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Defenders of the Forest - Liber Fanatica

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Treachery in <strong>the</strong> Wildwood: Last year, an Elven Treesinger<br />

named Sareth was lured into Coeddil’s prison by <strong>the</strong> dark<br />

fay. Sareth has been tortured for information that might allow<br />

Coeddil to escape through <strong>the</strong> Shadow Walk. Naieth <strong>the</strong><br />

Prophetess is confident that Coeddil will not escape, but she<br />

fears Sareth might reveal information that can be used by <strong>the</strong><br />

Branchwraith Drycha, who visits Coeddil on occasion. If Sareth<br />

is rescued, he will reveal Drycha and Coeddil’s plan to subvert<br />

<strong>the</strong> enigmatic tree lord Durthu against <strong>the</strong> Elves.<br />

Chapter VII: The <strong>Forest</strong> <strong>of</strong><br />

A<strong>the</strong>l Loren<br />

Battle <strong>of</strong> Pine Crags (or “Karaz-Zan” in dwarven), race relations<br />

have improved marginally.<br />

Amphion<br />

A cult <strong>of</strong> Elves in <strong>the</strong> secluded Vale <strong>of</strong> Fincara worship a Brúidd<br />

spirit known as Amphion. The four-winged phoenix is trapped<br />

in <strong>the</strong> O<strong>the</strong>rworld and can only return to <strong>the</strong> <strong>Forest</strong> by receiving<br />

sacrifices in his name. The cult’s leader is a winged Elf named<br />

Lord Cyanos who persuades followers to enter a huge, birdshaped<br />

cage, where <strong>the</strong>y are burnt alive.<br />

Cyanathair <strong>the</strong> Coruptor: Sareth’s keen magical perception<br />

could also be exploited by Cyanathair to locate and destroy<br />

Ariel.<br />

28. Pine Crags<br />

Navigation: Routine (+10)<br />

<strong>Forest</strong> Disposition: Cold (-10)<br />

Magic: Lore <strong>of</strong> Beasts (+2)<br />

Kindreds: Alter, Scout<br />

The region where Loren borders <strong>the</strong> Grey Mountains is known<br />

as <strong>the</strong> Glade <strong>of</strong> Pines for its massive redwood trees. Long ago,<br />

Dwarfs regularly harvested timber from its sou<strong>the</strong>rn reaches<br />

at Pine Crags, but since <strong>the</strong> Great Sylvan Council <strong>the</strong>y have<br />

returned only once. In 1350 IC, Grugni Goldfinder’s army <strong>of</strong><br />

Karak Norn slayers violated Pine Crags whilst searching for lost<br />

artefacts. The throng was killed to <strong>the</strong> last Dwarf, and today<br />

<strong>the</strong>ir bones decorate Elven mountain eyries. Grugni himself<br />

was slain by <strong>the</strong> Twilight Sisters Naestra and Arahan. Since <strong>the</strong><br />

Cyanathair <strong>the</strong> Corruptor: The Pine Crags are home to Loren’s<br />

greatest beasts. Bears, lions and goats <strong>of</strong> incomparable size<br />

populate <strong>the</strong> wooded highlands. Their close proximity to <strong>the</strong><br />

Wildwood gives <strong>the</strong>se animals a primal ferocity which Cyanathair<br />

intends to harness for his own purposes. By traversing <strong>the</strong><br />

Shadow Walk, Cyanathair could create an army <strong>of</strong> Chaos beasts<br />

like <strong>the</strong> Elves have never seen before.<br />

29. Tears <strong>of</strong> Isha<br />

Navigation: Very Hard (-30), Magical Sense only<br />

<strong>Forest</strong> Disposition: Friendly (+20)<br />

Magic: Lore <strong>of</strong> Heavens (+1D), Lore <strong>of</strong> Life (+2), Lore <strong>of</strong> Beasts<br />

(+1)<br />

Kindreds: None<br />

This massive, mist-shrouded waterfall in <strong>the</strong> Glade <strong>of</strong> Pines contributes<br />

a significant portion <strong>of</strong> Loren’s celestial magic (Azyr).<br />

The waterfall also feeds <strong>the</strong> river Grismerie which flows through<br />

Loren and Bretonnia. Isha’s magical mists refract sunlight into<br />

thousands <strong>of</strong> dizzying rainbows, and even by moonlight <strong>the</strong><br />

waterfall is ba<strong>the</strong>d in colours. Elves have speculated that <strong>the</strong> Old<br />

Ones channelled Isha’s celestial magic from here to fuel <strong>the</strong>ir<br />

marvellous devices. Allegedly <strong>the</strong> waterfall flows not from solid<br />

rock, but from <strong>the</strong> Warp itself.<br />

73<br />

At <strong>the</strong> waterfall’s base is a glassy lake <strong>of</strong> unknown depth that<br />

reflects eternal starlight. Pilgrimages to <strong>the</strong> Tears <strong>of</strong> Isha are usually<br />

undertaken for <strong>the</strong> purpose <strong>of</strong> divining from this star pool.<br />

However, locating <strong>the</strong> pool is nearly impossible, because its<br />

disorienting mists permeate <strong>the</strong> forest canopy for miles around.<br />

Although mountaineers have tried to reach <strong>the</strong> waterfall’s true<br />

source, none have ever returned.<br />

Cyanathair <strong>the</strong> Corruptor, Treachery in <strong>the</strong> Wildwood: Adventurers<br />

tracking Cyanathair might see images <strong>of</strong> <strong>the</strong> Beastlord<br />

reflected in <strong>the</strong> water, and those trying to rescue Sareth from <strong>the</strong><br />

Wildwood may discover where he is being held captive.<br />

30. Crag Halls <strong>of</strong> Findol<br />

Navigation: Challenging (-10)<br />

<strong>Forest</strong> Disposition: Congenial (+10)<br />

Magic: Lore <strong>of</strong> Beasts (+1)<br />

Kindreds: Alter, Scout, Spellsinger, Warrior<br />

Loren turned against <strong>the</strong> Halls <strong>of</strong> Findol 800 years ago during<br />

a feud between <strong>the</strong> ruling highborn and Master Smith Daith.

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