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Defenders of the Forest - Liber Fanatica

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Outdoor Survival +20, Perception +20, Silent Move +20, Search<br />

+10, Silent Move +20, Secret Language (Ranger’s Tongue), Secret<br />

Signs (Ranger), Shadowing +20, Speak Language (Elthárin,<br />

Malla-room-ba-larin), Trade (Bowyer/Fletcher)<br />

Talents: Aethyric Attunement, Armoured Caster, Coolheaded,<br />

Divine Lore (Kurnous), Excellent Vision, Hardy, Fast Hands,<br />

Fleet Footed, Orientation, Specialist Weapon Group (Longbow),<br />

Lesser Magic (any three), Lightning Reflexes, Meditation,<br />

Mighty Shot, Petty Magic (Divine), Quick Draw, Rover, Rapid<br />

Reload, Strong-minded, Strike Mighty Blow, Sure Shot, Night<br />

Vision.<br />

Special Rule:<br />

• Spirit <strong>of</strong> Kurnous: An aura <strong>of</strong> savagery surrounds Horned<br />

Hunters giving <strong>the</strong>m <strong>the</strong> Unsettling Talent (see WFRP pg. 102).<br />

Trappings: Elven Steed, Trophies (scalps, teeth, skulls).<br />

Armour: (None)<br />

Weapons: Three Wood Elf Hunting Spears (see OWA pg. 32),<br />

Dagger<br />

Li l e a t h, Go d d e s s o f Dr e a m s<br />

a n d Fo r t u n e<br />

Although Lileath, <strong>the</strong> Maiden<br />

and Child <strong>of</strong> Mo<strong>the</strong>r Isha, is<br />

technically classified as a minor<br />

deity in <strong>the</strong> Asrai pan<strong>the</strong>on,<br />

she is actually an influential<br />

member <strong>of</strong> <strong>the</strong> triumvirate.<br />

Because Lileath represents<br />

innocence, luck and untapped potential, she is <strong>the</strong> goddess <strong>of</strong><br />

prophets and seers. The Asrai use celestial water as a divination<br />

medium, observing <strong>the</strong> reflections <strong>of</strong> stars (or Spites) upon <strong>the</strong><br />

glassy surface <strong>of</strong> a water-bowl, pond or lake. Water infused with<br />

aethyric magic is believed to reflect constellations that aren’t<br />

visible by direct stargazing, or even display fleeting images <strong>of</strong><br />

distant happenings.<br />

By divining Isha’s will through her celestial daughter Lileath,<br />

Wood Elves can learn which paths <strong>of</strong> destiny must be followed<br />

in order to achieve natural harmony and ultimate Yenlui.<br />

Pr i e s t s o f Li l e a t h<br />

These divine prophets are pure and independent, having committed<br />

<strong>the</strong>mselves to <strong>the</strong> priesthood upon reaching sexual maturity<br />

and taken a vow <strong>of</strong> celibacy. Their devotion is believed to<br />

make <strong>the</strong>m incorruptible, which means Wood Elves <strong>of</strong>ten seek<br />

<strong>the</strong>ir guidance. Divine prophets who break <strong>the</strong>ir vows are considered<br />

to have betrayed <strong>the</strong> Asrai, and are ei<strong>the</strong>r banished from<br />

<strong>the</strong> woodland realm or must redeem <strong>the</strong>mselves by undertaking<br />

a dangerous trial. Prophets wishing to leave <strong>the</strong> priesthood attend<br />

a special exit ceremony wherein <strong>the</strong>ir vows are recanted.<br />

23<br />

Principles<br />

• The truth <strong>of</strong> dreams is not <strong>the</strong> truth <strong>of</strong> <strong>the</strong> waking world.<br />

• Never refuse to hear <strong>the</strong> dreams <strong>of</strong> o<strong>the</strong>rs.<br />

• Scatter sand where you sleep, or upon <strong>the</strong> wind, to appease<br />

Lileath.<br />

• Never disturb still water, for it holds <strong>the</strong> future.<br />

Sarriel, God <strong>of</strong> Dreams<br />

In Asrai mythology Sarriel was <strong>the</strong> mortal son <strong>of</strong> Lileath, Goddess<br />

<strong>of</strong> Dreams and Fortune, and was instrumental in negotiating<br />

<strong>the</strong> pact between <strong>the</strong> spirits and Elves <strong>of</strong> <strong>the</strong> Laurëlorn. Sarriel<br />

is believed to have ascended to <strong>the</strong> Heavens and is <strong>the</strong>refore<br />

worshipped as a deity, though some fable songs describe his<br />

spirit lingering in <strong>the</strong> forest. Following Sarriel’s example, most<br />

<strong>of</strong> Laurëlorn’s divine prophets are males who wander forest trails<br />

dispensing advice to those in need and interpreting dreams.<br />

Lo e c , Go d o f Tr i c k e r y,<br />

Mu s i c a n d<br />

Re v e l r y<br />

The Harlequin or Laughing<br />

God, as Loec is known, is a<br />

free spirit in Asrai folklore.<br />

Loec appeals to <strong>the</strong> Wood<br />

Elves’ mischievous nature, which is no doubt encouraged by<br />

<strong>the</strong>ir faerie allies who delight in playing practical jokes. While<br />

<strong>the</strong> Asrai believe that laughter can liberate <strong>the</strong>m from <strong>the</strong>ir<br />

worries and enable easier communion with <strong>the</strong> Gods and spirits,<br />

caution must be exercised. Mirth should always be tempered<br />

with an equal measure <strong>of</strong> sober introspection to preserve <strong>the</strong><br />

balance <strong>of</strong> Yenlui. The smith god Vaul is sometimes worshipped<br />

as a balancing counterpart to Loec.<br />

Loec <strong>of</strong>ten causes more trouble than good, albeit unintentionally,<br />

and with ultimately positive outcomes. The Harlequin<br />

intervenes more directly in <strong>the</strong> lives <strong>of</strong> mortals than o<strong>the</strong>r deities<br />

do, by sending his divine servants to guide or misdirect people<br />

as he sees fit, which <strong>the</strong> Asrai believe stirs animosity amongst <strong>the</strong><br />

gods. To escape retribution from <strong>the</strong> o<strong>the</strong>rs, Loec is believed to<br />

hide in <strong>the</strong> Space Between Worlds, and know exactly where each<br />

silver path <strong>of</strong> <strong>the</strong> Shadow Walk leads.<br />

Pr i e s t s o f Lo e c<br />

The most famous devotees <strong>of</strong> Loec are <strong>the</strong> Wardancers. These<br />

sublime performers lead <strong>the</strong> Asrai in music and merriment<br />

through elaborate dance rituals re-enacting <strong>the</strong> history <strong>of</strong> <strong>the</strong><br />

woodland realm. Although <strong>the</strong> cult does not have a structured<br />

hierarchy, <strong>the</strong> leader <strong>of</strong> a Wardancer troupe is considered to be<br />

a Priest <strong>of</strong> Loec. Once a year, a ga<strong>the</strong>ring <strong>of</strong> troupes is held (see

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