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siMsense and skillware . . . . . . . . . . . . . . . . . . . . .<br />

192<br />

eight-hour daily work for the entire week. Also, reversing reprogramming<br />

can be interrupted and returned to later with no<br />

penalty, though the subject will not remember their true memories<br />

until the test is successfully completed.<br />

The only additional modifier to this roll depends on the<br />

PAB unit rating the therapist is using during the reversal process.<br />

If the therapist’s PAB unit is rated higher than the one used in the<br />

original reprogramming, the threshold is reduced by the difference.<br />

If the original reprogramming used a higher rated PAB unit,<br />

then the threshold is increased by the difference. Unlike event<br />

reprogramming, it is possible to reverse reprogramming without<br />

the aid of a PAB unit, but doing so means the therapist can only<br />

use their Psychology dice on the roll and the rating of the PAB<br />

unit used in the original reprogramming increases the threshold<br />

by its full rating.<br />

If the reverse reprogramming test is successful, the subject’s<br />

memories are restored to their original, unaltered state, including<br />

the memories of the actual reprogramming session. If the<br />

test fails, no harm is done, but the altered memories remain in<br />

place, even though the subject now knows they are not real. If<br />

the reverse programming test fails due to a critical glitch, the side<br />

effects can be the same as a botched reprogramming, including<br />

amnesia or schizophrenia.<br />

invoked prograMMing<br />

Invoked programming is a variation of event reprogramming,<br />

where implanted or concealed memories are inaccessible until a<br />

pre-programmed trigger event occurs. Actual memories can be<br />

blocked, leaving gaps in the subject’s memory that come rushing<br />

back when the trigger event takes place. Alternately, false memories<br />

can be programmed that are not invoked until the moment the<br />

trigger event occurs, at which time they come flooding in.<br />

The trigger event must be selected during the event reprogramming<br />

process, but it can be virtually anything. It can be a<br />

certain phrase, a particular date in time, or even a set of experiences<br />

that must happen in order to trigger the memory. The rush<br />

of memory that is invoked when the trigger event occurs is very<br />

disorienting. Any test made within one Combat Turn of hidden<br />

memories being invoked suffers a –2 dice pool modifier.<br />

Like other event reprogramming, traditional interrogation<br />

techniques will not uncover the hidden memories if the trigger<br />

event has not occurred. Successful detection and reversal of<br />

the event reprogramming will make hidden memories available<br />

again or can remove hidden false memories. Hidden memories<br />

can be invoked with 5 hits on a Mind Probe spell, assuming the<br />

magician knows to look for them. Mind Probe can only reveal<br />

hidden memories; it cannot remove false memories that had<br />

been hidden.<br />

Invoked programming is rarely used, but it has been<br />

implanted in reprogrammed double agents or deep cover infiltrators.<br />

It allows the asset to be inserted among his targets with no<br />

knowledge of his mission or background until he is activated by<br />

the trigger event.<br />

BeHavior Modification<br />

Programmable ASIST biofeedback can be used for more<br />

than implanting or erasing specific memories and experiences. In<br />

fact, the most common legal use of programmable ASIST bio-<br />

feedback is in treating addiction or mental disorder. By targeting<br />

memories associated with trauma or addiction, the behavior itself<br />

can be modified. Unfortunately, even this medical miracle has<br />

been perverted by those who would use it as a weapon. Just as<br />

programmable ASIST biofeedback can be used to remove these<br />

problems, it can also be used to force them onto people by creating<br />

mental trauma or addiction.<br />

The test for modifying a subject’s behavior using PAB is<br />

similar to the test for Event Reprogramming; only the threshold<br />

is different. The person attempting the behavior modification<br />

engages in a Psychology + PAB Unit Rating (Quality BP cost, 1<br />

week) Extended Test. The threshold is the build point cost associated<br />

with the negative quality being treated or implanted. Positive<br />

qualities cannot be removed or implanted using behavior modification.<br />

The gamemaster determines whether a particular negative<br />

quality can be treated or implanted this way, but examples of ones<br />

that typically work include: Addiction, Codeblock, Combat<br />

Paralysis, Elf Poser, Ork Poser, and Simsense Vertigo (pp. 80-83,<br />

SR4). The Karma Cost for removing a Negative quality must still<br />

be paid.<br />

If the test fails, the subject’s behavior remains unmodified. If<br />

the test suffers a critical glitch, unexpected side effects occur and the<br />

negative quality is made worse or altered significantly in some way<br />

determined by the gamemaster. Since behavior modification is not<br />

hidden, no test is needed to detect it in the subject. Behavior modification<br />

can be reversed with another behavior modification test.<br />

SkiLLware: SkiLLS on deMand<br />

Skillware is a spin-off technology from simsense, taking the<br />

application of ASIST and going beyond the sensory regions of<br />

the brain, stimulating and manipulating the cerebral cortex and<br />

cerebellum in order to enable knowledge and skills the user does<br />

not typically have. The spread of skillware has reshaped social approaches<br />

to education and labor, unfortunately not always for the<br />

better. There are three types of skillware recordings: linguasofts,<br />

knowsofts, and activesofts.<br />

LingUaSoftS<br />

Linguasofts are ASIST recordings of language processing,<br />

reading, and speech. The recordings focus on stimulating the left<br />

hemisphere of the metahuman brain, where most understanding<br />

and formation of language occurs. In essence, linguasofts are<br />

real-time translation systems, intercepting activity in the language<br />

centers of the brain and inserting new signals that allow a user to<br />

understand, read, and speak in languages they otherwise do not<br />

comprehend. The typical linguasoft is actually a mixed recording<br />

of hundreds of polylingual speakers, which not only assists in<br />

rounding out the breadth of a language the linguasoft covers, but<br />

also allows users with different native language backgrounds to use<br />

the same linguasoft.<br />

knowSoftS<br />

Knowsofts focus on the cerebral cortex, the complex<br />

neural pathways that associate memory with learning and<br />

knowledge. When knowsofts are recorded, skilled individuals<br />

are deeply tested on a particular topic of knowledge and the<br />

recording focuses on the information retrieved by their memories.<br />

This information is recorded and encoded into “chunks,”<br />

Unwired<br />

Simon Wentworth (order #1132857) 9

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