Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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Chapter VII: The <strong>Forest</strong> <strong>of</strong><br />
A<strong>the</strong>l Loren<br />
Dominant Winds<br />
Spellcasters in Loren using <strong>the</strong> Magic Lores indicated for <strong>the</strong>ir<br />
location may add <strong>the</strong> listed Magic bonus to Casting Rolls. Additionally,<br />
<strong>the</strong> following Casting Roll modifiers apply throughout<br />
<strong>the</strong> forest:<br />
Lore <strong>of</strong> Heavens: +1<br />
Lore <strong>of</strong> Life: +1<br />
Lore <strong>of</strong> Beasts: +1<br />
Lore <strong>of</strong> Fire: -1<br />
The Sentinels<br />
Around <strong>the</strong> forest’s perimeter is a magical boundary created<br />
by arcane Elven standing stones called Sentinels. The magical<br />
boundary contains Loren’s magic, and also invigorates <strong>the</strong> spirits<br />
and animals guarding its borders.<br />
Spellcasting: -1D to Casting Rolls and -20% to Magical Sense<br />
Tests attempted through <strong>the</strong> boundary.<br />
Guardians: spirits and animals within several miles <strong>of</strong> <strong>the</strong><br />
boundary are upgraded to Sneaks (WFRP pg. 228).<br />
Be c o m i n g Lo s t in Tim e a n d Sp a c e<br />
The forest <strong>of</strong> Loren is so heavily saturated with magic that certain<br />
locations exist outside <strong>the</strong> regular laws <strong>of</strong> reality. Travellers<br />
stumbling upon <strong>the</strong>se sites may seemingly wander for several<br />
days, before emerging from Loren to discover that a decade<br />
has passed. O<strong>the</strong>rs may spend a lifetime lost in Loren, returning<br />
from <strong>the</strong> woods as grey-haired elders mere hours after <strong>the</strong>ir<br />
disappearance. In some places, Loren’s magic is powerful enough<br />
to open rifts into <strong>the</strong> Warp which can swallow travellers forever.<br />
Ta b l e 7.2: Lo s t in Tim e a n d Sp a c e!<br />
Characters who are Lost in Time and Space must roll 1d10 to<br />
determine <strong>the</strong>ir fates. Parties <strong>of</strong> travellers who are lost toge<strong>the</strong>r<br />
only roll once for <strong>the</strong> entire group.<br />
1d10<br />
Result<br />
1 Devoured by <strong>the</strong> Warp: Lose 1 Fate Point to Escape<br />
Loren immediately, or else disappear forever.<br />
Survivors test against Will Power or gain 2 Insanity<br />
Points.<br />
2-3 A Lifetime Lost: Lose 1 Fate Point to Escape Loren<br />
immediately. O<strong>the</strong>rwise emerge from <strong>the</strong> forest<br />
within days <strong>of</strong> real-time, but add 1d100 years to<br />
<strong>the</strong> character’s age.<br />
4-7 Time Shift: Lose 1 Fate Point to Escape Loren<br />
immediately, or roll 1d10 to determine how much<br />
real time passes before <strong>the</strong> characters finally emerge<br />
from <strong>the</strong> forest:<br />
1-2: 1d10 hours<br />
3-4: 1d10 days<br />
5-6: 1d10 weeks<br />
7-8: 1d10 months<br />
9-10: 1d10 years<br />
9-10 A Lifetime Gained: Lose 1 Fate Point to Escape<br />
Loren immediately. O<strong>the</strong>rwise emerge from <strong>the</strong><br />
forest after 1d100 years <strong>of</strong> real-time, having not<br />
aged at all.<br />
10 Wrinkle in Time: Characters emerge from <strong>the</strong> forest<br />
only moments after having entered.<br />
Ad v e n t u r e Se e d s<br />
These plot threads can be expanded into full adventures, or even<br />
combined toge<strong>the</strong>r for an A<strong>the</strong>l Loren campaign. Elements<br />
from <strong>the</strong>se plots are incorporated into many <strong>of</strong> <strong>the</strong> A<strong>the</strong>l Loren<br />
Gazetteer entries.<br />
Cy a n a t h a i r t h e Co r r u p t o r<br />
The scourge <strong>of</strong> A<strong>the</strong>l Loren is a Beastman shaman <strong>of</strong> tremendous<br />
power called Cyanathair <strong>the</strong> Corruptor. Humans know<br />
him as Morghur, Master <strong>of</strong> Skulls, or simply <strong>the</strong> Shadow-Gave.<br />
Having been slain by <strong>the</strong> Asrai on three separate occasions in<br />
centuries past, Cyanathair is now believed to be immortal.<br />
Although sometimes associated with <strong>the</strong> blood god Khorne,<br />
Cyanathair actually embodies <strong>the</strong> primal fury <strong>of</strong> Wild Chaos.<br />
During <strong>the</strong> recent autumn season <strong>of</strong> 2523 IC, Cyanathair left<br />
<strong>the</strong> <strong>Forest</strong> <strong>of</strong> Arden and mustered a horde <strong>of</strong> Beastmen in <strong>the</strong><br />
Irrana foothills south <strong>of</strong> A<strong>the</strong>l Loren. Cyanathair’s shamans<br />
used powerful rituals to dislodge one <strong>of</strong> <strong>the</strong> Sentinels guarding<br />
Loren and create a breach in preparation for a massive assault.<br />
58<br />
Fortunately, <strong>the</strong> Wood Elves learned <strong>of</strong> Cyanathair’s plan ahead<br />
<strong>of</strong> time and executed a pre-emptive attack on his position. The<br />
Sentinel was recaptured and replaced before it could be altered<br />
into a Herdstone, and Cyanathair was injured in <strong>the</strong> battle.<br />
Despite <strong>the</strong> setback, Cyanathair’s objective has been met. The<br />
blackened earth around <strong>the</strong> Sentinel stone will require years to<br />
regenerate. Magic from Loren now leaks into <strong>the</strong> Irrana foothills,<br />
invigorating Cyanathair and providing a gateway to <strong>the</strong><br />
Shadow Walk that will enable him to visit his corruption on Loren’s<br />
inner glades. To make matters worse, <strong>the</strong> Sentinel’s absence<br />
unleashed Orion’s Wild Hunt and diplomatic relations between<br />
A<strong>the</strong>l Loren’s fay and <strong>the</strong> Grail Knights are strained.<br />
The next wave <strong>of</strong> Cyanathair’s corruption is rising, and will soon<br />
break over Loren.<br />
Enter <strong>the</strong> Heroes<br />
Adventures featuring Cyanathair as an antagonist provide an<br />
ideal setup for A<strong>the</strong>l Loren’s Wood Elves to ally with outsiders.<br />
Cyanathair’s current campaign employs <strong>the</strong> Shadow Walk<br />
to conquer Loren. After corrupting <strong>the</strong> forest’s most powerful<br />
beasts, Cyanathair will follow <strong>the</strong> Shadow Walk to <strong>the</strong> Oak <strong>of</strong>