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Download - Foreign Military Studies Office - U.S. Army

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the Internet; 7 (2.) “cyber is a prefix related to computer networks. For example,<br />

cyberpal refers to friends made over the Internet”; 8 (3.) “cyber is a prefix used<br />

to describe a person, thing, or idea as part of the computer and information age.<br />

Taken from kybernetes, Greek for ‘steersman’ or ‘governor.’”; 9 (4.) cyber is a<br />

prefix used to describe some element of the high-tech or information age; 10 and<br />

(5.) “cyber is usually used in connection with references to automated<br />

systems—both in terms of hardware and software.” 11<br />

These definitions indicate that the focus of the modern age is on three<br />

things: information, the computer, and the computer network. It is the latter two<br />

that allow for the movement, sharing, amount, and access to the former.<br />

Computers, and more specifically the computer chip, are the enablers that allow<br />

the “production, transmission, consumption, and reliance” on information.<br />

Industrialized capabilities were the cause of increased productivity and<br />

heightened efficiency in the early Industrial Age. This former age was termed<br />

the Industrial Age (cause) and not the Productivity Age (effect). It is the cause<br />

that was highlighted, not the effect. Now cyber (computer and network)<br />

capabilities are the cause that allow for the flow of huge amounts of<br />

data/information, the effect. If the cause is highlighted as in the Industrial Age,<br />

then we live in the Cyber Age and not the Information Age. This point of<br />

departure takes us in an entirely different direction than a focus purely on<br />

information.<br />

The term cyber is pervasive in society, and it refers to many actions in a<br />

new way. A cyber-related activity usually refers to an event or process that<br />

took place on the Internet or in virtual reality. Today there is a dizzying array of<br />

terms with the “cyber” prefix that can easily compete with or even surpass<br />

information-related terms: cyberspace, cyberculture, cybercash, cybercafé,<br />

cyber-football injuries (suffered from playing video games), cyberjihad,<br />

cybercrime, cybermanipulation, cybermobilization, cyberlaw, cybersketches,<br />

cyberpsyop, cyberstrategy, cybernews, cyberthreats, cybercide, cybercable,<br />

cyberaddict, cybehound, cybermediary, cybermen, cybernate, cyberslacker,<br />

cyberslang, cybersoap, cyberspeak, cyberpicketing, cyberstalker, cybertourist,<br />

and cyberrecruiting to name but a few. A recent Newsweek article on “Virtual<br />

7 www.goodnewsgooddeeds.org/glossary.html as downloaded in May 2005.<br />

8 www1.sympatico.ca/help/Glossary/c.html as downloaded in May 2005.<br />

9 e-Tropolis Evanston at www.epl.org/community/technopolis/infrast_keyterms.html as<br />

downloaded in May 2005.<br />

10 www.help2go.com/modules.php as downloaded in May 2005.<br />

11 VHA Center for Engineering and Occupational Safety and Health at<br />

www1.va.gov/emshg/apps/emp/emp/definitions.htm as downloaded in May 2005.<br />

14

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