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comStar Firewall alert - PhaseThrough

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military and police units, professional sports teams, emergency<br />

services, shadowrunners, and occasionally other scenarios where<br />

real-time team networking is crucial.<br />

tacticaL networkS<br />

To an individual, tacsofts can sometimes offer interesting advice,<br />

but they really thrive when used in a networked environment.<br />

They are designed to pool information from team members, assess<br />

the overall situation, and coordinate a more effective response with<br />

split-second AR data feedback.<br />

For a tactical network to function effectively, it requires a<br />

minimum of 3 members. Each member must be running tactical<br />

software of an equivalent rating (if the ratings are unequal, the network<br />

functions according to the lowest rating software) and must<br />

be subscribed to the tactical network (taking up one subscription).<br />

Members may be characters running the tacsoft on their commlinks<br />

or drones running the software on their systems.<br />

Tactical software has a maximum rating of 4. You may only<br />

be part of one tactical network at a time.<br />

Sensor channels<br />

Tactical networks rely on data supplied in real-time by sensor<br />

systems to maintain an up-to-date model of the tactical situation.<br />

In order to function effectively, a minimum of sensory input is<br />

required from different sources, measured in the form of sensor<br />

channels. In order to be counted as a member of the tactical<br />

Unwired<br />

network (and to receive bonuses from it), each member must<br />

contribute a number of sensor channels equal to the tacsoft<br />

rating x 2.<br />

Sensor channels are defined as any type of sensory input<br />

that can be transmitted to the tactical network (and that contributes<br />

in some way to analyzing the tactical situation). Each<br />

sense or sensor accounts for a separate sensor channel. This<br />

sensory input could include:<br />

Natural Senses: Visual, audio, or olfactory senses<br />

recorded via simrig each count as a sensor channel. Natural<br />

enhancements such as low-light and thermographic count as<br />

additional senses.<br />

Cybernetic Senses: Any visual, audio, olfactory, or<br />

other sense acquired via cybereyes, cyberears, olfactory<br />

booster, orientation system, etc. Sensory enhancements<br />

such as low-light, thermorgraphic, smartlink, ultrasound,<br />

radar, spatial recognizers, and so on each count as a separate<br />

sensor channel.<br />

Sensor Systems: Data acquired from worn, carried,<br />

or mounted sensor systems of various types (cameras, microphones,<br />

range finders, motion sensors, etc.) may also be<br />

contributed to the network as a sensor channel. Drones sensor<br />

systems also count; each drone can supply a number of sensor<br />

channels equal to its Sensor rating.<br />

Brimstone’s team is running a Rating 3 tactical<br />

network. To count as a contributing team member (and<br />

thus to receive bonuses from the network), Brimstone must<br />

contribute at least 6 sensor channels. Luckily, Brimstone is<br />

a cybersamurai with her share of senseware. Her cybereyes<br />

(channel 1) are enhanced with low-light vision (channel<br />

2), smartlink (channel 3), and vision magnification<br />

(channel 4). She also has an orientation system (channel<br />

5) and has strapped on an ultrasound sensor (channel 6).<br />

All of these sensor systems are linked to her commlink,<br />

where she is running her tacsoft, which shares their input<br />

data with the rest of the team via tacnet. If for some reason<br />

one of her sensor systems was knocked out ( for example, she<br />

dropped her ultrasound sensor), she would lose a sensor<br />

channel and would no longer count as a member of the<br />

tacnet team.<br />

centralized tacnets<br />

The decentralized network structure of traditional tacnets<br />

works well for urban combat situations. Under some circumstances,<br />

however, a team may prefer to adopt a more centralized<br />

model, where the tactical soft is run on a single commlink, which<br />

effectively rides in a command and control position. In this situation,<br />

the other team members do not need to run their own<br />

tacsoft, but they must slave their commlinks to the master node<br />

(see Slaving, p. 59). Each slaved node takes up 1 subscription<br />

slot on the master node’s persona (see Subscriptions, p. 55). This<br />

has the advantage of protecting the network against hacking<br />

(especially if the team’s hacker runs the master node), but also<br />

carries the drawback that the network will fail if the master node<br />

is somehow taken out.<br />

Simon Wentworth (order #1132857) 9<br />

125<br />

software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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