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siMsense and skillware . . . . . . . . . . . . . . . . . . . . .<br />

186<br />

POV wet record simultaneously, which can be crucial when you<br />

want to get the two POVs in the climatic fight sequence meshing<br />

up just right. When the technicians have the final experience<br />

record ready, they use the simsynths output samplers to transcode<br />

the record into a compressed format that can be put down onto<br />

media or broadcast wirelessly.<br />

Simsynths range in quality and cost, from small prosumer<br />

models that can modulate only a few EC/IC baseline tracks and<br />

process only a single POV to high-end studio simsynths that have<br />

forty-eight racked EC/IC modulators, polyPOV cross-processors,<br />

full emotive mapping software, and samplers that can output in<br />

just about any compression format known.<br />

experiencing a SiM<br />

A studio can create a masterpiece sim, but unless it can be<br />

experienced, it won’t mean a thing. Fortunately, experiencing sims<br />

is simple these days, since many commlinks include a sim module<br />

that can process ASIST. Even though experiencing a sim is easy<br />

now, there are still a few considerations to keep in mind.<br />

output formats<br />

Nobody markets wet records, even though there are a handful<br />

of freaks out there that would buy them. The simflicks that<br />

you and I experience have gone through post-production and have<br />

been sampled into a compressed format that is easier to distribute.<br />

The compressed ASIST is either broadcast over the Matrix<br />

or burned down to a piece of storage media and then our<br />

sim modules or sim decks uncompress the ASIST during<br />

playback. The three most standard forms of compression<br />

are listed below, though many others exist.<br />

Direct Experience Format (DIR-X) is a lossless<br />

form of ASIST compression, meaning that when uncompressed<br />

the simsense signal is identical to the pre-sampled<br />

signal; no signal quality is lost whatsoever. Aside from the<br />

wet record, this is the closest you can possibly get to actually<br />

being there and actually being the performer. However,<br />

DIR-X files are massive and are impractical for broadcasting<br />

over the wireless Matrix. Most wireless users don’t want<br />

to wait for hours for their sim to transfer and many nodes<br />

will block file transfers of this size to prevent them from<br />

bogging down their bandwidth. For this reason, DIR-X<br />

is usually only used for special theatrical releases or for<br />

special edition pay-per-view transfers. Despite being impractical,<br />

there is a small market out there among simphiles<br />

for DIR-X recordings.<br />

ASIST Control Transport (ACT) is a far more<br />

common form of simsense compression recognized by<br />

all commercial simdecks and sim modules. ACT files are<br />

about one percent of the size of the same recording in<br />

DIR-X, but that file size comes at a loss of signal quality.<br />

ACT works by sampling only specific signal maps on each<br />

track instead of the whole thing and then adds a command<br />

set to the file. This command set instructs the sim module<br />

or simdeck to approximate the missing pieces using the<br />

user’s own senses and emotions and a standard library of<br />

sensory/emotive tweaks. So in a scene where you are supposed<br />

to feel Nicky Saitoh’s raging anger, you are instead<br />

feeling your own raging anger tinged with a bit of what it is<br />

like to be an angry Nicky Saitoh. Most users won’t know the difference,<br />

however. How well a sim module can interpret the command<br />

set depends on the quality of the sim module, so your experience<br />

will get better on better playback machines. The manageable size<br />

of ACT files makes it the primary compression method used for<br />

simflicks, whether they are distributed on storage media or broadcast<br />

over the wireless Matrix.<br />

Scalable ASIST Stream Format (SAS) is the most popular<br />

format used for all those augmented reality overlays and is understood<br />

by all sim modules. The important thing about SAS is<br />

that it allows for better compression by prioritizing tracks and by<br />

relying heavily on a command set to approximate the signal using<br />

the user’s own senses and emotions. Since emotive tracks are rarely<br />

used in augmented reality and even then only on a rudimentary<br />

level, the emotive tracks are sampled infrequently. Similarly, since<br />

augmented reality doesn’t need the user to reproduce a specific<br />

performer’s ASIST, it can put most of the work on the sim module<br />

and sample less of the ASIST. If Stuffer Shack wants their AR ad to<br />

make a user feel hungry, they don’t care if you feel the same hungry<br />

that Joe the Out-of-Work Sim Performer felt, so they let the sim<br />

module approximate your own feelings of hunger. Simflicks are<br />

almost never distributed in SAS format because it removes the<br />

major draw of simflicks, the ability to experience something as if<br />

you are someone else.<br />

Unwired<br />

Simon Wentworth (order #1132857) 9

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