Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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Chapter VII: The <strong>Forest</strong> <strong>of</strong><br />
A<strong>the</strong>l Loren<br />
Coeddil’s own bark-skin that was left behind afterwards. Coeddil<br />
eventually succumbed to Cyanathir’s corruption necessitating<br />
his banishment to <strong>the</strong> Wildwood.<br />
The Glade <strong>of</strong> Woe’s dense thickets entwine <strong>the</strong> bones <strong>of</strong> past<br />
trespassers to Loren who were lured here for ambush. Spellsingers<br />
use moss, plants and blood-red berries from <strong>the</strong> glade to mix<br />
<strong>the</strong>ir potions.<br />
Cyanathair <strong>the</strong> Corruptor: The tree’s pitch black hollow contains<br />
a deep void into <strong>the</strong> earth, and is haunted by a soul-chilling<br />
apparition that appears as a warped reflection <strong>of</strong> <strong>the</strong> visitor<br />
– as if corrupted by Cyanathair. Oftentimes, <strong>the</strong> apparition is a<br />
Beastman that morphs to resemble <strong>the</strong> visitor’s likeness after it’s<br />
been slain. Elves sometimes send <strong>the</strong>ir wayward younglings here<br />
as a cautionary lesson. Pure-hearted visitors who succeed in <strong>the</strong>ir<br />
personal trial may glean a secret to Cyanathair’s weakness.<br />
17. Tower <strong>of</strong> <strong>the</strong> Eternal Wood<br />
Navigation: Routine (+10)<br />
<strong>Forest</strong> Disposition: Neutral (0)<br />
Magic: Lore <strong>of</strong> Shadow (+1)<br />
Kindreds: Eternal, Glamourweave, Spellsinger<br />
This multi-spire tower <strong>of</strong> white marble was constructed in -400<br />
IC by an eccentric Spellweaver named Ranu. When <strong>the</strong> tower<br />
was completed, Ranu withdrew to its inner sanctum and magically<br />
sealed <strong>the</strong> doors behind him. No o<strong>the</strong>r Elf could enter <strong>the</strong><br />
tower until <strong>the</strong> year 1400 IC, when <strong>the</strong> doors finally opened by<br />
<strong>the</strong>mselves. No trace <strong>of</strong> Ranu was found within.<br />
Elven mages believe that Ranu discovered forbidden secrets <strong>of</strong><br />
<strong>the</strong> Shadow Walk. Ranu had once proven his mastery <strong>of</strong> <strong>the</strong><br />
aethyric pathways by besting a daemon in a bet, and <strong>the</strong>n banishing<br />
it to Naggaroth as a condition <strong>of</strong> its defeat. Perhaps Ranu<br />
will one day return when A<strong>the</strong>l Loren needs him most.<br />
18. Glade <strong>of</strong> Eternal Moonlight<br />
Navigation: Average (0)<br />
<strong>Forest</strong> Disposition: Congenial (+10)<br />
Magic: Lore <strong>of</strong> Heavens (+2), Lore <strong>of</strong> Life (+1)<br />
Kindreds: Eternal, Glamourweave, Spellsinger<br />
Female devotees <strong>of</strong> Isha’s cult guard this sacred glade <strong>of</strong> ash trees.<br />
Males are not permitted to enter <strong>the</strong> inner glade unless invited<br />
by Ariel herself. Warrior Elves from <strong>the</strong> region are expected to<br />
serve a season’s term each year in Ariel’s honour guard at <strong>the</strong><br />
Oak <strong>of</strong> Ages. The surrounding forest has been shaped into labyrinthine<br />
halls and passages.<br />
19. Halls <strong>of</strong> Anaereth<br />
Navigation: Average (0)<br />
<strong>Forest</strong> Disposition: Neutral (0)<br />
Magic: Lore <strong>of</strong> Life (+1), Lore <strong>of</strong> Shadow (+1)<br />
Kindredss: Eternal, Glamourweave, Scout, Spellsinger, Wardancer,<br />
Warrior, Waywatcher<br />
The enchanted yew trees <strong>of</strong> A<strong>the</strong>l Loren’s westernmost hall are<br />
held sacred by Elven mages. At <strong>the</strong> Halls <strong>of</strong> Anaereth, magically<br />
gifted Bretonnian girls are trained in prophetic magic so<br />
<strong>the</strong>y can eventually return to <strong>the</strong>ir lands as Damsels <strong>of</strong> <strong>the</strong> Lady.<br />
Damsels-in-training are taken to <strong>the</strong> nearby Mirror Pools, where<br />
<strong>the</strong>y learn to scry across great distances through <strong>the</strong> element <strong>of</strong><br />
water. Exceptionally beautiful (or astute) damsels are sometimes<br />
pulled into <strong>the</strong> water by jealous Naiads, and confined to an<br />
aquatic O<strong>the</strong>rworld realm. The secret <strong>of</strong> aquatic translocation is<br />
withheld from Damsels.<br />
20. Feast Halls <strong>of</strong> <strong>the</strong> Wardance<br />
Navigation: Challenging (-10)<br />
<strong>Forest</strong> Disposition: Neutral (0)<br />
Magic: Lore <strong>of</strong> Life (+1), Lore <strong>of</strong> Shadow (+1)<br />
Kindreds: Wardancer, Warrior<br />
This region is <strong>the</strong> center <strong>of</strong> Loec’s cult in A<strong>the</strong>l Loren. Every<br />
summer, Wardancers from around <strong>the</strong> forest come to participate<br />
in prestigious dancing ceremonies. The feast halls’ ancient yew<br />
trees are saturated with magic that imbues Loec’s dances with a<br />
natural grace and purpose. Mages, pilgrims and students <strong>of</strong>ten<br />
visit <strong>the</strong>se groves on <strong>the</strong>ir travels, ei<strong>the</strong>r to learn from <strong>the</strong> dances<br />
or channel magic from <strong>the</strong> yews.<br />
21. Waterfall Palace <strong>of</strong> <strong>the</strong> Naiad Court<br />
Navigation: Average (0), Magical Sense only<br />
<strong>Forest</strong> Disposition: Congenial (+10)<br />
Magic: Lore <strong>of</strong> Heavens (+1), Lore <strong>of</strong> Light (+1), Lore <strong>of</strong><br />
Shadow (+1)<br />
Kindreds: None<br />
Bridging <strong>the</strong> river Grismerie is a majestic crystalline palace that<br />
houses <strong>the</strong> Naiad Queen and her court. Although Naiads usually<br />
manifest as deadly water elementals when defending Loren’s<br />
rivers, here <strong>the</strong>y appear as nymphs <strong>of</strong> captivating beauty. Crystal<br />
walls refract airborne celestial magic through waterborne Azyr,<br />
making <strong>the</strong> Waterfall Palace invisible from a distance to those<br />
without magesight. Below <strong>the</strong> cataract, Isha’s magic solidifies in<br />
<strong>the</strong> form <strong>of</strong> Moonstones (page 39).<br />
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