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VIPP_Unicef

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Games<br />

and<br />

exercises<br />

94<br />

The assassin<br />

One of the participants is secretly told by the facilitator that he or she<br />

is an assassin. The participants form circles of up to 10 people, the<br />

assassin amongst them. The assassin winks with one eye at a person<br />

he/she wants to kill and if that person sees the wink she falls to the<br />

ground in the middle of the circle. The others continue to look and try<br />

to identify the murderer. If somebody accuses someone else falsely,<br />

he/she is out of the game. This exercise is fun and adds informality to the<br />

proceedings, thereby increasing communication between participants.<br />

The bridge<br />

The participants split into two groups and stand on chairs which are<br />

in two rows, facing each other. Each group has one more chair than<br />

the number of members. The task is to reach a goal line, drawn at<br />

some distance, by passing the last chair in the line through the hands<br />

of the group until it is placed closest to the goal line. The participants<br />

then move one chair closer to the goal and begin moving the last chair<br />

forward again. If somebody falls from a chair, he/she is removed and<br />

the group must move two chairs at a time. The first group to arrive at<br />

the goal line wins. This game energizes the participants and encourages<br />

team work.<br />

<strong>VIPP</strong> TECHNIQUES

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