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VIPP_Unicef

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13 Games and exercises<br />

Very much a part of <strong>VIPP</strong> are the icebreakers, introductions and<br />

warm-ups which speed up and enhance the amount and the<br />

quality of interaction in groups.<br />

Icebreakers<br />

The purpose of icebreakers is to animate participants; to motivate them<br />

for the next session; to reach a higher level of concentration for the<br />

next activity or for changing an exercise from a purely intellectual<br />

activity to one where more senses become involved. Mutual<br />

presentations of fellow participants can also have an icebreaking<br />

characteristic.<br />

Icebreakers must be well prepared, instructions given clearly and<br />

quickly executed. A lot of adult games can be adopted as icebreakers.<br />

Their use depends entirely on the kind of group, the setting and the<br />

mood of the group. The experienced facilitator will be able to decide<br />

when to apply each game. For example, to wake up participants in<br />

the morning, to change the subject, to renew concentration after lunch,<br />

etc. Ideally there should be a direct linkage between an icebreaker and<br />

the workshop process. For example, a cooperative game such as<br />

Breakthrough and reflection about cooperation as a desirable workshop<br />

principle. For some exercises the facilitator may split the plenary into<br />

smaller groups if the number of participants is large.<br />

The following are short descriptions of some important icebreakers.<br />

Many more possibilities can be explored in different manuals which<br />

are mentioned in the appendices.<br />

<strong>VIPP</strong> TECHNIQUES<br />

Games<br />

and<br />

exercises<br />

89

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