Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
Defenders of the Forest - Liber Fanatica
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Ro l e p l a y Tip: A Ra c e in De c l i n e<br />
Asrai birth rates are inexplicably low. And while Wood Elves<br />
rarely have more than two children, it’s not for a lack <strong>of</strong> trying.<br />
Fertility rites are considered a most sacred form <strong>of</strong> magic<br />
and Wood Elves are taught about reproduction at a young age<br />
relative to humans. As adults, Wood Elves treat sexuality with a<br />
casualness that makes many humans feel uncomfortable.<br />
Lo r e o f Is h a<br />
Hasten Growth<br />
Casting Number: 6<br />
Casting Time: Full Action<br />
Ingredient: A bud (+1)<br />
Description: Your prayer causes a 20 x 20 yard area <strong>of</strong> vegetation<br />
within 36 yards to grow at quadruple <strong>the</strong> normal speed<br />
for (Magic x days). Any plant-based combat spells cast in <strong>the</strong><br />
blessed area inflict +1 damage.<br />
Renewal<br />
Casting Number: 8<br />
Casting Time: 10 minutes<br />
Ingredient: A few drops <strong>of</strong> rainwater (+1)<br />
Description: You summon <strong>the</strong> healing power <strong>of</strong> Isha to restore<br />
1 Wound to all living things within a 10-yard radius <strong>of</strong> you.<br />
Spirit Glamour<br />
Casting Number: 11<br />
Casting Time: Half action<br />
Ingredient: Flower <strong>of</strong> Love-in-Idleness (+2)<br />
Description: You radiate a fay aura <strong>of</strong> divine beauty lasting for<br />
Magic x hours. <strong>Forest</strong> Disposition is improved by +20 when<br />
your party interacts with <strong>Forest</strong> Spirits or Spirit Animals. In<br />
addition, you gain +10% to Charm and Gossip Tests with nonspirits.<br />
Reveal Pathway<br />
Casting Number: 12<br />
Casting Time: Full action<br />
Ingredient: An oaken walking stick (+2)<br />
Description: You beseech Isha to guide you through <strong>the</strong> forest.<br />
Your entire party receives a +20% bonus to Follow Trail and<br />
Navigation Tests for <strong>the</strong> next (Mag x hours). You gain +10%<br />
on Songline (pg. 54) and Shadow Walk (pg. 33) Tests over <strong>the</strong><br />
same period, including Magical Sense Tests to locate elemental<br />
fulcrums.<br />
Surge <strong>of</strong> Ghyran<br />
Casting Number: 15<br />
Casting Time: 1 full action and 1 half action<br />
Ingredient: A yew wand (+2)<br />
Description: You summon Isha’s essence from <strong>the</strong> forest and<br />
focus it within a 10-yard radius for (Mag x minutes). The surge<br />
remains stationary and does not move with <strong>the</strong> caster. Within<br />
<strong>the</strong> affected area, spells cast using <strong>the</strong> following Lores receive +1<br />
to Casting Rolls, and <strong>the</strong>ir Channelling Tests count as Free Actions:<br />
<strong>Forest</strong>s, Isha, A<strong>the</strong>l Loren, Life and Taal & Rhya. Undead<br />
creatures must pass a Willpower Test to enter <strong>the</strong> area.<br />
Moon Shift<br />
Casting Number: 18<br />
Casting Time: 2 full actions<br />
Ingredient: A crystal globe (+2)<br />
Description: You follow beams <strong>of</strong> moonlight into <strong>the</strong> O<strong>the</strong>rworld<br />
(pg. 27) without having to navigate <strong>the</strong> Space Between<br />
Worlds. You may select your own avatar in <strong>the</strong> O<strong>the</strong>rworld.<br />
This spell can only be cast at night when <strong>the</strong> moon is visible. If<br />
<strong>the</strong> moon is obscured by clouds, you must wait until <strong>the</strong>y pass<br />
before returning. If <strong>the</strong> sun rises while you’re in <strong>the</strong> O<strong>the</strong>rworld,<br />
you become Lost in Time and Space! (pg. 58).<br />
Ku r n o u s , Go d o f Be a s t s<br />
a n d t h e Hu n t<br />
Alternatively called Karnos, <strong>the</strong><br />
Lord <strong>of</strong> <strong>the</strong> Wild or simply The<br />
Hunter, Kurnous manifests in <strong>the</strong><br />
beasts <strong>of</strong> <strong>the</strong> forest and represents<br />
<strong>the</strong> untamed savagery <strong>of</strong> nature.<br />
Although dangerous and unpredictable,<br />
Kurnous’s animalistic wrath is<br />
directed only at those who provoke him. While passion for <strong>the</strong><br />
hunt is strong, <strong>the</strong> beasts and followers <strong>of</strong> Kurnous’s hunt only<br />
to survive.<br />
Perhaps <strong>the</strong> greatest cause <strong>of</strong> friction between Wood Elves and<br />
o<strong>the</strong>r races is mistreatment <strong>of</strong> animals, which is considered sacrilegious<br />
to Kurnous and a crime against <strong>the</strong> natural world. The<br />
attainment <strong>of</strong> Yenlui requires balance between rational thought<br />
and <strong>the</strong> primal impulse that motivates every living thing. Asrai<br />
reject <strong>the</strong> concept <strong>of</strong> animal-rearing and view <strong>the</strong> human practise<br />
<strong>of</strong> keeping livestock as abhorrent.<br />
Pr i e s t s o f Ku r n o u s<br />
Priests <strong>of</strong> Orion’s cult are <strong>the</strong> immortal Horned Hunters who<br />
guard King’s Glade (pg. 71) in A<strong>the</strong>l Loren. Their sacred duty is<br />
to choose a hunter worthy <strong>of</strong> being reincarnated as Orion from<br />
amongst <strong>the</strong> devotees <strong>of</strong> Kurnous. Those who devote <strong>the</strong>mselves<br />
to Kurnous prefer to live amongst <strong>the</strong> trees and spend little time<br />
in settlements.<br />
Most devotees <strong>of</strong> Kurnous do not take <strong>the</strong> title <strong>of</strong> priest. The<br />
majority <strong>of</strong> his followers are Wild Riders who lead <strong>the</strong> first hunt<br />
<strong>of</strong> <strong>the</strong> season and perform <strong>the</strong> “blooding rites” upon Elves after<br />
<strong>the</strong>ir first kill. Wild Riders also perform <strong>the</strong> sacred “horned<br />
dance” at <strong>the</strong> end <strong>of</strong> <strong>the</strong> hunting season.<br />
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