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Defenders of the Forest - Liber Fanatica

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Elves with both <strong>the</strong> Common Knowledge (A<strong>the</strong>l Loren) and<br />

Performer (Singer) skills may travel to any location without<br />

requiring a Navigation Test. Instead, <strong>the</strong> player must describe<br />

a short myth, and <strong>the</strong>n pass a Performer (Singer) test modified<br />

by <strong>the</strong> location’s Navigation rating. If successful, travellers<br />

may reach <strong>the</strong>ir destination in half <strong>the</strong> normal amount <strong>of</strong> time.<br />

Chapter VII: The <strong>Forest</strong> <strong>of</strong><br />

A<strong>the</strong>l Loren<br />

On a failed test, travellers arrive at a different location <strong>of</strong> <strong>the</strong><br />

GM’s choice. Elves with both <strong>of</strong> <strong>the</strong>se skills never become Lost<br />

in <strong>the</strong> <strong>Forest</strong>, nor do <strong>the</strong>y ever require Navigation Trials. Used<br />

individually or shared between two characters, nei<strong>the</strong>r skill can<br />

reveal <strong>the</strong> Songlines; <strong>the</strong> two skills must be used in combination,<br />

and by only one character.<br />

Ru l e s Su m m a r y : Na v i g a t i n g Lo r e n<br />

1. Players state travel destination<br />

2. GM checks location’s Navigation modifier in A<strong>the</strong>l Loren gazetteer<br />

3. Players check for relevant skills (Navigation or Magical Sense)<br />

Skilled -<br />

Navigation or Magical Sense:<br />

1. Player rolls vs. Navigation or Magical<br />

Sense, calculating Degrees <strong>of</strong> Success or<br />

Failure<br />

2. GM checks result onNavigation and<br />

Magical Sense table, pg. 54<br />

Unskilled Exploration:<br />

1. Player rolls vs. Will Power<br />

Success: Roll1d5 on Trials <strong>of</strong> <strong>the</strong> <strong>Forest</strong><br />

table<br />

Failure: Lost in Time and Space!, pg. 58<br />

Lost in Time and Space!<br />

1. Players must roll on Table 7..2: Lost in Time and Space!, pg. 58<br />

Trials <strong>of</strong> <strong>the</strong> <strong>Forest</strong>:<br />

1. GM rolls on Table 7.1 pg. 57, or invents a <strong>Forest</strong> Trial <strong>of</strong> comparable difficulty<br />

2. Players roleplay through Trial encounter and make relevant die-rolls<br />

3. GM decides if PCs passed or failed <strong>the</strong> Trial<br />

Trial Failed<br />

1. GM applies one or both<br />

Consequences<br />

2. If PCs don’t become Lost,<br />

<strong>the</strong>y must attempt ano<strong>the</strong>r<br />

Trial <strong>of</strong> <strong>the</strong> <strong>Forest</strong><br />

Lost in <strong>the</strong> <strong>Forest</strong><br />

1. Players may only declare “Escape Loren”<br />

2. Skilled PCs may roll on Navigation and Magical<br />

Sense table (pg. 54)<br />

3. Unskilled PCs must roll 1d100:<br />

1-10: Emerge after 1d10 days; roll vs. Outdoor<br />

Survival or lose 1d5 Wounds<br />

11-30: Re-roll after wandering aimlessly for 1d10<br />

days; test vs. Outdoor Survival or lose 1d10 Wounds<br />

31-100: Lost in Time and Space! (pg. 58)<br />

55<br />

Trial Passed<br />

1. PCs may travel to destination<br />

using normal Movement<br />

rates, no terrain penalty<br />

2. Elves, Dryads and Wild<br />

Animals may still attack, but<br />

<strong>the</strong> party will not get lost

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