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Defenders of the Forest - Liber Fanatica

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Chapter VII: The <strong>Forest</strong> <strong>of</strong><br />

A<strong>the</strong>l Loren<br />

Dominant Winds<br />

Spellcasters in Loren using <strong>the</strong> Magic Lores indicated for <strong>the</strong>ir<br />

location may add <strong>the</strong> listed Magic bonus to Casting Rolls. Additionally,<br />

<strong>the</strong> following Casting Roll modifiers apply throughout<br />

<strong>the</strong> forest:<br />

Lore <strong>of</strong> Heavens: +1<br />

Lore <strong>of</strong> Life: +1<br />

Lore <strong>of</strong> Beasts: +1<br />

Lore <strong>of</strong> Fire: -1<br />

The Sentinels<br />

Around <strong>the</strong> forest’s perimeter is a magical boundary created<br />

by arcane Elven standing stones called Sentinels. The magical<br />

boundary contains Loren’s magic, and also invigorates <strong>the</strong> spirits<br />

and animals guarding its borders.<br />

Spellcasting: -1D to Casting Rolls and -20% to Magical Sense<br />

Tests attempted through <strong>the</strong> boundary.<br />

Guardians: spirits and animals within several miles <strong>of</strong> <strong>the</strong><br />

boundary are upgraded to Sneaks (WFRP pg. 228).<br />

Be c o m i n g Lo s t in Tim e a n d Sp a c e<br />

The forest <strong>of</strong> Loren is so heavily saturated with magic that certain<br />

locations exist outside <strong>the</strong> regular laws <strong>of</strong> reality. Travellers<br />

stumbling upon <strong>the</strong>se sites may seemingly wander for several<br />

days, before emerging from Loren to discover that a decade<br />

has passed. O<strong>the</strong>rs may spend a lifetime lost in Loren, returning<br />

from <strong>the</strong> woods as grey-haired elders mere hours after <strong>the</strong>ir<br />

disappearance. In some places, Loren’s magic is powerful enough<br />

to open rifts into <strong>the</strong> Warp which can swallow travellers forever.<br />

Ta b l e 7.2: Lo s t in Tim e a n d Sp a c e!<br />

Characters who are Lost in Time and Space must roll 1d10 to<br />

determine <strong>the</strong>ir fates. Parties <strong>of</strong> travellers who are lost toge<strong>the</strong>r<br />

only roll once for <strong>the</strong> entire group.<br />

1d10<br />

Result<br />

1 Devoured by <strong>the</strong> Warp: Lose 1 Fate Point to Escape<br />

Loren immediately, or else disappear forever.<br />

Survivors test against Will Power or gain 2 Insanity<br />

Points.<br />

2-3 A Lifetime Lost: Lose 1 Fate Point to Escape Loren<br />

immediately. O<strong>the</strong>rwise emerge from <strong>the</strong> forest<br />

within days <strong>of</strong> real-time, but add 1d100 years to<br />

<strong>the</strong> character’s age.<br />

4-7 Time Shift: Lose 1 Fate Point to Escape Loren<br />

immediately, or roll 1d10 to determine how much<br />

real time passes before <strong>the</strong> characters finally emerge<br />

from <strong>the</strong> forest:<br />

1-2: 1d10 hours<br />

3-4: 1d10 days<br />

5-6: 1d10 weeks<br />

7-8: 1d10 months<br />

9-10: 1d10 years<br />

9-10 A Lifetime Gained: Lose 1 Fate Point to Escape<br />

Loren immediately. O<strong>the</strong>rwise emerge from <strong>the</strong><br />

forest after 1d100 years <strong>of</strong> real-time, having not<br />

aged at all.<br />

10 Wrinkle in Time: Characters emerge from <strong>the</strong> forest<br />

only moments after having entered.<br />

Ad v e n t u r e Se e d s<br />

These plot threads can be expanded into full adventures, or even<br />

combined toge<strong>the</strong>r for an A<strong>the</strong>l Loren campaign. Elements<br />

from <strong>the</strong>se plots are incorporated into many <strong>of</strong> <strong>the</strong> A<strong>the</strong>l Loren<br />

Gazetteer entries.<br />

Cy a n a t h a i r t h e Co r r u p t o r<br />

The scourge <strong>of</strong> A<strong>the</strong>l Loren is a Beastman shaman <strong>of</strong> tremendous<br />

power called Cyanathair <strong>the</strong> Corruptor. Humans know<br />

him as Morghur, Master <strong>of</strong> Skulls, or simply <strong>the</strong> Shadow-Gave.<br />

Having been slain by <strong>the</strong> Asrai on three separate occasions in<br />

centuries past, Cyanathair is now believed to be immortal.<br />

Although sometimes associated with <strong>the</strong> blood god Khorne,<br />

Cyanathair actually embodies <strong>the</strong> primal fury <strong>of</strong> Wild Chaos.<br />

During <strong>the</strong> recent autumn season <strong>of</strong> 2523 IC, Cyanathair left<br />

<strong>the</strong> <strong>Forest</strong> <strong>of</strong> Arden and mustered a horde <strong>of</strong> Beastmen in <strong>the</strong><br />

Irrana foothills south <strong>of</strong> A<strong>the</strong>l Loren. Cyanathair’s shamans<br />

used powerful rituals to dislodge one <strong>of</strong> <strong>the</strong> Sentinels guarding<br />

Loren and create a breach in preparation for a massive assault.<br />

58<br />

Fortunately, <strong>the</strong> Wood Elves learned <strong>of</strong> Cyanathair’s plan ahead<br />

<strong>of</strong> time and executed a pre-emptive attack on his position. The<br />

Sentinel was recaptured and replaced before it could be altered<br />

into a Herdstone, and Cyanathair was injured in <strong>the</strong> battle.<br />

Despite <strong>the</strong> setback, Cyanathair’s objective has been met. The<br />

blackened earth around <strong>the</strong> Sentinel stone will require years to<br />

regenerate. Magic from Loren now leaks into <strong>the</strong> Irrana foothills,<br />

invigorating Cyanathair and providing a gateway to <strong>the</strong><br />

Shadow Walk that will enable him to visit his corruption on Loren’s<br />

inner glades. To make matters worse, <strong>the</strong> Sentinel’s absence<br />

unleashed Orion’s Wild Hunt and diplomatic relations between<br />

A<strong>the</strong>l Loren’s fay and <strong>the</strong> Grail Knights are strained.<br />

The next wave <strong>of</strong> Cyanathair’s corruption is rising, and will soon<br />

break over Loren.<br />

Enter <strong>the</strong> Heroes<br />

Adventures featuring Cyanathair as an antagonist provide an<br />

ideal setup for A<strong>the</strong>l Loren’s Wood Elves to ally with outsiders.<br />

Cyanathair’s current campaign employs <strong>the</strong> Shadow Walk<br />

to conquer Loren. After corrupting <strong>the</strong> forest’s most powerful<br />

beasts, Cyanathair will follow <strong>the</strong> Shadow Walk to <strong>the</strong> Oak <strong>of</strong>

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