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Defenders of the Forest - Liber Fanatica

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Chapter VII: The <strong>Forest</strong> <strong>of</strong><br />

A<strong>the</strong>l Loren<br />

Coeddil’s own bark-skin that was left behind afterwards. Coeddil<br />

eventually succumbed to Cyanathir’s corruption necessitating<br />

his banishment to <strong>the</strong> Wildwood.<br />

The Glade <strong>of</strong> Woe’s dense thickets entwine <strong>the</strong> bones <strong>of</strong> past<br />

trespassers to Loren who were lured here for ambush. Spellsingers<br />

use moss, plants and blood-red berries from <strong>the</strong> glade to mix<br />

<strong>the</strong>ir potions.<br />

Cyanathair <strong>the</strong> Corruptor: The tree’s pitch black hollow contains<br />

a deep void into <strong>the</strong> earth, and is haunted by a soul-chilling<br />

apparition that appears as a warped reflection <strong>of</strong> <strong>the</strong> visitor<br />

– as if corrupted by Cyanathair. Oftentimes, <strong>the</strong> apparition is a<br />

Beastman that morphs to resemble <strong>the</strong> visitor’s likeness after it’s<br />

been slain. Elves sometimes send <strong>the</strong>ir wayward younglings here<br />

as a cautionary lesson. Pure-hearted visitors who succeed in <strong>the</strong>ir<br />

personal trial may glean a secret to Cyanathair’s weakness.<br />

17. Tower <strong>of</strong> <strong>the</strong> Eternal Wood<br />

Navigation: Routine (+10)<br />

<strong>Forest</strong> Disposition: Neutral (0)<br />

Magic: Lore <strong>of</strong> Shadow (+1)<br />

Kindreds: Eternal, Glamourweave, Spellsinger<br />

This multi-spire tower <strong>of</strong> white marble was constructed in -400<br />

IC by an eccentric Spellweaver named Ranu. When <strong>the</strong> tower<br />

was completed, Ranu withdrew to its inner sanctum and magically<br />

sealed <strong>the</strong> doors behind him. No o<strong>the</strong>r Elf could enter <strong>the</strong><br />

tower until <strong>the</strong> year 1400 IC, when <strong>the</strong> doors finally opened by<br />

<strong>the</strong>mselves. No trace <strong>of</strong> Ranu was found within.<br />

Elven mages believe that Ranu discovered forbidden secrets <strong>of</strong><br />

<strong>the</strong> Shadow Walk. Ranu had once proven his mastery <strong>of</strong> <strong>the</strong><br />

aethyric pathways by besting a daemon in a bet, and <strong>the</strong>n banishing<br />

it to Naggaroth as a condition <strong>of</strong> its defeat. Perhaps Ranu<br />

will one day return when A<strong>the</strong>l Loren needs him most.<br />

18. Glade <strong>of</strong> Eternal Moonlight<br />

Navigation: Average (0)<br />

<strong>Forest</strong> Disposition: Congenial (+10)<br />

Magic: Lore <strong>of</strong> Heavens (+2), Lore <strong>of</strong> Life (+1)<br />

Kindreds: Eternal, Glamourweave, Spellsinger<br />

Female devotees <strong>of</strong> Isha’s cult guard this sacred glade <strong>of</strong> ash trees.<br />

Males are not permitted to enter <strong>the</strong> inner glade unless invited<br />

by Ariel herself. Warrior Elves from <strong>the</strong> region are expected to<br />

serve a season’s term each year in Ariel’s honour guard at <strong>the</strong><br />

Oak <strong>of</strong> Ages. The surrounding forest has been shaped into labyrinthine<br />

halls and passages.<br />

19. Halls <strong>of</strong> Anaereth<br />

Navigation: Average (0)<br />

<strong>Forest</strong> Disposition: Neutral (0)<br />

Magic: Lore <strong>of</strong> Life (+1), Lore <strong>of</strong> Shadow (+1)<br />

Kindredss: Eternal, Glamourweave, Scout, Spellsinger, Wardancer,<br />

Warrior, Waywatcher<br />

The enchanted yew trees <strong>of</strong> A<strong>the</strong>l Loren’s westernmost hall are<br />

held sacred by Elven mages. At <strong>the</strong> Halls <strong>of</strong> Anaereth, magically<br />

gifted Bretonnian girls are trained in prophetic magic so<br />

<strong>the</strong>y can eventually return to <strong>the</strong>ir lands as Damsels <strong>of</strong> <strong>the</strong> Lady.<br />

Damsels-in-training are taken to <strong>the</strong> nearby Mirror Pools, where<br />

<strong>the</strong>y learn to scry across great distances through <strong>the</strong> element <strong>of</strong><br />

water. Exceptionally beautiful (or astute) damsels are sometimes<br />

pulled into <strong>the</strong> water by jealous Naiads, and confined to an<br />

aquatic O<strong>the</strong>rworld realm. The secret <strong>of</strong> aquatic translocation is<br />

withheld from Damsels.<br />

20. Feast Halls <strong>of</strong> <strong>the</strong> Wardance<br />

Navigation: Challenging (-10)<br />

<strong>Forest</strong> Disposition: Neutral (0)<br />

Magic: Lore <strong>of</strong> Life (+1), Lore <strong>of</strong> Shadow (+1)<br />

Kindreds: Wardancer, Warrior<br />

This region is <strong>the</strong> center <strong>of</strong> Loec’s cult in A<strong>the</strong>l Loren. Every<br />

summer, Wardancers from around <strong>the</strong> forest come to participate<br />

in prestigious dancing ceremonies. The feast halls’ ancient yew<br />

trees are saturated with magic that imbues Loec’s dances with a<br />

natural grace and purpose. Mages, pilgrims and students <strong>of</strong>ten<br />

visit <strong>the</strong>se groves on <strong>the</strong>ir travels, ei<strong>the</strong>r to learn from <strong>the</strong> dances<br />

or channel magic from <strong>the</strong> yews.<br />

21. Waterfall Palace <strong>of</strong> <strong>the</strong> Naiad Court<br />

Navigation: Average (0), Magical Sense only<br />

<strong>Forest</strong> Disposition: Congenial (+10)<br />

Magic: Lore <strong>of</strong> Heavens (+1), Lore <strong>of</strong> Light (+1), Lore <strong>of</strong><br />

Shadow (+1)<br />

Kindreds: None<br />

Bridging <strong>the</strong> river Grismerie is a majestic crystalline palace that<br />

houses <strong>the</strong> Naiad Queen and her court. Although Naiads usually<br />

manifest as deadly water elementals when defending Loren’s<br />

rivers, here <strong>the</strong>y appear as nymphs <strong>of</strong> captivating beauty. Crystal<br />

walls refract airborne celestial magic through waterborne Azyr,<br />

making <strong>the</strong> Waterfall Palace invisible from a distance to those<br />

without magesight. Below <strong>the</strong> cataract, Isha’s magic solidifies in<br />

<strong>the</strong> form <strong>of</strong> Moonstones (page 39).<br />

70

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