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Focus On Lighting Photos Focus on the Fundamentals.pdf

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it is silly to spend hours to perfect<br />

lighting we could correct in a few<br />

minutes with digital tools.<br />

The image we capture is seldom<br />

<strong>the</strong> final product. Should<br />

<strong>the</strong> image be cropped to make<br />

it more dynamic? Does it need<br />

color correcti<strong>on</strong>? Do porti<strong>on</strong>s<br />

need to be dodged (lightened)<br />

or burned (darkened) to draw<br />

<strong>the</strong> viewer’s eye to a spot or<br />

away from it? Should we blur<br />

<strong>the</strong> image a bit or sharpen a<br />

porti<strong>on</strong>?<br />

<str<strong>on</strong>g>On</str<strong>on</strong>g>ce, post was essential to all<br />

photography. We had to process<br />

<strong>the</strong> film. We had to make a<br />

print. While we were at it, why<br />

not make some improvements<br />

al<strong>on</strong>g <strong>the</strong> way. Now, with <strong>the</strong><br />

right equipment, we can send our<br />

pictures directly from <strong>the</strong> camera<br />

to <strong>the</strong> printer, with no darkroom,<br />

no real computer, no adjustment.<br />

In o<strong>the</strong>r words, no post. That’s<br />

<strong>on</strong>e of <strong>the</strong> biggest problems with<br />

novice photography today, but<br />

it’s also <strong>on</strong>e of <strong>the</strong> easiest problems<br />

to fix. Not every<strong>on</strong>e wants to<br />

invest in <strong>the</strong> most powerful computer<br />

or <strong>the</strong> latest versi<strong>on</strong> of <str<strong>on</strong>g>Photos</str<strong>on</strong>g>hop,<br />

nor should <strong>the</strong>y. (Serious<br />

professi<strong>on</strong>als should, however.)<br />

Still, most of us have computers<br />

now, and <strong>the</strong>re is cheap or public<br />

domain image editing software<br />

that, at a minimum, all photographers<br />

need to use in order to<br />

improve <strong>the</strong>ir lighting.<br />

In <strong>the</strong> days of film and before<br />

software got involved, we would<br />

do much of this processing in<br />

<strong>the</strong> darkroom and <strong>the</strong>n some<br />

additi<strong>on</strong>al work by hand, ei<strong>the</strong>r<br />

retouching with brush and<br />

photographic dyes or airbrushing.<br />

Today, most of us—even<br />

when shooting film, which we<br />

<strong>the</strong>n scan—make <strong>the</strong>se changes<br />

using software. Adobe <str<strong>on</strong>g>Photos</str<strong>on</strong>g>hop<br />

is probably <strong>the</strong> best known, but<br />

<strong>the</strong>re are o<strong>the</strong>rs out <strong>the</strong>re as well.<br />

We can now take a photograph<br />

and make it look as if it was<br />

d<strong>on</strong>e in oils or watercolor. We<br />

have a wide range of papers with<br />

different textures. We can selectively<br />

blur porti<strong>on</strong>s of a portrait,<br />

while keeping <strong>the</strong> eyes and<br />

mouth sharp.<br />

Ansel Adams not <strong>on</strong>ly shot<br />

images over and over again<br />

in <strong>the</strong> same spot seeking <strong>the</strong><br />

perfect light and angle, but he<br />

also printed <strong>the</strong> negatives over<br />

and over again over <strong>the</strong> course<br />

of many years, making different<br />

decisi<strong>on</strong>s as how to best bring<br />

out his visi<strong>on</strong> of <strong>the</strong> scene. As we<br />

age, we “see” things differently<br />

(hopefully as a result of growing<br />

knowledge). Life experience influences<br />

our decisi<strong>on</strong>s. We need to<br />

fight getting stuck in a rut. Using<br />

<strong>the</strong> software available today is<br />

incredibly fun and helpful, and as<br />

a result it not <strong>on</strong>ly helps us create<br />

better images but also keeps our<br />

eye fresh.<br />

The hardest part of using <strong>the</strong><br />

software is knowing when to stop.<br />

If we simply use <strong>the</strong> computer to<br />

do <strong>the</strong> same things we used to do<br />

in <strong>the</strong> darkroom, fine. If we come<br />

up with a whole new image that<br />

never could have been d<strong>on</strong>e with<br />

any previous techniques, better.<br />

If we use standard digital filters<br />

to make a photograph look like,<br />

say, an impressi<strong>on</strong>ist painting,<br />

stop right now. Ei<strong>the</strong>r get back to<br />

photography or go learn impressi<strong>on</strong>ist<br />

painting.<br />

High dynamic range<br />

imaging<br />

The best way to deal with a scene<br />

that has both extremely bright<br />

and extremely dark areas is to<br />

light it so that everything falls<br />

into <strong>the</strong> limited dynamic range<br />

of <strong>the</strong> camera. Still, sometimes<br />

we simply can’t do that. We can’t<br />

light a mountain above a valley.<br />

We may not even be able to light<br />

The Future Is Now? 177

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