comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
You also want an ePaper? Increase the reach of your titles
YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.
siMsense and skillware . . . . . . . . . . . . . . . . . . . . .<br />
192<br />
eight-hour daily work for the entire week. Also, reversing reprogramming<br />
can be interrupted and returned to later with no<br />
penalty, though the subject will not remember their true memories<br />
until the test is successfully completed.<br />
The only additional modifier to this roll depends on the<br />
PAB unit rating the therapist is using during the reversal process.<br />
If the therapist’s PAB unit is rated higher than the one used in the<br />
original reprogramming, the threshold is reduced by the difference.<br />
If the original reprogramming used a higher rated PAB unit,<br />
then the threshold is increased by the difference. Unlike event<br />
reprogramming, it is possible to reverse reprogramming without<br />
the aid of a PAB unit, but doing so means the therapist can only<br />
use their Psychology dice on the roll and the rating of the PAB<br />
unit used in the original reprogramming increases the threshold<br />
by its full rating.<br />
If the reverse reprogramming test is successful, the subject’s<br />
memories are restored to their original, unaltered state, including<br />
the memories of the actual reprogramming session. If the<br />
test fails, no harm is done, but the altered memories remain in<br />
place, even though the subject now knows they are not real. If<br />
the reverse programming test fails due to a critical glitch, the side<br />
effects can be the same as a botched reprogramming, including<br />
amnesia or schizophrenia.<br />
invoked prograMMing<br />
Invoked programming is a variation of event reprogramming,<br />
where implanted or concealed memories are inaccessible until a<br />
pre-programmed trigger event occurs. Actual memories can be<br />
blocked, leaving gaps in the subject’s memory that come rushing<br />
back when the trigger event takes place. Alternately, false memories<br />
can be programmed that are not invoked until the moment the<br />
trigger event occurs, at which time they come flooding in.<br />
The trigger event must be selected during the event reprogramming<br />
process, but it can be virtually anything. It can be a<br />
certain phrase, a particular date in time, or even a set of experiences<br />
that must happen in order to trigger the memory. The rush<br />
of memory that is invoked when the trigger event occurs is very<br />
disorienting. Any test made within one Combat Turn of hidden<br />
memories being invoked suffers a –2 dice pool modifier.<br />
Like other event reprogramming, traditional interrogation<br />
techniques will not uncover the hidden memories if the trigger<br />
event has not occurred. Successful detection and reversal of<br />
the event reprogramming will make hidden memories available<br />
again or can remove hidden false memories. Hidden memories<br />
can be invoked with 5 hits on a Mind Probe spell, assuming the<br />
magician knows to look for them. Mind Probe can only reveal<br />
hidden memories; it cannot remove false memories that had<br />
been hidden.<br />
Invoked programming is rarely used, but it has been<br />
implanted in reprogrammed double agents or deep cover infiltrators.<br />
It allows the asset to be inserted among his targets with no<br />
knowledge of his mission or background until he is activated by<br />
the trigger event.<br />
BeHavior Modification<br />
Programmable ASIST biofeedback can be used for more<br />
than implanting or erasing specific memories and experiences. In<br />
fact, the most common legal use of programmable ASIST bio-<br />
feedback is in treating addiction or mental disorder. By targeting<br />
memories associated with trauma or addiction, the behavior itself<br />
can be modified. Unfortunately, even this medical miracle has<br />
been perverted by those who would use it as a weapon. Just as<br />
programmable ASIST biofeedback can be used to remove these<br />
problems, it can also be used to force them onto people by creating<br />
mental trauma or addiction.<br />
The test for modifying a subject’s behavior using PAB is<br />
similar to the test for Event Reprogramming; only the threshold<br />
is different. The person attempting the behavior modification<br />
engages in a Psychology + PAB Unit Rating (Quality BP cost, 1<br />
week) Extended Test. The threshold is the build point cost associated<br />
with the negative quality being treated or implanted. Positive<br />
qualities cannot be removed or implanted using behavior modification.<br />
The gamemaster determines whether a particular negative<br />
quality can be treated or implanted this way, but examples of ones<br />
that typically work include: Addiction, Codeblock, Combat<br />
Paralysis, Elf Poser, Ork Poser, and Simsense Vertigo (pp. 80-83,<br />
SR4). The Karma Cost for removing a Negative quality must still<br />
be paid.<br />
If the test fails, the subject’s behavior remains unmodified. If<br />
the test suffers a critical glitch, unexpected side effects occur and the<br />
negative quality is made worse or altered significantly in some way<br />
determined by the gamemaster. Since behavior modification is not<br />
hidden, no test is needed to detect it in the subject. Behavior modification<br />
can be reversed with another behavior modification test.<br />
SkiLLware: SkiLLS on deMand<br />
Skillware is a spin-off technology from simsense, taking the<br />
application of ASIST and going beyond the sensory regions of<br />
the brain, stimulating and manipulating the cerebral cortex and<br />
cerebellum in order to enable knowledge and skills the user does<br />
not typically have. The spread of skillware has reshaped social approaches<br />
to education and labor, unfortunately not always for the<br />
better. There are three types of skillware recordings: linguasofts,<br />
knowsofts, and activesofts.<br />
LingUaSoftS<br />
Linguasofts are ASIST recordings of language processing,<br />
reading, and speech. The recordings focus on stimulating the left<br />
hemisphere of the metahuman brain, where most understanding<br />
and formation of language occurs. In essence, linguasofts are<br />
real-time translation systems, intercepting activity in the language<br />
centers of the brain and inserting new signals that allow a user to<br />
understand, read, and speak in languages they otherwise do not<br />
comprehend. The typical linguasoft is actually a mixed recording<br />
of hundreds of polylingual speakers, which not only assists in<br />
rounding out the breadth of a language the linguasoft covers, but<br />
also allows users with different native language backgrounds to use<br />
the same linguasoft.<br />
knowSoftS<br />
Knowsofts focus on the cerebral cortex, the complex<br />
neural pathways that associate memory with learning and<br />
knowledge. When knowsofts are recorded, skilled individuals<br />
are deeply tested on a particular topic of knowledge and the<br />
recording focuses on the information retrieved by their memories.<br />
This information is recorded and encoded into “chunks,”<br />
Unwired<br />
Simon Wentworth (order #1132857) 9