VIPP_Unicef
VIPP_Unicef
VIPP_Unicef
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13 Games and exercises<br />
Very much a part of <strong>VIPP</strong> are the icebreakers, introductions and<br />
warm-ups which speed up and enhance the amount and the<br />
quality of interaction in groups.<br />
Icebreakers<br />
The purpose of icebreakers is to animate participants; to motivate them<br />
for the next session; to reach a higher level of concentration for the<br />
next activity or for changing an exercise from a purely intellectual<br />
activity to one where more senses become involved. Mutual<br />
presentations of fellow participants can also have an icebreaking<br />
characteristic.<br />
Icebreakers must be well prepared, instructions given clearly and<br />
quickly executed. A lot of adult games can be adopted as icebreakers.<br />
Their use depends entirely on the kind of group, the setting and the<br />
mood of the group. The experienced facilitator will be able to decide<br />
when to apply each game. For example, to wake up participants in<br />
the morning, to change the subject, to renew concentration after lunch,<br />
etc. Ideally there should be a direct linkage between an icebreaker and<br />
the workshop process. For example, a cooperative game such as<br />
Breakthrough and reflection about cooperation as a desirable workshop<br />
principle. For some exercises the facilitator may split the plenary into<br />
smaller groups if the number of participants is large.<br />
The following are short descriptions of some important icebreakers.<br />
Many more possibilities can be explored in different manuals which<br />
are mentioned in the appendices.<br />
<strong>VIPP</strong> TECHNIQUES<br />
Games<br />
and<br />
exercises<br />
89