Focus On Lighting Photos Focus on the Fundamentals.pdf
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postproducti<strong>on</strong> work to deepen<br />
<strong>the</strong> shadow side. This type of<br />
light brings out <strong>the</strong> texture of <strong>the</strong><br />
sculpture, which is fine for <strong>the</strong><br />
sculpture. It will do this for skin<br />
as well, and this should be taken<br />
110<br />
<str<strong>on</strong>g>Focus</str<strong>on</strong>g> <str<strong>on</strong>g>On</str<strong>on</strong>g> <str<strong>on</strong>g>Lighting</str<strong>on</strong>g> <str<strong>on</strong>g>Photos</str<strong>on</strong>g><br />
into account when using this<br />
lighting style.<br />
In this head shot, we placed <strong>the</strong><br />
off-camera flash into a softbox<br />
so we could get a rectangular<br />
catchlight in <strong>the</strong> eye (so it looks<br />
like window light) and placed it a<br />
tiny bit in fr<strong>on</strong>t of <strong>the</strong> subject so<br />
we got just a bit of light <strong>on</strong>to <strong>the</strong><br />
shadow side of <strong>the</strong> face and can<br />
see a bit of <strong>the</strong> sec<strong>on</strong>d eye.<br />
grayscaLe (BLacK-and-white)<br />
images<br />
There is no need to light<br />
differently for images intended<br />
to be grayscale (black and<br />
white) or color. We do need to<br />
be c<strong>on</strong>cerned that in grayscale<br />
some grays may blend toge<strong>the</strong>r.<br />
Photographers <strong>on</strong>ce fixed this<br />
problem with colored filters to<br />
turn different colors into different<br />
grays. Usually <strong>the</strong>re is no<br />
need for that any more: shoot<br />
RGB color. If we want <strong>the</strong> effect<br />
of a red or green filter, we just<br />
delete <strong>the</strong> o<strong>the</strong>r color channels.<br />
Same effect.