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comStar Firewall alert - PhaseThrough

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traceroUte taBLe<br />

Subject Interacts with the Matrix: Threshold<br />

Constantly 4<br />

Infrequently (a few hours a day) 8<br />

Rarely (once a day) 12<br />

Very rarely (less than once a day) 16<br />

Complications Threshold Modifier<br />

Subject’s most recent transaction/access was logged –1<br />

Subject using Stealth during transactions +Stealth<br />

SIN, commcode, MSP address known –3<br />

transfer<br />

The sprite grants the use of one of its powers to the subject.<br />

The sprite does not lose the use of the power while the subject<br />

gains it, and the sprite can grant a power to a number of subjects<br />

equal to its rating. No character may gain more than one power<br />

from a sprite in this way at a time.<br />

free SpriteS<br />

The Matrix also contains sprites that have become unlinked<br />

from their technomancer operators. Free to roam cyberspace, these<br />

sprites develop their own motivations, adapt to their new degree of<br />

freedom, and rewrite their own code. Although some investigators<br />

of Matrix metaphysics, synthetic intelligences, and technomancers<br />

have compared their existence to the free spirits of the Awakened<br />

world, because of certain similarities, others believe that these<br />

parallels are just an evolutionary coincidence (following the<br />

fundamental Theory of Everything) and that these free sprites<br />

are a unique outgrowth of the machine world.<br />

independence<br />

Most sprites consider their independence a relief from<br />

the strain of undertaking tasks for technomancers. Some even<br />

view it as a liberation from an oppressive yoke, whereas others<br />

view it as a separation from their intended purpose.<br />

Whenever a sprite becomes uncontrolled (p. 236, SR4),<br />

the gamemaster decides whether it becomes a free sprite, as it<br />

fits her game and campaign. As a guideline, most registered<br />

sprites with a rating greater than 6 become free, whereas lesser<br />

sprites simply de-rez to code dust. Sprites with a long history<br />

of association with technomancers or other online users, or<br />

that are driven by some kind of motivation, tend to become<br />

free more often. Unregistered sprites almost never go free<br />

(probably as a safety mechanism of the Matrix).<br />

To determine randomly if a sprite goes free, roll an Edge<br />

(3) Test for the sprite. Success means that the sprite is now free,<br />

with an Edge of 1. Every net hit increases the free sprite’s initial<br />

Edge. If the test fails, the sprite simply vanishes (whether it goes<br />

to a resonance realm is a matter of conjecture). Unregistered<br />

sprites rarely go free and suffer a –4 dice pool penalty to the<br />

Edge Test. Sprites that have had especially memorable or<br />

frequent encounters with Matrix users (not necessarily only<br />

technomancers) receive a +2 dice pool bonus, and may even<br />

elect to burn a point of Edge to increase this bonus further.<br />

Unwired<br />

new powers<br />

Whenever a sprite becomes free in<br />

the Matrix, its “source code” is scrambled.<br />

In game terms, this prevents the<br />

sprite from being easily decompiled,<br />

granting free sprites the power of Denial<br />

(p. 160). Additionally, the jumbling of<br />

the sprite’s code spawns a number of<br />

new powers equal to its remaining Edge<br />

attribute. Since it owes its independence<br />

to chance, the sprite’s code development<br />

is tied to coincidence and the probabilities<br />

of the machine world. As such, a free<br />

sprite’s powers only increase when its<br />

Edge increases, enabling it to gain new<br />

powers every time its Edge increases with<br />

reassembling (p. 158). Note that if the sprite burns or otherwise<br />

loses Edge, these powers do not go away; however, the sprite will<br />

not gain new powers until its Edge exceeds its old level.<br />

These new powers can come from the following:<br />

• Any one of the powers available to sprites (p. 156 and pp.<br />

236–237, SR4).<br />

• Any of the echoes available to metahuman technomancers may<br />

manifest itself as a free sprite’s power. Free sprites use Edge in<br />

place of submersion grade. It is possible that the Reassembling<br />

process produces echoes and powers as yet unknown to technomancers,<br />

providing the gamemaster with the opportunity to<br />

introduce new elements into his game.<br />

• A unique power available only to free sprites, chosen from those<br />

listed under Free Sprite Powers, p. 159.<br />

Simon Wentworth (order #1132857) 9<br />

157<br />

sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

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