comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
comStar Firewall alert - PhaseThrough
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traceroUte taBLe<br />
Subject Interacts with the Matrix: Threshold<br />
Constantly 4<br />
Infrequently (a few hours a day) 8<br />
Rarely (once a day) 12<br />
Very rarely (less than once a day) 16<br />
Complications Threshold Modifier<br />
Subject’s most recent transaction/access was logged –1<br />
Subject using Stealth during transactions +Stealth<br />
SIN, commcode, MSP address known –3<br />
transfer<br />
The sprite grants the use of one of its powers to the subject.<br />
The sprite does not lose the use of the power while the subject<br />
gains it, and the sprite can grant a power to a number of subjects<br />
equal to its rating. No character may gain more than one power<br />
from a sprite in this way at a time.<br />
free SpriteS<br />
The Matrix also contains sprites that have become unlinked<br />
from their technomancer operators. Free to roam cyberspace, these<br />
sprites develop their own motivations, adapt to their new degree of<br />
freedom, and rewrite their own code. Although some investigators<br />
of Matrix metaphysics, synthetic intelligences, and technomancers<br />
have compared their existence to the free spirits of the Awakened<br />
world, because of certain similarities, others believe that these<br />
parallels are just an evolutionary coincidence (following the<br />
fundamental Theory of Everything) and that these free sprites<br />
are a unique outgrowth of the machine world.<br />
independence<br />
Most sprites consider their independence a relief from<br />
the strain of undertaking tasks for technomancers. Some even<br />
view it as a liberation from an oppressive yoke, whereas others<br />
view it as a separation from their intended purpose.<br />
Whenever a sprite becomes uncontrolled (p. 236, SR4),<br />
the gamemaster decides whether it becomes a free sprite, as it<br />
fits her game and campaign. As a guideline, most registered<br />
sprites with a rating greater than 6 become free, whereas lesser<br />
sprites simply de-rez to code dust. Sprites with a long history<br />
of association with technomancers or other online users, or<br />
that are driven by some kind of motivation, tend to become<br />
free more often. Unregistered sprites almost never go free<br />
(probably as a safety mechanism of the Matrix).<br />
To determine randomly if a sprite goes free, roll an Edge<br />
(3) Test for the sprite. Success means that the sprite is now free,<br />
with an Edge of 1. Every net hit increases the free sprite’s initial<br />
Edge. If the test fails, the sprite simply vanishes (whether it goes<br />
to a resonance realm is a matter of conjecture). Unregistered<br />
sprites rarely go free and suffer a –4 dice pool penalty to the<br />
Edge Test. Sprites that have had especially memorable or<br />
frequent encounters with Matrix users (not necessarily only<br />
technomancers) receive a +2 dice pool bonus, and may even<br />
elect to burn a point of Edge to increase this bonus further.<br />
Unwired<br />
new powers<br />
Whenever a sprite becomes free in<br />
the Matrix, its “source code” is scrambled.<br />
In game terms, this prevents the<br />
sprite from being easily decompiled,<br />
granting free sprites the power of Denial<br />
(p. 160). Additionally, the jumbling of<br />
the sprite’s code spawns a number of<br />
new powers equal to its remaining Edge<br />
attribute. Since it owes its independence<br />
to chance, the sprite’s code development<br />
is tied to coincidence and the probabilities<br />
of the machine world. As such, a free<br />
sprite’s powers only increase when its<br />
Edge increases, enabling it to gain new<br />
powers every time its Edge increases with<br />
reassembling (p. 158). Note that if the sprite burns or otherwise<br />
loses Edge, these powers do not go away; however, the sprite will<br />
not gain new powers until its Edge exceeds its old level.<br />
These new powers can come from the following:<br />
• Any one of the powers available to sprites (p. 156 and pp.<br />
236–237, SR4).<br />
• Any of the echoes available to metahuman technomancers may<br />
manifest itself as a free sprite’s power. Free sprites use Edge in<br />
place of submersion grade. It is possible that the Reassembling<br />
process produces echoes and powers as yet unknown to technomancers,<br />
providing the gamemaster with the opportunity to<br />
introduce new elements into his game.<br />
• A unique power available only to free sprites, chosen from those<br />
listed under Free Sprite Powers, p. 159.<br />
Simon Wentworth (order #1132857) 9<br />
157<br />
sprites . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .