17.02.2015 Views

Defenders of the Forest - Liber Fanatica

Defenders of the Forest - Liber Fanatica

Defenders of the Forest - Liber Fanatica

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Ro l e p l a y Tip: A Ra c e in De c l i n e<br />

Asrai birth rates are inexplicably low. And while Wood Elves<br />

rarely have more than two children, it’s not for a lack <strong>of</strong> trying.<br />

Fertility rites are considered a most sacred form <strong>of</strong> magic<br />

and Wood Elves are taught about reproduction at a young age<br />

relative to humans. As adults, Wood Elves treat sexuality with a<br />

casualness that makes many humans feel uncomfortable.<br />

Lo r e o f Is h a<br />

Hasten Growth<br />

Casting Number: 6<br />

Casting Time: Full Action<br />

Ingredient: A bud (+1)<br />

Description: Your prayer causes a 20 x 20 yard area <strong>of</strong> vegetation<br />

within 36 yards to grow at quadruple <strong>the</strong> normal speed<br />

for (Magic x days). Any plant-based combat spells cast in <strong>the</strong><br />

blessed area inflict +1 damage.<br />

Renewal<br />

Casting Number: 8<br />

Casting Time: 10 minutes<br />

Ingredient: A few drops <strong>of</strong> rainwater (+1)<br />

Description: You summon <strong>the</strong> healing power <strong>of</strong> Isha to restore<br />

1 Wound to all living things within a 10-yard radius <strong>of</strong> you.<br />

Spirit Glamour<br />

Casting Number: 11<br />

Casting Time: Half action<br />

Ingredient: Flower <strong>of</strong> Love-in-Idleness (+2)<br />

Description: You radiate a fay aura <strong>of</strong> divine beauty lasting for<br />

Magic x hours. <strong>Forest</strong> Disposition is improved by +20 when<br />

your party interacts with <strong>Forest</strong> Spirits or Spirit Animals. In<br />

addition, you gain +10% to Charm and Gossip Tests with nonspirits.<br />

Reveal Pathway<br />

Casting Number: 12<br />

Casting Time: Full action<br />

Ingredient: An oaken walking stick (+2)<br />

Description: You beseech Isha to guide you through <strong>the</strong> forest.<br />

Your entire party receives a +20% bonus to Follow Trail and<br />

Navigation Tests for <strong>the</strong> next (Mag x hours). You gain +10%<br />

on Songline (pg. 54) and Shadow Walk (pg. 33) Tests over <strong>the</strong><br />

same period, including Magical Sense Tests to locate elemental<br />

fulcrums.<br />

Surge <strong>of</strong> Ghyran<br />

Casting Number: 15<br />

Casting Time: 1 full action and 1 half action<br />

Ingredient: A yew wand (+2)<br />

Description: You summon Isha’s essence from <strong>the</strong> forest and<br />

focus it within a 10-yard radius for (Mag x minutes). The surge<br />

remains stationary and does not move with <strong>the</strong> caster. Within<br />

<strong>the</strong> affected area, spells cast using <strong>the</strong> following Lores receive +1<br />

to Casting Rolls, and <strong>the</strong>ir Channelling Tests count as Free Actions:<br />

<strong>Forest</strong>s, Isha, A<strong>the</strong>l Loren, Life and Taal & Rhya. Undead<br />

creatures must pass a Willpower Test to enter <strong>the</strong> area.<br />

Moon Shift<br />

Casting Number: 18<br />

Casting Time: 2 full actions<br />

Ingredient: A crystal globe (+2)<br />

Description: You follow beams <strong>of</strong> moonlight into <strong>the</strong> O<strong>the</strong>rworld<br />

(pg. 27) without having to navigate <strong>the</strong> Space Between<br />

Worlds. You may select your own avatar in <strong>the</strong> O<strong>the</strong>rworld.<br />

This spell can only be cast at night when <strong>the</strong> moon is visible. If<br />

<strong>the</strong> moon is obscured by clouds, you must wait until <strong>the</strong>y pass<br />

before returning. If <strong>the</strong> sun rises while you’re in <strong>the</strong> O<strong>the</strong>rworld,<br />

you become Lost in Time and Space! (pg. 58).<br />

Ku r n o u s , Go d o f Be a s t s<br />

a n d t h e Hu n t<br />

Alternatively called Karnos, <strong>the</strong><br />

Lord <strong>of</strong> <strong>the</strong> Wild or simply The<br />

Hunter, Kurnous manifests in <strong>the</strong><br />

beasts <strong>of</strong> <strong>the</strong> forest and represents<br />

<strong>the</strong> untamed savagery <strong>of</strong> nature.<br />

Although dangerous and unpredictable,<br />

Kurnous’s animalistic wrath is<br />

directed only at those who provoke him. While passion for <strong>the</strong><br />

hunt is strong, <strong>the</strong> beasts and followers <strong>of</strong> Kurnous’s hunt only<br />

to survive.<br />

Perhaps <strong>the</strong> greatest cause <strong>of</strong> friction between Wood Elves and<br />

o<strong>the</strong>r races is mistreatment <strong>of</strong> animals, which is considered sacrilegious<br />

to Kurnous and a crime against <strong>the</strong> natural world. The<br />

attainment <strong>of</strong> Yenlui requires balance between rational thought<br />

and <strong>the</strong> primal impulse that motivates every living thing. Asrai<br />

reject <strong>the</strong> concept <strong>of</strong> animal-rearing and view <strong>the</strong> human practise<br />

<strong>of</strong> keeping livestock as abhorrent.<br />

Pr i e s t s o f Ku r n o u s<br />

Priests <strong>of</strong> Orion’s cult are <strong>the</strong> immortal Horned Hunters who<br />

guard King’s Glade (pg. 71) in A<strong>the</strong>l Loren. Their sacred duty is<br />

to choose a hunter worthy <strong>of</strong> being reincarnated as Orion from<br />

amongst <strong>the</strong> devotees <strong>of</strong> Kurnous. Those who devote <strong>the</strong>mselves<br />

to Kurnous prefer to live amongst <strong>the</strong> trees and spend little time<br />

in settlements.<br />

Most devotees <strong>of</strong> Kurnous do not take <strong>the</strong> title <strong>of</strong> priest. The<br />

majority <strong>of</strong> his followers are Wild Riders who lead <strong>the</strong> first hunt<br />

<strong>of</strong> <strong>the</strong> season and perform <strong>the</strong> “blooding rites” upon Elves after<br />

<strong>the</strong>ir first kill. Wild Riders also perform <strong>the</strong> sacred “horned<br />

dance” at <strong>the</strong> end <strong>of</strong> <strong>the</strong> hunting season.<br />

20

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!