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Defenders of the Forest - Liber Fanatica

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Chapter X: Friends <strong>of</strong><br />

<strong>the</strong> <strong>Forest</strong><br />

Paths leading to Stable Glades are very well hidden; some can<br />

only be reached from <strong>the</strong> Elven halls <strong>the</strong>mselves. An Elven Steed<br />

will answer its companion’s call when summoned, although<br />

response time is dependent on distance to <strong>the</strong> Stable Glade.<br />

Co m b a t Ta c t i c s<br />

Elven Steeds are brave and graceful like no o<strong>the</strong>r cavalry mount.<br />

They can make bold charges, but are intelligent enough to avoid<br />

hopeless engagements. The following table should only be used<br />

when Steeds are encountered riderless.<br />

1-2 Avoid Combat: Elven Steed decides to avoid combat.<br />

Melee combat: Disengage<br />

3-4 Reckless Charge: Elven Steed makes full charge.<br />

Melee combat: All Out Attack<br />

5-8 Graceful Charge: Elven Steed makes normal attack<br />

Melee combat: Charge Attack<br />

9-10 Watchful Grace: Elven Steed decides to evade <strong>the</strong><br />

enemies swiftly running around <strong>the</strong>m.<br />

Melee combat: Defensive Stance<br />

Fo r e s t Dr a g o n s<br />

Source: Old World Bestiary, pg. 52-54 and 91-92.<br />

Fo r e s t Dr a g o n Co m p a n i o n s<br />

According to Asrai legend, <strong>Forest</strong> Dragons are descended from<br />

great Wyrms driven into hiding after losing a battle <strong>of</strong> supremacy<br />

against <strong>the</strong>ir larger and more aggressive Wyrm-kin. The<br />

fleeing Wyrms found sanctuary beneath <strong>the</strong> expansive canopy<br />

<strong>of</strong> ancient Loren and quickly attuned <strong>the</strong>mselves to <strong>the</strong> forest.<br />

Now, <strong>the</strong> great forest Wyrms are counted amongst <strong>the</strong> woodland<br />

realms’ fiercest protectors and are called upon to vanquish foes<br />

that prove too mighty for even <strong>the</strong> powerful Tree Lords.<br />

The few Asrai who bond with <strong>Forest</strong> Dragons are said to be as<br />

hot-tempered as <strong>the</strong> volatile Wyrms <strong>the</strong>mselves. These “Dragon<br />

riders” as <strong>the</strong>y are known, gain 1 Insanity Point after Bonding<br />

and suffer a -5% penalty to <strong>the</strong>ir Fellowship Characteristic<br />

representing <strong>the</strong>ir fiery dispositions. And while Dragon-riders<br />

are allied with one <strong>of</strong> <strong>the</strong> forest’s most powerful creatures, <strong>Forest</strong><br />

Dragons are reluctant to obey orders from lesser beings. Dragon<br />

riders’ ‘calling’ ability is performed with a -20% penalty, so<br />

companions usually travel to <strong>the</strong> Wyrm’s lair and <strong>of</strong>fer a gift in<br />

exchange for aid.<br />

Special Rules:<br />

• Snake-like: <strong>Forest</strong> Dragons are more serpentine than <strong>the</strong>ir<br />

mountain kin, having evolved for life under <strong>the</strong> trees. Their<br />

Agility Characteristic is increased by +10% and Movement<br />

Characteristic by +1. However, both <strong>the</strong>ir Strength and Toughness<br />

Characteristics are reduced by -10%.<br />

• Green Fuming Breath: <strong>Forest</strong> Dragons no longer Brea<strong>the</strong><br />

Fire. Instead, <strong>the</strong>y belch corrosive green fumes, using <strong>the</strong> cone<br />

template. Anything caught within <strong>the</strong> plume <strong>of</strong> gas must pass<br />

a Challenging (-10) Toughness Test or suffer a Damage 6 hit<br />

that ignores armour and Toughness Bonus.<br />

Ne s t i n g Gr o u n d s<br />

The Chasm Glade <strong>of</strong> Beithir Seun in A<strong>the</strong>l Loren (see pg. 74)<br />

occupies an entire vale and is <strong>the</strong> largest <strong>of</strong> <strong>the</strong> <strong>Forest</strong> Dragons’<br />

nesting grounds. In o<strong>the</strong>r forests, dragons tend to conceal <strong>the</strong>ir<br />

lairs within foliage, behind a waterfall or a submerged entrance<br />

at <strong>the</strong> bottom <strong>of</strong> a pond, stream or lake. The majority <strong>of</strong> <strong>Forest</strong><br />

Dragons have evolved away from a carnivorous diet. Instead,<br />

<strong>the</strong>y subsist on what nourishment <strong>the</strong> forest provides, including<br />

leaves, branches and roots <strong>of</strong> trees. Although this transition<br />

to a herbivore diet makes <strong>the</strong>m slightly more placid than <strong>the</strong>ir<br />

mountainous kin, <strong>Forest</strong> Dragons are happy to dine on <strong>the</strong> flesh<br />

<strong>of</strong> those foolish enough to raise <strong>the</strong>ir ire.<br />

99

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