comStar Firewall alert - PhaseThrough
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comStar Firewall alert - PhaseThrough
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Streams are still evolving and are not yet as stereotyped as the<br />
paradigms of the Awakened community. Technomancers following<br />
the same set of parameters—“riding the same stream,” as some<br />
say—have started to codify and streamline their beliefs, paving the<br />
way for currently Emerging technomancers.<br />
rationalizating the digital Mind<br />
Though many technomancers do not like being pigeonholed<br />
or do not easily accept pre-defined doctrines, many of<br />
the newly Emerged find it comforting to adopt practices and<br />
techniques devised by others that fit with their own ideas and<br />
perceptions of the virtual world. As the process of Emergence is a<br />
life-changing event, challenging beliefs and turning one’s life upside<br />
down, individuals who become technomancers often change<br />
their outlook and even their personality, which can explain why<br />
even the most rational mind might turn into a believer in the<br />
mystic nature of code.<br />
creating a Stream<br />
To create a new stream, the player must choose the following:<br />
1. The core concept of the Stream.<br />
2. The type of sprites that can be compiled by technomancers riding<br />
the stream.<br />
3. The means by which technomancers on the stream resist<br />
Fading.<br />
The definition of a stream is vital for a technomancer, as it<br />
defines his underlying philosophy, how he reacts to and interacts<br />
with both the real and the virtual worlds. While the beliefs of a<br />
technomancer stream are less tangible (especially from the roleplaying<br />
point of view) than magical traditions that are based on<br />
known religious or magical concepts, the gamemaster and the<br />
player should work together to create a stream that makes sense<br />
within the scope of their specific game and the Shadowrun universe<br />
as a whole.<br />
concept<br />
The core of a stream is its philosophy of the Matrix and the<br />
Resonance. It is a technomancer’s way of explaining how the<br />
Matrix changed with Crash 2.0, what Resonance is, and how she<br />
can manipulate the processes of the Matrix. While the fundamental<br />
belief of a stream has no game effects, it affects the way<br />
a technomancer views the Matrix, nodes, and virtual reality. It is<br />
therefore important to sketch out a stream’s core concepts before<br />
detailing how it works in game terms.<br />
Does your technomancer have a natural affinity for the<br />
cyberworld, perceiving it as her real home? How is the technomancer’s<br />
interaction with Matrix processes defined in terms<br />
of complex forms? Does she actively force the code to do her<br />
bidding or persuasively ask the living Matrix to change as she<br />
desires? Does she rationalize her existence as an evolutionary<br />
branch that mankind has taken, or is everything the result of<br />
higher forces?<br />
Each of these ideas is a stepping stone toward fleshing out<br />
how the character perceives herself in relation to both reality and<br />
the digital realm.<br />
Unwired<br />
optionaL rULe:<br />
The Resonance Difference<br />
The way that technomancers, complex forms,<br />
and sprites operate—using Resonance—is far different<br />
from how standard personas, programs, and agents<br />
work. For simplicity and flow, these are often treated<br />
the same in terms of game mechanics, and, indeed,<br />
this makes some practical sense. For example, complex<br />
forms must interact with nodes and standard<br />
Matrix programs, and so the complex forms would<br />
need to “speak the same language” in terms of input/<br />
output and be recognized as legitimate “software,”<br />
otherwise there would be problems.<br />
Nevertheless, complex forms and sprites are not<br />
composed of code in the normal sense, and so it is<br />
conceivable that certain actions made against them<br />
might not get the same results as they would against<br />
typical software. This optional rule provides for this,<br />
but gamemasters should be aware that this gives<br />
technomancers a certain edge over hackers, and so<br />
should apply it careful. Alternately, these options<br />
could be handled as echoes.<br />
attack protection<br />
Normal Attack programs are less effective against<br />
technomancers and sprites, as the code faults such<br />
software normally exploits are simply not there. Apply<br />
a +2 dice pool modifier to the Defense Test against<br />
such attacks.<br />
difficult to analyze<br />
Though megacorps and security companies have<br />
made great inroads in identifying technomancers,<br />
complex forms, sprites, and even echoes, the nature of<br />
Resonance still makes each of these harder to identify—<br />
they simply don’t match regular code patterns, and the<br />
look of a complex form used by one technomancer looks<br />
completely different when wielded by a technomancer<br />
from a different stream. Increase the threshold for<br />
Matrix Perception Tests against technomancers, complex<br />
forms, sprites, echoes, and widgets by 1.<br />
immunity to crashing<br />
Under this rule, the normal routines and tricks<br />
that make software vulnerable to crashing do not<br />
exist in Resonance-fueled complex forms. This makes<br />
technomancer complex forms immune to crashing,<br />
unless the Crash action is initiated by a technomancer<br />
or sprite. Technomancers and sprites may still crash<br />
the programs of regular Matrix users.<br />
immunity to defusing<br />
For the same reasons, A Data Bomb created by<br />
complex form cannot be disarmed by a normal Defuse<br />
continued on page 138<br />
Simon Wentworth (order #1132857) 9<br />
137<br />
technoMancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . .