comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Matrix phenoMena . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />
170<br />
spawned or emulated programs. The number of agents that maybe<br />
spawned is limited to the AI’s rating.<br />
negative ai QUaLitieS<br />
Evolution is an imperfect process, and sometimes AIs evolve<br />
with mutations that hinder their development and survival. The<br />
gamemaster is encouraged to apply Negative qualities to AIs in order<br />
to limit their abilities, provide ways in which they can undermined,<br />
and to underscore the continually evolving landscape of the Matrix.<br />
corruptor<br />
AIs with the Corruptor defect suffered fundamental defects<br />
to their programming during their evolution. This means that the<br />
AI has an unfortunate tendency to trigger malfunctions in other<br />
programs with which it interacts. Treat this as if the AI has the<br />
Gremlins quality (p. 81, SR4) at Rating 2. The gamemaster should<br />
also make use of this Negative quality for dramatic effect as best<br />
suits the story.<br />
fragmentation<br />
During its birth, the AI’s core programming was fractured<br />
and failed to fully merge again properly, or a core element to its<br />
programming was somehow deleted or lost. In effect, this creates<br />
fundamental flaws in the AI’s “personality.” Swarm AIs suffer<br />
from effects best compared to mental illnesses like schizophrenia<br />
or paranoia, which makes their behavior unpredictable. The gamemaster<br />
should choose an appropriate mental defect for the AI,<br />
one that both makes its character unique and hampers its functioning<br />
(perhaps considering the Negative mental qualities given<br />
on pp. 163-164, Augmentation). At the gamemaster’s discretion,<br />
this quality may inflict negative dice pool modifiers to certain<br />
tests, especially social interactions.<br />
real world naivete<br />
As creatures of the Matrix, most AIs are at best ignorant of<br />
the functionings and goings-on of the physical world—some AIs<br />
have never even heard of it or simply refuse to believe it exists.<br />
Even if their original programming involved interaction with the<br />
physical world in some way, they may not fully grasp the entirety<br />
of meatspace or minor things like gravity and other physical laws.<br />
As a result, AIs with this quality have little knowledge of the real<br />
world and may suffer hefty negative dice pool modifiers (at the<br />
gamemaster’s discretion) when interacting with it or otherwise<br />
exercising knowledge about it.<br />
gHoStS in tHe MacHine<br />
Ever since the Crash 2.0, numerous rumors and stories have<br />
circulated the Matrix of alleged sightings and interactions with<br />
people in the Matrix who were long dead in the physical world—<br />
to date, however, none have been verified. Some tales describe a<br />
Matrix user spotting the persona icon once used by a dead friend,<br />
relative, or lover, followed by a strange interaction that implied<br />
the encounter was not simply the user’s imagination or someone’s<br />
idea of a bad joke. Other reports tell of strange, flickering icons<br />
that repeatedly appear in the same (sometimes restricted) nodes,<br />
repetitively performing the same actions, but that are unresponsive<br />
and mysteriously vanish when confronted. Still others whisper of<br />
poor victims who are mercilessly pursued online by stalkers who<br />
claim to be someone that is dead, tormenting and harassing them<br />
with creepy calls and messages, and occasionally tracking their affairs<br />
and interfering in their life. A few claim to have been attacked<br />
by these strange e-ghosts, an experience compared to a Black IC<br />
attack or worse. A few mysterious deaths hint that some of these<br />
encounters may be fatal.<br />
E-ghosts, also called ghosts in the machine, are very rare digital<br />
entities possessing the memories and personalities of people<br />
who died online during the Crash 2.0. It is unclear what causes<br />
these e-ghosts to manifest. Some theorize that these are merely<br />
AIs, created during the Crash, that were somehow imprinted with<br />
the mental state of a Crash victim. One author has suggested that<br />
these aren’t ghosts at all, but simply some sort of new program designed<br />
to emulate people based on the long datatrail of their life’s<br />
interaction with the Matrix. Others postulate that some sort of<br />
rogue program—a side effect of the Jormungand worm, perhaps—<br />
managed to upload the brains of people who were trapped and<br />
killed online, giving them eternal life as some sort of autonomous<br />
program. Still others point their fingers at technomancer trickery,<br />
or wonder if these are in fact ghosts of the spiritual sort, somehow<br />
trapped within the machine. The truth is that no one knows, and<br />
no one can even say with certainty if these are truly the ghosts of<br />
the dead, living on in the Matrix, or something else entirely.<br />
echoes from the digital realm<br />
In terms of rules, e-ghosts are handled like AIs, which means<br />
that they have their own Mental attributes and skills, but also some<br />
unique abilities. The “programs” they carry are ingrained abilities<br />
that help them to navigate the Matrix. E-ghosts have ratings from<br />
1 to 6 to reflect their power.<br />
The important part to consider when crafting an e-ghost is<br />
deciding how good a copy it is of the dead character (note that copy<br />
quality is a separate factor, not dependant on the e-ghost’s rating).<br />
Most e-ghosts tend to be far from perfect copies. They may have<br />
only some or none of the character’s memories, and certain facets<br />
of the character’s personality may simply be missing. At best, an eghost<br />
is likely only to have a faint recollection of their previous life.<br />
The memories most constantly retained are the events leading up<br />
to death, unfinished tasks, and major grievances. Some e-ghosts are<br />
such poor emulations that they have only occasional flashes of their<br />
former life, wandering confused and enraged through the Matrix.<br />
Others are unaware of their demise, believing themselves to still<br />
be alive, but somehow trapped online. A few are quite cognizant<br />
of their status, but do their best to interact with Matrix users and<br />
establish networks that grant them influence in the real world.<br />
The stats given here for e-ghosts are simply a recommendation;<br />
gamemasters should tailor the e-ghost’s skills, programs, and<br />
qualities as fit the story.<br />
E-Ghosts<br />
CHA INT LOG WIL EDG Matrix INIT IP<br />
R R + 1 R R + 2 R – 2 INT + Response 3<br />
Skills: Computer (R), Cybercombat (R), Hacking (R), additional<br />
skills as appropriate to the character<br />
Programs: Analyze (R), Blackout (R), Browse (R), Command (R),<br />
Edit (R), Exploit (R), Reality Filter (R), Stealth (R), Track (R)<br />
Qualities: Code Flux, Corruptor, Fragmentation, Redundancy,<br />
Rootkit<br />
Unwired<br />
Simon Wentworth (order #1132857) 9