dice pool modifiers (at the<br />

gamemaster’s discretion) when interacting with it or otherwise<br />

exercising knowledge about it.<br />

gHoStS in tHe MacHine<br />

Ever since the Crash 2.0, numerous rumors and stories have<br />

circulated the Matrix of alleged sightings and interactions with<br />

people in the Matrix who were long dead in the physical world—<br />

to date, however, none have been verified. Some tales describe a<br />

Matrix user spotting the persona icon once used by a dead friend,<br />

relative, or lover, followed by a strange interaction that implied<br />

the encounter was not simply the user’s imagination or someone’s<br />

idea of a bad joke. Other reports tell of strange, flickering icons<br />

that repeatedly appear in the same (sometimes restricted) nodes,<br />

repetitively performing the same actions, but that are unresponsive<br />

and mysteriously vanish when confronted. Still others whisper of<br />

poor victims who are mercilessly pursued online by stalkers who<br />

claim to be someone that is dead, tormenting and harassing them<br />

with creepy calls and messages, and occasionally tracking their affairs<br />

and interfering in their life. A few claim to have been attacked<br />

by these strange e-ghosts, an experience compared to a Black IC<br />

attack or worse. A few mysterious deaths hint that some of these<br />

encounters may be fatal.<br />

E-ghosts, also called ghosts in the machine, are very rare digital<br />

entities possessing the memories and personalities of people<br />

who died online during the Crash 2.0. It is unclear what causes<br />

these e-ghosts to manifest. Some theorize that these are merely<br />

AIs, created during the Crash, that were somehow imprinted with<br />

the mental state of a Crash victim. One author has suggested that<br />

these aren’t ghosts at all, but simply some sort of new program designed<br />

to emulate people based on the long datatrail of their life’s<br />

interaction with the Matrix. Others postulate that some sort of<br />

rogue program—a side effect of the Jormungand worm, perhaps—<br />

managed to upload the brains of people who were trapped and<br />

killed online, giving them eternal life as some sort of autonomous<br />

program. Still others point their fingers at technomancer trickery,<br />

or wonder if these are in fact ghosts of the spiritual sort, somehow<br />

trapped within the machine. The truth is that no one knows, and<br />

no one can even say with certainty if these are truly the ghosts of<br />

the dead, living on in the Matrix, or something else entirely.<br />

echoes from the digital realm<br />

In terms of rules, e-ghosts are handled like AIs, which means<br />

that they have their own Mental attributes and skills, but also some<br />

unique abilities. The “programs” they carry are ingrained abilities<br />

that help them to navigate the Matrix. E-ghosts have ratings from<br />

1 to 6 to reflect their power.<br />

The important part to consider when crafting an e-ghost is<br />

deciding how good a copy it is of the dead character (note that copy<br />

quality is a separate factor, not dependant on the e-ghost’s rating).<br />

Most e-ghosts tend to be far from perfect copies. They may have<br />

only some or none of the character’s memories, and certain facets<br />

of the character’s personality may simply be missing. At best, an eghost<br />

is likely only to have a faint recollection of their previous life.<br />

The memories most constantly retained are the events leading up<br />

to death, unfinished tasks, and major grievances. Some e-ghosts are<br />

such poor emulations that they have only occasional flashes of their<br />

former life, wandering confused and enraged through the Matrix.<br />

Others are unaware of their demise, believing themselves to still<br />

be alive, but somehow trapped online. A few are quite cognizant<br />

of their status, but do their best to interact with Matrix users and<br />

establish networks that grant them influence in the real world.<br />

The stats given here for e-ghosts are simply a recommendation;<br />

gamemasters should tailor the e-ghost’s skills, programs, and<br />

qualities as fit the story.<br />

E-Ghosts<br />

CHA INT LOG WIL EDG Matrix INIT IP<br />

R R + 1 R R + 2 R – 2 INT + Response 3<br />

Skills: Computer (R), Cybercombat (R), Hacking (R), additional<br />

skills as appropriate to the character<br />

Programs: Analyze (R), Blackout (R), Browse (R), Command (R),<br />

Edit (R), Exploit (R), Reality Filter (R), Stealth (R), Track (R)<br />

Qualities: Code Flux, Corruptor, Fragmentation, Redundancy,<br />

Rootkit<br />

Unwired<br />

Simon Wentworth (order #1132857) 9

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