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Matrix topoloGy . . . . . . . . . . . . . . . . . . . . . . . . . . . . .<br />

48<br />

Hardware<br />

The basic building blocks of the Matrix in Shadowrun are<br />

devices of varying processing power (see Nodes, p. 57) and their<br />

interactions through fiberoptic cables, radio waves, satellites,<br />

and sometimes laser or microwave links (see Data Exchange,<br />

p. 53).<br />

In 2070, almost everything carries some kind of node with<br />

it. Whether it’s RFIDs in clothes, small processors in refrigerators,<br />

commlinks in jewelry, or full-blown servers in huge racks,<br />

nodes are all over the place. The air is constantly filled with a<br />

buzz of radio waves, coherent signals directed at satellites, and<br />

fiberoptic cables pulsing with the light of data transfer between<br />

continents. In short, the Matrix relies on the hardware that<br />

forms its parts—a fact that was known before the Crash 2.0<br />

but often overlooked.<br />

nodeS<br />

Nodes are the most important building blocks of the Matrix.<br />

Every computerized device able to execute programs and instructions<br />

is a node. They provide the raw processing power of the<br />

global network and are<br />

the places of the Matrix<br />

(see Sculpting, p. 55).<br />

Everything governed by<br />

standard Matrix protocols<br />

happens in nodes.<br />

They run programs, store<br />

data, accept connections,<br />

and run personas and<br />

agents. Each node is<br />

governed by an operating<br />

system, from which<br />

it derives its <strong>Firewall</strong> and<br />

System attributes (see Operating Systems, p. 51). Its physical hardware<br />

components determine its Response and Signal attributes.<br />

There are three general categories of nodes: peripheral nodes,<br />

standard nodes, and nexi. Apart from the four Matrix attributes, a node<br />

is characterized by its access ID, persona limit, and processor limit.<br />

Access ID: Every node has a hardwired access ID, which<br />

serves as its address in the Matrix. If someone wants to find a node,<br />

they look up its access ID.<br />

Persona Limit: This is the maximum number of persona that<br />

may simultaneously run/originate on the device. Note that this<br />

only counts users who are using this node to get online, it does not<br />

count persona running on another node that access this node.<br />

Processor Limit: This is the number of programs the node<br />

can run before it starts to experience Response degradation (see<br />

Matrix Attributes, p. 212, SR4). For standard nodes, the processor<br />

limit is equal to System rating.<br />

SaMpLe peripHeraL nodeS<br />

Device Response Signal System <strong>Firewall</strong><br />

AR Glove 2 2 1 1<br />

Credstick 2 2 6 6<br />

Fridge 1 3 2 1<br />

RFID tag 1 1 1 1<br />

Security Camera 2 3 2 4<br />

Smartgun 2 1 3 4<br />

peripheral nodes<br />

Peripheral nodes, or peripherals, and the devices they run on<br />

can be found in almost every single item in 2070. Peripheral nodes<br />

are common in objects that don’t require the computing, processing,<br />

and networking capabilities of standard nodes, but that benefit from<br />

being networked or accessed in some way. RFIDs carry peripheral<br />

nodes; toasters, fridges, and guns contain them; and even clothes<br />

facilitate peripheral nodes<br />

to process information.<br />

Peripherals use the<br />

same rules as standard<br />

nodes (see Devices and<br />

Software Ratings, p. 206,<br />

SR4), with some restrictions.<br />

They are only able to<br />

run a single persona and can<br />

only run programs they are<br />

designed to use. Matrix attributes<br />

of peripheral nodes<br />

range from 1 to 6 just like<br />

standard nodes, though most peripherals have low Response ratings.<br />

For simplicity, most peripheral nodes are given a single Device<br />

rating to represent all of their Matrix attributes (see Device Rating,<br />

p. 213, SR4), but gamemasters should feel free to adjust ratings as<br />

they feel appropriate.<br />

Since the operating systems of peripheral nodes are far more limited<br />

and focused, their System rating is not restricted by the Response<br />

rating, as is the case with<br />

standard nodes. In other<br />

words, the System rating<br />

of peripheral nodes may<br />

exceed Response rating<br />

without penalty.<br />

Peripheral nodes can<br />

only run one persona at a<br />

time, they are not designed<br />

for multiple users. For this<br />

reason, they only have<br />

admin accounts, but these<br />

accounts do not receive<br />

the +6 threshold modifier for hacking (treat them as standard accounts).<br />

They can, however, be clustered with other minor nodes,<br />

acting in concert as a single super-node (see Clusters, p. 55). To<br />

guard against their weak security, peripheral nodes are often slaved<br />

to more secure nodes (see Slaving, p. 59). Other functions, like data<br />

storage, communication with other nodes, or the representation of<br />

peripheral nodes in VR, work exactly like standard nodes.<br />

Standard nodes<br />

Standard nodes are run by commlinks, terminals, home telecoms,<br />

and almost any object that is portable and capable of running a<br />

single persona and a number of programs or agents.<br />

Standard nodes use<br />

the rules given for nodes<br />

(see Device and Software<br />

Ratings, p. 206, SR4).<br />

They have standard processor<br />

limits.<br />

Standard nodes may<br />

only run a single persona<br />

at a time, but the interface<br />

allows individual users<br />

to tailor the persona to<br />

their particular settings<br />

and preferences.<br />

Unwired<br />

Simon Wentworth (order #1132857) 9

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