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the realm where the source code was found in order to compel<br />

the sprite to create the bond. If the technomancer does not<br />

wish to anger the sprite, he can instead engage in this search in<br />

order to unveil something the sprite wants or needs, so that he<br />

may acquire it and use it bargain for the resonance bond.<br />

Erase Data: Sometimes the goal is not to find information,<br />

but to destroy it. Though this goal is much harder to accomplish, a<br />

technomancer may seek to erase a piece of data permanently from<br />

the Matrix. If successful, the data is eliminated or corrupted beyond<br />

repair, no matter how securely it is protected by encryption,<br />

firewalls, or other means (non-Matrix information, such as hardcopy<br />

or personal memories, remain unaffected). Technomancers<br />

are wise to take note, however, that while this action may remove<br />

such information from the Matrix, it is hinted that the Resonance<br />

never forgets, and that such data may be retrieved through an<br />

Recover Data resonance realm search—albeit one made much<br />

more difficult by this action.<br />

Find Data: A technomancer who knows that a certain<br />

piece of data exists, but doesn’t know where to find it, can ask the<br />

Resonance itself. The gamemaster determines how hard the data’s<br />

location is to find, based on its real world availability. This search<br />

will not necessarily leave the technomancer with the data in hand,<br />

but it will tell the technomancer where to seek it. This search may<br />

also be used to find or trace a data trail, specifically one that was<br />

routed through the resonance realms.<br />

Find Sprite Source Code: If a technomancer wants to register,<br />

track, or decompile a free sprite (see p. 157), or recover a<br />

registered sprite that has been disrupted (p. 159), he must first find<br />

the sprite’s source code.<br />

Glitch a Node: A technomancer can weaken the defenses<br />

of a node in preparation for a hack, or simply seek to disrupt the<br />

node and create complications. In this case, he can undertake a resonance<br />

realm search to find<br />

a way to glitch the node. If<br />

successful, Resonance turbulence<br />

disturbs the node for<br />

Resonance x 2 hours. The effects<br />

of this disturbance is up<br />

to the gamemaster, but may<br />

include a dice pool modifier<br />

for all actions made by the<br />

node and its defences, unexplained<br />

software crashes,<br />

corrupted data, weakened<br />

Signal, and a scrambling<br />

of access privileges that<br />

requires users to make tests<br />

for Matrix actions that they<br />

would normally perform<br />

automatically.<br />

reSonance reaLM:<br />

The Great Connection<br />

Embedded deep within the resonance realms is a<br />

giant tree whose roots are hidden in a lake of data:<br />

The Great Connection. This realm is said to link to<br />

every node in the Matrix, no matter how isolated or<br />

secure. Each leaf reflects a node, with newly connected<br />

nodes represented as sprouts, active nodes<br />

as fully-grown leaves, and the leaves of disconnected<br />

nodes withering and blowing away in the wind. The air<br />

is full of pollen, reflecting the constant flow of data<br />

traffiic. Sprites in the form of birds, bees, squirrels,<br />

and other animals crawl the branches.<br />

Hide a Data Trail: A technomancer can undertake a<br />

resonance realm search to find a way to hide his data trail. If successful,<br />

the technomancer’s data trail through the Matrix after<br />

completing this goal is inexplicably routed through the resonance<br />

realms for Resonance x 2 hours. Anyone that attempts to track<br />

the technomancer’s data trail from that period will find that it<br />

simply disappears without explanation, as if washed away by pure<br />

Unwired<br />

Resonance. Submerged technomancers may ascertain that such a<br />

trail has been hidden, and may attempt to follow it with a resonance<br />

realm search of their own (see Find Data, above).<br />

Learn an Echo: A technomancer seeking to learn a new echo<br />

can undertake a resonance realm search to discover how the echo<br />

works. The technomancer must spend Karma just as he would if<br />

he learned the echo from a teacher or a free sprite (see Learning<br />

Echoes, p. 145).<br />

Recover Data: Every piece of data in the Matrix generates<br />

an echo in the Resonance, meaning that it is possible to still find<br />

such data long after it has been deleted from the Matrix. The<br />

difficulty of finding such erased information depends on how<br />

old and scarce it was. Only data that existed at some point on<br />

the Matrix since the Crash is certain to be found, though some<br />

technomancers suggest that any data that has ever existed on a<br />

computer network or electronic device may be found by visiting<br />

the Endless Archive (p. 173).<br />

Submersion Task: A technomancer undergoing submersion<br />

may complete a resonance realm search in order to lower the cost<br />

of the submersion (see p. 141).<br />

diSSonance<br />

Dissonant technomancers are Emerged individuals whose<br />

sanity and Resonance have been corrupted or warped by some<br />

sort of neurological or mental disorder or anomalous phenomenon.<br />

Whether this is caused by the oft-speculated mutation<br />

in the technomancer genes, biochemical or neurological instability,<br />

cerebral damage, neuro-degeneration (for instance, due<br />

to cancer, neural diseases, or viral infection), or some purely<br />

psychological phenomenon brought on by interaction with the<br />

Matrix is still unknown.<br />

While most technomancer streams emphasize the harmony<br />

of the digital world, revere the<br />

clarity and immaculateness of its<br />

code, and embrace the endless horizons<br />

and possibilities of a virtual<br />

world, dissonant technomancers are<br />

driven by warped ideas and irrational<br />

or even insane thinking. They<br />

revel in digital chaos and absurdism.<br />

Even worse, they seek to infect<br />

the Matrix with their digital blight,<br />

spreading fractal code, the hallmark<br />

of the Dissonance.<br />

disharmony and Madness<br />

Dissonants follow an antithetical<br />

concept of the Matrix that only<br />

few dare to grasp. Dissonance itself<br />

was a new phenomenon some decades<br />

ago, spearheaded by a dissonant otaku known as Pax (probably<br />

the first one warped by her own psychopathic behavior). Her<br />

unleashing of a dissonant worm construct named Jormungand<br />

was one of the factors leading to the Crash 2.0. With the recent<br />

Emergence of technomancers and sprites, it has become clear that<br />

the Dissonance did not disappear with Crash 2.0, but rather has<br />

become more prominent than ever.<br />

Simon Wentworth (order #1132857) 9<br />

175<br />

Matrix phenoMena . . . . . . . . . . . . . . . . . . . . . . . . . . .

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