comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
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military and police units, professional sports teams, emergency<br />
services, shadowrunners, and occasionally other scenarios where<br />
real-time team networking is crucial.<br />
tacticaL networkS<br />
To an individual, tacsofts can sometimes offer interesting advice,<br />
but they really thrive when used in a networked environment.<br />
They are designed to pool information from team members, assess<br />
the overall situation, and coordinate a more effective response with<br />
split-second AR data feedback.<br />
For a tactical network to function effectively, it requires a<br />
minimum of 3 members. Each member must be running tactical<br />
software of an equivalent rating (if the ratings are unequal, the network<br />
functions according to the lowest rating software) and must<br />
be subscribed to the tactical network (taking up one subscription).<br />
Members may be characters running the tacsoft on their commlinks<br />
or drones running the software on their systems.<br />
Tactical software has a maximum rating of 4. You may only<br />
be part of one tactical network at a time.<br />
Sensor channels<br />
Tactical networks rely on data supplied in real-time by sensor<br />
systems to maintain an up-to-date model of the tactical situation.<br />
In order to function effectively, a minimum of sensory input is<br />
required from different sources, measured in the form of sensor<br />
channels. In order to be counted as a member of the tactical<br />
Unwired<br />
network (and to receive bonuses from it), each member must<br />
contribute a number of sensor channels equal to the tacsoft<br />
rating x 2.<br />
Sensor channels are defined as any type of sensory input<br />
that can be transmitted to the tactical network (and that contributes<br />
in some way to analyzing the tactical situation). Each<br />
sense or sensor accounts for a separate sensor channel. This<br />
sensory input could include:<br />
Natural Senses: Visual, audio, or olfactory senses<br />
recorded via simrig each count as a sensor channel. Natural<br />
enhancements such as low-light and thermographic count as<br />
additional senses.<br />
Cybernetic Senses: Any visual, audio, olfactory, or<br />
other sense acquired via cybereyes, cyberears, olfactory<br />
booster, orientation system, etc. Sensory enhancements<br />
such as low-light, thermorgraphic, smartlink, ultrasound,<br />
radar, spatial recognizers, and so on each count as a separate<br />
sensor channel.<br />
Sensor Systems: Data acquired from worn, carried,<br />
or mounted sensor systems of various types (cameras, microphones,<br />
range finders, motion sensors, etc.) may also be<br />
contributed to the network as a sensor channel. Drones sensor<br />
systems also count; each drone can supply a number of sensor<br />
channels equal to its Sensor rating.<br />
Brimstone’s team is running a Rating 3 tactical<br />
network. To count as a contributing team member (and<br />
thus to receive bonuses from the network), Brimstone must<br />
contribute at least 6 sensor channels. Luckily, Brimstone is<br />
a cybersamurai with her share of senseware. Her cybereyes<br />
(channel 1) are enhanced with low-light vision (channel<br />
2), smartlink (channel 3), and vision magnification<br />
(channel 4). She also has an orientation system (channel<br />
5) and has strapped on an ultrasound sensor (channel 6).<br />
All of these sensor systems are linked to her commlink,<br />
where she is running her tacsoft, which shares their input<br />
data with the rest of the team via tacnet. If for some reason<br />
one of her sensor systems was knocked out ( for example, she<br />
dropped her ultrasound sensor), she would lose a sensor<br />
channel and would no longer count as a member of the<br />
tacnet team.<br />
centralized tacnets<br />
The decentralized network structure of traditional tacnets<br />
works well for urban combat situations. Under some circumstances,<br />
however, a team may prefer to adopt a more centralized<br />
model, where the tactical soft is run on a single commlink, which<br />
effectively rides in a command and control position. In this situation,<br />
the other team members do not need to run their own<br />
tacsoft, but they must slave their commlinks to the master node<br />
(see Slaving, p. 59). Each slaved node takes up 1 subscription<br />
slot on the master node’s persona (see Subscriptions, p. 55). This<br />
has the advantage of protecting the network against hacking<br />
(especially if the team’s hacker runs the master node), but also<br />
carries the drawback that the network will fail if the master node<br />
is somehow taken out.<br />
Simon Wentworth (order #1132857) 9<br />
125<br />
software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .