20.04.2013 Views

comStar Firewall alert - PhaseThrough

comStar Firewall alert - PhaseThrough

comStar Firewall alert - PhaseThrough

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

of more than one sprite at a time. While the chances of facing an<br />

opposing technomancer are, in the early 2070s, fairly small, the<br />

Decompiling skill should not be overlooked as the threat of wild<br />

sprites and other strange phenomena grow in the digital realm.<br />

Finally, the skills of the Influence skill group should not be overlooked.<br />

The only part of a person that is apparent in the Matrix is<br />

their personality. The ability to communicate in the Matrix is useful,<br />

if not vital to a team’s success. Credentials can be created, paperwork<br />

planted, and authority authored, but such forgeries carry much more<br />

weight when presented by someone with confidence. Social engineering<br />

is sometimes a necessary part of the hacker’s arsenal.<br />

For non-specialists, the Computer and Data Search skills<br />

should be sufficient for life with the Matrix 2.0. Many of the actions<br />

that such characters perform are Extended Tests, so low skill<br />

ratings are still effective with smaller dice pools.<br />

QUaLitieS<br />

A character can be a Matrix user without taking a single quality.<br />

However, some qualities make a character more effective in the digital<br />

realm, and others should be avoided. In order to be a technomancer,<br />

on the other hand, a character must have the Technomancer positive<br />

quality or one of the technomancer qualities that appear later in this<br />

chapter (see p. 36). Some qualities to consider are listed below.<br />

aptitude and codeslinger<br />

The Aptitude and Codeslinger qualities add to the character’s<br />

ability to use one skill or Matrix action, respectively. Each may only<br />

be taken for a single skill or Matrix action, but if taken together<br />

and in relation, they can create a peerless hacker. For example, a<br />

character with Aptitude (Cybercombat) and Codeslinger (Attack)<br />

would be a fearsome force in the Matrix, while a character with<br />

Aptitude (Electronic Warfare) and Codeslinger (Detect Hidden<br />

Node) would know all of the secrets around her.<br />

exceptional attribute and natural Hardening<br />

Both of these qualities increase the longevity of a hacker.<br />

Natural Hardening helps protect the character against dumpshock<br />

and the feedback from black IC and rigging. An exceptional<br />

Willpower also helps against this damage, and aids the technomancer<br />

even further by increasing his <strong>Firewall</strong>.<br />

photographic Memory<br />

This quality may be overlooked by the average player. While<br />

file transfer rates are ridiculously fast in the digital realm, security is<br />

just as swift. Sometimes a hacker does not have the time to transfer<br />

a file or search for data. This quality allows the hacker to remember<br />

what she otherwise might miss due to a rapid retreat. This quality<br />

can also be used as “poor man’s storage” for technomancers, who<br />

otherwise lack storage space.<br />

adept<br />

While magic and technology rarely mix, adept powers (see pp.<br />

187–189, SR4, and pp. 174–180, Street Magic) can readily augment<br />

a hacker’s duties. Trodes allow a user to access VR without the invasiveness<br />

of cyberware, allowing an adept to keep her Magic rating<br />

intact. The Improved Ability power increases a hacking adept’s skills<br />

directly. Improved Reflexes allows an adept to use her AR interface<br />

more quickly and efficiently, allowing her to approach the perfor-<br />

Unwired<br />

mance of VR while mitigating the risks. Eidetic Sense Memory can<br />

more reliably offer the same advantages as Photographic Memory,<br />

and Multi-Tasking makes a hacker more efficient. The Sustenance<br />

power allows a hacker to pull all-night coding sessions.<br />

addiction<br />

While this negative quality is not necessarily one a player<br />

would take at character generation, it is one that most hackers develop.<br />

Hot-sim offers several advantages to the Matrix specialist,<br />

but it can be as addictive as BTL simsense. A hacker using hot-sim<br />

on every run, without careful moderation, will slip down the slope<br />

to severe addiction and Essence loss. Technomancers do not need<br />

to worry about addiction to hot-sim, but have their own related<br />

problems (see Technomancers, p 129).<br />

combat paralysis<br />

This negative quality is popular among players of Matrix<br />

specialists. Care must be taken, however, because this quality is triggered<br />

by Matrix combat as well as physical combat. When a node<br />

launches black IC, a character with Combat Paralysis will certainly<br />

have a lower Initiative than the IC and risks getting stuck.<br />

technomancer<br />

While this positive quality is obviously necessary to the technomancer<br />

character, it should not be taken lightly. Technomancers<br />

literally live in two worlds at once. It shapes their perceptions<br />

and their personalities, and they experience things that no nontechnomancer<br />

could imagine. For more on what it is like to be a<br />

technomancer, see Technomancers, p. 129.<br />

gear There are no two ways about it: a hacker is only as good as his<br />

gear. A good hacker needs a state-of-the-art commlink and bleeding-edge<br />

programs to tear up the ‘Trix and master the digital realm.<br />

Even technomancers can benefit from the right equipment. The gear<br />

listed here can be found in SR4, Augmentation, and Arsenal.<br />

commlinks and other electronics<br />

Every hacker has a commlink. While there are larger and more<br />

capable machines, the commlink can go everywhere the hacker needs<br />

to go, whether it be into secure corporate facilities or the battlefields<br />

of the Desert Wars. It is important for all of a commlink’s Matrix attributes<br />

to be as high as the hacker can afford, although it is usually<br />

safe to skimp on Signal. A sim module is also vital when accessing VR,<br />

and the advantages of hot-sim modification should not be ignored. A<br />

simrig can also be useful for collecting intel on VR runs.<br />

Characters might also find having an extra, weaker commlink<br />

advantageous. Such a commlink could be used as a “public” commlink,<br />

set to Active mode when in high-security zones while the<br />

real commlink remains in Hidden mode and acting as a combination<br />

of decoy and camouflage. Even technomancers may find such<br />

a commlink to be useful.<br />

The Matrix specialist must also consider electronic warfare.<br />

A jammer, HERF gun, or EMP grenade (see p. 57, Arsenal) can be<br />

used to deny electronic assets such as drones or communications<br />

to opposing forces in the field. Defensively, the electronic warrior<br />

should consider a satellite uplink for its high Signal Rrating, and<br />

hardening to defend against electromagnetic attacks. Additionally,<br />

Simon Wentworth (order #1132857) 9<br />

35<br />

the Matrix user . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!